ESO Lua File v100011

ingame/achievements/keyboard/achievements.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
local CATEGORY_LIST_HEIGHT = 335
local MAX_SUMMARY_CATEGORIES = 12
local SUMMARY_CATEGORY_BAR_HEIGHT = 16
local SUMMARY_CATEGORY_PADDING = 50
local ACHIEVEMENT_PADDING = 0
local ACHIEVEMENT_ICON_STYLE_PADDING = 20
local ACHIEVEMENT_WIDTH = 550
local ACHIEVEMENT_COLLAPSED_HEIGHT = 88
local ACHIEVEMENT_DESC_COLLAPSED_HEIGHT = 45
local ACHIEVEMENT_DESC_WIDTH = 390
local ACHIEVEMENT_INITIAL_CRITERIA_OFFSET = 10
local ACHIEVEMENT_LINE_PADDING = 5
local ACHIEVEMENT_LINE_PADDING_VERTICAL = 8
local ACHIEVEMENT_CRITERIA_PADDING = 10
local ACHIEVEMENT_REWARD_PADDING = 5
local ACHIEVEMENT_LINE_THUMB_WIDTH = 45
local ACHIEVEMENT_LINE_THUMB_HEIGHT = 68
local ACHIEVEMENT_STATUS_BAR_HEIGHT = 20
local ACHIEVEMENT_REWARD_LABEL_WIDTH = 230
local ACHIEVEMENT_REWARD_LABEL_HEIGHT = 20
local ACHIEVEMENT_REWARD_ICON_HEIGHT = 45
local NUM_RECENT_ACHIEVEMENTS_TO_SHOW = 6
local SAVE_EXPANDED = true
local PREFIX_LABEL = 1
local HEADER_LABEL = 2
local FORCE_HIDE_PROGRESS_TEXT = true
local function GetTextColor(enabled, normalColor, disabledColor)
    if enabled then
        return (normalColor or ZO_NORMAL_TEXT):UnpackRGBA()
    end
    return (disabledColor or ZO_DISABLED_TEXT):UnpackRGBA()
end
local function ApplyTextColorToLabel(label, ...)
    label:SetColor(GetTextColor(...))
end
local function ApplyColorToAchievementIcon(base, color)
    local r, g, b, a = color:UnpackRGBA()
    base.icon:SetColor(r, g, b, a)
    base.icon:GetNamedChild("EmergencyBG"):SetColor(r, g, b, a)
end
local function GetLastCompletedAchievementInLine(achievementId)
    local lastCompleted = achievementId
    while(achievementId ~= 0) do
        local _, _, _, _, completed, _, _= GetAchievementInfo(achievementId)
        if(not completed) then
            return lastCompleted
        end
        lastCompleted = achievementId
        achievementId = GetNextAchievementInLine(achievementId)
    end
    return lastCompleted
end
--[[ Achievement ]]--
local Achievement = ZO_Object:Subclass()
function Achievement:New(...)
    local achievement = ZO_Object.New(self)
    achievement:Initialize(...)
    
    return achievement
end
function Achievement:Initialize(control, checkPool, statusBarPool, rewardLabelPool, rewardIconPool, lineThumbPool, dyeSwatchPool)
    control.achievement = self
    self.control = control
    ZO_InventorySlot_SetType(self.control, SLOT_TYPE_ACHIEVEMENT_REWARD)
    self.checkPool = checkPool
    self.statusBarPool = statusBarPool
    self.rewardLabelPool = rewardLabelPool
    self.rewardIconPool = rewardIconPool
    self.lineThumbPool = lineThumbPool
    self.dyeSwatchPool = dyeSwatchPool
    
    self.checkBoxes = {}
    self.progressBars = {}
    self.rewardIcons = {}
    self.rewardLabels = {}
    self.headerLabels = {}
    self.lineThumbs = {}
    self.dyeSwatches = {}
    self.collapsed = true
    
    self.title = control:GetNamedChild("Title")
    self.highlight = control:GetNamedChild("Highlight")
    self.description = control:GetNamedChild("Description")
    self.icon = control:GetNamedChild("Icon")
    self.points = control:GetNamedChild("Points")
    self.date = control:GetNamedChild("Date")
    self.rewardThumb = control:GetNamedChild("RewardThumb")
    self.expandedStateIcon = control:GetNamedChild("ExpandedState")
    if(self.highlight) then
        self.highlight:SetHeight(ACHIEVEMENT_COLLAPSED_HEIGHT)
    end
end
function Achievement:GetId()
    return self.achievementId
end
function Achievement:GetAchievementInfo(achievementId)
    return GetAchievementInfo(achievementId)
end
function Achievement:Show(achievementId)
    self.achievementId = achievementId
    local name, description, points, icon, completed, date, time = self:GetAchievementInfo(achievementId)
    
    self.title:SetText(zo_strformat(name))
    self.icon:SetTexture(icon)
    self.points:SetHidden(points == ACHIEVEMENT_POINT_LEGENDARY_DEED)
    self.points:SetText(tostring(points))
    ApplyTextColorToLabel(self.points, completed, ZO_SELECTED_TEXT, ZO_DISABLED_TEXT)
    ApplyTextColorToLabel(self.title, completed, ZO_SELECTED_TEXT, ZO_DISABLED_TEXT)
    ApplyTextColorToLabel(self.description, completed, ZO_NORMAL_TEXT, ZO_DISABLED_TEXT)
    
    self.completed = completed
    
    if completed then
        self.date:SetHidden(false)        
        self.date:SetText(date)
        ApplyColorToAchievementIcon(self, ZO_DEFAULT_ENABLED_COLOR)
    else
        self.date:SetHidden(true)
        ApplyColorToAchievementIcon(self, ZO_DEFAULT_DISABLED_COLOR)
    end
    
    self:SetRewardThumb(achievementId)
    
    self.control:SetHidden(false)
end
function Achievement:SetRewardThumb(achievementId)
    local hasReward = (GetAchievementNumRewards(achievementId) > 1) -- achievements always award points, account for that
    self.rewardThumb:SetHidden(not hasReward)
    if(hasReward) then
        if(self.completed) then
            self.rewardThumb:SetTexture("EsoUI/Art/Achievements/achievements_reward_earned.dds")
        else
            self.rewardThumb:SetTexture("EsoUI/Art/Achievements/achievements_reward_unearned.dds")
        end
    end
end
do
    local function LayoutLineSection(controls, yOffset, parent, controlWidth, controlHeight)
        local numControls = #controls
        if numControls > 0 then            
            local previous
            for i = 1, numControls do
                if previous then
                    controls[i]:SetAnchor(LEFT, previous, RIGHT, ACHIEVEMENT_LINE_PADDING, 0)
                else
                    local totalLineWidth = (numControls * (controlWidth + ACHIEVEMENT_LINE_PADDING)) - ACHIEVEMENT_LINE_PADDING
                    local startX = (ACHIEVEMENT_WIDTH - totalLineWidth) / 2
                    controls[i]:SetAnchor(TOPLEFT, parent, TOPLEFT, startX, yOffset)
                end
                previous = controls[i]
            end
            
            yOffset = yOffset + controlHeight + ACHIEVEMENT_LINE_PADDING_VERTICAL
        end
        
        return yOffset
    end
    
    local function LayoutCriteriaSection(controls, yOffset, parent, controlHeight)
        local useFunctionToGetHeight = type(controlHeight) == "function"
        local numControls = #controls
        if numControls > 0 then            
            for i, control in ipairs(controls) do
                yOffset = yOffset + (control.additionalVerticalPadding or 0)
                control:SetAnchor(TOPLEFT, parent, TOPLEFT, 90, yOffset)
                local currentHeight = controlHeight
                if(useFunctionToGetHeight) then
                    currentHeight = currentHeight(control)
                end
                yOffset = yOffset + ACHIEVEMENT_CRITERIA_PADDING + currentHeight
            end
        end
        
        return yOffset
    end
    
    local function LayoutRewardSection(controls, yOffset, parent, controlHeight)
        local numControls = #controls
        if numControls > 0 then
               local numRewards = 0          
            for i, control in ipairs(controls) do
                if not control.isHeader then
                    if control.prefix then
                        control:SetAnchor(LEFT, control.prefix, RIGHT, 5, 0)
                    else
                              numRewards = numRewards + 1
                              local padding = 0
                              if numRewards > 1 then
                                   padding = ACHIEVEMENT_REWARD_PADDING
                              end
                        control:SetAnchor(TOPLEFT, parent, TOPLEFT, 90, yOffset + padding)
                        yOffset = yOffset + padding + controlHeight
                    end
                end
            end
            
            yOffset = yOffset + ACHIEVEMENT_REWARD_PADDING
        end
        
        return yOffset
    end
    local function AddSectionPadding(controls, yOffset, padAmount)
        if(#controls > 0) then
            return yOffset + padAmount
        end
        return yOffset
    end
    local function GetCriteriaHeightCheckBox(control)
        local labelHeight = select(2, control.label:GetTextDimensions())
        return zo_max(control:GetHeight(), labelHeight)
    end
    function Achievement:HasAnyVisibleCriteriaOrRewards()
        return (#self.lineThumbs + #self.progressBars + #self.checkBoxes + #self.rewardLabels + #self.rewardIcons + #self.dyeSwatches) > 0
    end
    function Achievement:PerformExpandedLayout()
        local drawnHeight = select(2, self.description:GetTextDimensions())
        local controlTop = self.control:GetTop()
        local yOffset = self.description:GetBottom() - controlTop -- always try to start right after the bottom of the description
        local footerPad = self.title:GetTop() - controlTop
        if(self:HasAnyVisibleCriteriaOrRewards()) then
            -- If you have other things in the expanded view, pad out a little after the description
            yOffset = yOffset + ACHIEVEMENT_INITIAL_CRITERIA_OFFSET
        else
            -- If you don't have anything else to show, at least show the full description, but if the full description
            -- fits in the collapsed view, don't expand the window at all.
            yOffset = zo_max(ACHIEVEMENT_COLLAPSED_HEIGHT, yOffset + footerPad)
        end
        
        yOffset = LayoutCriteriaSection(self.progressBars, yOffset, self.control, ACHIEVEMENT_STATUS_BAR_HEIGHT)
        yOffset = AddSectionPadding(self.progressBars, yOffset, ACHIEVEMENT_CRITERIA_PADDING)        
        yOffset = LayoutCriteriaSection(self.checkBoxes, yOffset, self.control, GetCriteriaHeightCheckBox)
        yOffset = LayoutLineSection(self.lineThumbs, yOffset, self.control, ACHIEVEMENT_LINE_THUMB_WIDTH, ACHIEVEMENT_LINE_THUMB_HEIGHT)
        local hasRewards = (#self.rewardLabels > 0 or #self.rewardIcons > 0 or #self.dyeSwatches > 0)
        
        if hasRewards then            
            yOffset = yOffset + 15 -- push down a little from the criteria
            self.yOffsetWhereRewardsStart = yOffset
            yOffset = LayoutRewardSection(self.rewardLabels, yOffset, self.control, ACHIEVEMENT_REWARD_LABEL_HEIGHT)
            yOffset = LayoutRewardSection(self.rewardIcons, yOffset, self.control, ACHIEVEMENT_REWARD_ICON_HEIGHT)
            yOffset = LayoutRewardSection(self.dyeSwatches, yOffset, self.control, ACHIEVEMENT_REWARD_ICON_HEIGHT)
        end
        footerPad = hasRewards and footerPad or 0
        self.control:SetHeight(yOffset + footerPad)
    end
end
function Achievement:AddProgressBar(description, numCompleted, numRequired, showBarDescription)
    local bar, key = self.statusBarPool:AcquireObject()
    bar.key = key
    bar.label:SetText(showBarDescription and zo_strformat(SI_ACHIEVEMENT_CRITERION_FORMAT, description) or "")
    ApplyTextColorToLabel(bar.label, numCompleted == numRequired, ZO_SELECTED_TEXT, ZO_DISABLED_TEXT)
    local numCompletedAsString = ZO_CommaDelimitNumber(numCompleted)
    local numRequiredAsString = ZO_CommaDelimitNumber(numRequired)
    bar.additionalVerticalPadding = select(2, bar.label:GetTextDimensions()) + 4 -- add for for the anchor offset of the label from the bar
    bar.progress:SetText(zo_strformat(SI_JOURNAL_PROGRESS_BAR_PROGRESS, numCompletedAsString, numRequiredAsString))
    bar:SetMinMax(0, numRequired)
    bar:SetValue(numCompleted)
    bar:SetParent(self.control)
    
    bar:SetHidden(false)
    
    self.progressBars[#self.progressBars + 1] = bar
end
function Achievement:AddCheckBox(description, checked)
    local check, key = self.checkPool:AcquireObject()
    check.key = key
    
    ApplyTextColorToLabel(check.label, checked, ZO_SELECTED_TEXT, ZO_DISABLED_TEXT)
    check.label:SetText(zo_strformat(SI_ACHIEVEMENT_CRITERION_FORMAT, description))
    check:SetParent(self.control)
    check:SetAlpha(checked and 1 or 0)
    check:SetHidden(false)
    
    self.checkBoxes[#self.checkBoxes + 1] = check
end
function Achievement:AddIconReward(name, icon, quality, rewardIndex)
    local iconControl, key = self.rewardIconPool:AcquireObject()
    iconControl.key = key
    iconControl.icon:SetTexture(icon)
    iconControl:SetHidden(false)
    iconControl.rewardIndex = rewardIndex
    iconControl.owner = self
    iconControl:SetParent(self.control)
    ZO_Inventory_BindSlot(iconControl, SLOT_TYPE_ACHIEVEMENT_REWARD, rewardIndex, self.achievementId)
    
    iconControl.label:SetText(name) -- Already localized
    iconControl.label:SetColor(GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, quality))
    
    self.rewardIcons[#self.rewardIcons + 1] = iconControl
end
function Achievement:GetPooledLabel(labelType)
    local label, key = self.rewardLabelPool:AcquireObject()
    label.key = key
    label:SetParent(self.control)
    
    label:SetDimensions(ACHIEVEMENT_REWARD_LABEL_WIDTH, ACHIEVEMENT_REWARD_LABEL_HEIGHT)
    if labelType == PREFIX_LABEL then
        label:SetDimensions(0, ACHIEVEMENT_REWARD_LABEL_HEIGHT)
    end
    ApplyTextColorToLabel(label, self.completed, ZO_NORMAL_TEXT, ZO_DISABLED_TEXT)
    label.prefix = nil
    label.isHeader = labelType == HEADER_LABEL
    label:SetMouseEnabled(false)
    label:SetHidden(false)
    self.rewardLabels[#self.rewardLabels + 1] = label
    return label
end
function Achievement:AddTitleReward(name)
    local title = self:GetPooledLabel()
    title:SetText(name) -- already localized
    
    local titlePrefix = self:GetPooledLabel(PREFIX_LABEL)
    titlePrefix:SetText(GetString(SI_ACHIEVEMENTS_TITLE))
    title.prefix = titlePrefix
end
function Achievement:AddDyeReward(dyeIndex)
    local dyeName, known, rarity, hueCategory, achievementId, r, g, b, sortKey = GetDyeInfo(dyeIndex)
    local dyeSwatch, key = self.dyeSwatchPool:AcquireObject()
    dyeSwatch.key = key
    dyeSwatch.icon:SetColor(1, r, g, b)
    local dyeNamePrefix = self:GetPooledLabel(PREFIX_LABEL)
    dyeNamePrefix:SetText(GetString(SI_ACHIEVEMENTS_DYE))
    dyeSwatch.prefix = dyeNamePrefix
    dyeSwatch:SetHidden(false)
    dyeSwatch.owner = self
    dyeSwatch:SetParent(self.control)
    
    dyeSwatch.label:SetText(zo_strformat(SI_DYEING_SWATCH_TOOLTIP_TITLE, dyeName))
    ApplyTextColorToLabel(dyeSwatch.label, self.completed, ZO_NORMAL_TEXT, ZO_DISABLED_TEXT)
    
    self.dyeSwatches[#self.dyeSwatches + 1] = dyeSwatch
end
do
    local ORDER_PREFIX = 1
    local ORDER_POSTFIX = 2
    local function AddAchievementLineThumb(owner, achievementId, lineThumbPool, lineThumbs, queryFunction, order)
        if achievementId == 0 then return end
        if(order == ORDER_PREFIX) then        
            AddAchievementLineThumb(owner, queryFunction(achievementId), lineThumbPool, lineThumbs, queryFunction, order)
        end
        
        local points, icon, completed = select(3, GetAchievementInfo(achievementId))
    
        local lineThumb, key = lineThumbPool:AcquireObject()
        lineThumb.key = key
        
        lineThumb.icon:SetTexture(icon)
        lineThumb.label:SetText(points)
        lineThumb.achievementId = achievementId
        lineThumb.owner = owner
        if(completed) then
            ApplyColorToAchievementIcon(lineThumb, ZO_DEFAULT_ENABLED_COLOR)
            lineThumb.label:SetColor(ZO_DEFAULT_ENABLED_COLOR:UnpackRGBA())
        else
            ApplyColorToAchievementIcon(lineThumb, ZO_DEFAULT_DISABLED_COLOR)
            lineThumb.label:SetColor(ZO_DEFAULT_DISABLED_COLOR:UnpackRGBA())
        end
        
        lineThumb:SetHidden(false)
        
        lineThumbs[#lineThumbs + 1] = lineThumb
        if(order == ORDER_POSTFIX) then        
            AddAchievementLineThumb(owner, queryFunction(achievementId), lineThumbPool, lineThumbs, queryFunction, order)
        end
    end
    
    function Achievement:RefreshExpandedLineView()
        local lineThumbPool = self.lineThumbPool
        local lineThumbs = self.lineThumbs
        local achievementId = self.achievementId
        local previousInLine = GetPreviousAchievementInLine(achievementId)
        local nextInLine = GetNextAchievementInLine(achievementId)
        local shouldAddSelfAsLine = (previousInLine ~= 0) or (nextInLine ~= 0)
        AddAchievementLineThumb(self, previousInLine, lineThumbPool, lineThumbs, GetPreviousAchievementInLine, ORDER_PREFIX)
        if(shouldAddSelfAsLine) then
            AddAchievementLineThumb(self, achievementId, lineThumbPool, lineThumbs)
        end
        AddAchievementLineThumb(self, nextInLine, lineThumbPool, lineThumbs, GetNextAchievementInLine, ORDER_POSTFIX)
    end
end
function Achievement:WouldShowLines()
    local achievementId = self.achievementId
    return GetPreviousAchievementInLine(achievementId) ~= 0 or GetNextAchievementInLine(achievementId) ~= 0
end
function Achievement:WouldHaveVisibleCriteria()
    local numCriteria = GetAchievementNumCriteria(self.achievementId)
    if(numCriteria > 1) then return true end
    if(numCriteria == 0) then return false end
    
    local _, _, numRequired = GetAchievementCriterion(self.achievementId, 1)
    if(numRequired == 1) then return false end -- This would be the only checkbox, it doesn't count as a visible criteria
    return true
end
function Achievement:HasTangibleReward()
    return GetAchievementNumRewards(self.achievementId) > 1
end
function Achievement:IsExpandable()
end
function Achievement:RefreshExpandedCriteria()
    local numCriteria = GetAchievementNumCriteria(self.achievementId)
    local hasMultipleCriteria = (numCriteria > 1)
    local showProgressBarDescriptions = hasMultipleCriteria
    for i = 1, numCriteria do
        local description, numCompleted, numRequired = GetAchievementCriterion(self.achievementId, i)
        if(numRequired > 1) then
            self:AddProgressBar(description, numCompleted, numRequired, showProgressBarDescriptions)
        elseif(hasMultipleCriteria and (numRequired == 1)) then
            self:AddCheckBox(description, numCompleted == 1)
        end
    end
end
function Achievement:RefreshExpandedRewards()
     -- get item reward
     local hasRewardItem, itemName, iconTextureName, quality = GetAchievementRewardItem(self.achievementId)
     if hasRewardItem then
          self:AddIconReward(itemName, iconTextureName, quality, 1)
     end
     -- get title reward
     local hasRewardTitle, titleName = GetAchievementRewardTitle(self.achievementId)
     if hasRewardTitle then
          self:AddTitleReward(titleName)
     end
     -- get dye reward
     local hasRewardDye, dyeIndex = GetAchievementRewardDye(self.achievementId)
     if hasRewardDye then
          self:AddDyeReward(dyeIndex)
     end
end
function Achievement:RefreshRewardThumb()
    if(self.rewardThumb and self.yOffsetWhereRewardsStart) then
        self.rewardThumb:ClearAnchors()
        self.rewardThumb:SetAnchor(TOPLEFT, self.control, TOPLEFT, 42, self.yOffsetWhereRewardsStart - 6)
    end
end
function Achievement:RefreshExpandedView()
    if self.collapsed then return end
    
    
end
function Achievement:PlayExpandCollapseSound()
    if(not self.isExpandable) then return end
    if(self.collapsed) then
        PlaySound(SOUNDS.ACHIEVEMENT_COLLAPSED)
    else
        PlaySound(SOUNDS.ACHIEVEMENT_EXPANDED)
    end
end
function Achievement:UpdateExpandedStateIcon()
    if(self.expandedStateIcon) then
        self.isExpandable = self:IsExpandable()
        if(self.collapsed) then
            self.expandedStateIcon:SetHidden(not self.isExpandable)
            ZO_ToggleButton_SetState(self.expandedStateIcon, TOGGLE_BUTTON_CLOSED)
        else
            ZO_ToggleButton_SetState(self.expandedStateIcon, TOGGLE_BUTTON_OPEN)
        end
    end
end
function Achievement:Expand()
    if self.collapsed then
        self.collapsed = false
        self.description:SetDimensionConstraints(0, 0, ACHIEVEMENT_DESC_WIDTH, 0)
        self:RefreshExpandedView()
        self:UpdateExpandedStateIcon()
        self:PlayExpandCollapseSound()
    end
end
function Achievement:ApplyCollapsedDescriptionConstraints()
    if self.title:DidLineWrap() then
        self.description:SetDimensionConstraints(0, 0, ACHIEVEMENT_DESC_WIDTH, ACHIEVEMENT_DESC_COLLAPSED_HEIGHT / 2)
    else
        self.description:SetDimensionConstraints(0, 0, ACHIEVEMENT_DESC_WIDTH, ACHIEVEMENT_DESC_COLLAPSED_HEIGHT)
    end
end
function Achievement:Collapse()
    if not self.collapsed then
        self.collapsed = true
        if(self.rewardThumb) then
            self.rewardThumb:ClearAnchors()
            self.rewardThumb:SetAnchor(TOPLEFT, self.control, TOPLEFT, 42, 58)
        end
        self.control:SetHeight(ACHIEVEMENT_COLLAPSED_HEIGHT)
        self:UpdateExpandedStateIcon()
        self:PlayExpandCollapseSound()
        self:ReleaseSharedControls()
    end
end
do
    local function ReleaseControls(pool, controls)
        for i = #controls, 1, -1 do
            pool:ReleaseObject(controls[i].key)
            controls[i] = nil
        end
    end
    function Achievement:ReleaseSharedControls()
        ReleaseControls(self.checkPool, self.checkBoxes)
        ReleaseControls(self.statusBarPool, self.progressBars)
        ReleaseControls(self.rewardIconPool, self.rewardIcons)
        ReleaseControls(self.rewardLabelPool, self.rewardLabels)
        ReleaseControls(self.lineThumbPool, self.lineThumbs)
        ReleaseControls(self.dyeSwatchPool, self.dyeSwatches)
        
        self.rewardLabel = nil
    end
end
function Achievement:SetAnchor(previous)
    if previous then
        self.control:SetAnchor(TOP, previous.control, BOTTOM, 0, ACHIEVEMENT_PADDING)
    else
        self.control:SetAnchor(TOPLEFT, nil, TOPLEFT)
    end
end
function Achievement:GetControl()
    return self.control
end 
function Achievement:ToggleCollapse()
    if self.collapsed then
        self:Expand()
    else
        self:Collapse()
    end
end
function Achievement:Destroy()
    self.control:SetHidden(true)
    self:SetHighlightHidden(true)
    self:Collapse()
    self.rewardLabel = nil
end
function Achievement:SetHighlightHidden(hidden)
    if self.highlight then
        self.highlight:SetHidden(false) -- let alpha take care of the actual hiding
        if not self.highlightAnimation then
            self.highlightAnimation = ANIMATION_MANAGER:CreateTimelineFromVirtual("JournalProgressHighlightAnimation", self.highlight)
        end
        if(hidden) then
            self.highlightAnimation:PlayBackward()
        else
            self.highlightAnimation:PlayForward()
        end
    end
end
function Achievement:OnMouseEnter()
    self:SetHighlightHidden(false)
end
function Achievement:OnMouseExit()
    self:SetHighlightHidden(true)
end
function Achievement:OnClicked(button)
    if(button == 1) then
        self:ToggleCollapse()
    elseif(button == 2) then
        ClearMenu()
        AddMenuItem(GetString(SI_ITEM_ACTION_LINK_TO_CHAT), function() ZO_LinkHandler_InsertLink(ZO_LinkHandler_CreateChatLink(GetAchievementLink, self:GetId())) end)
        ShowMenu(self.control)
    end
end
--[[ Popup Achievement ]]--
local PopupAchievement = Achievement:Subclass()
function PopupAchievement:New(...)
    local achievement = Achievement.New(self, ...)
    
    return achievement
end
function PopupAchievement:Initialize(parentControl, ...)
    self.parentControl = parentControl
    local achievementControl = parentControl:GetNamedChild("Achievement")
    Achievement.Initialize(self, achievementControl, ...)
    self.highlight = nil --don't want any highlights on the popup
    self.parentControl:SetHandler("OnHide", function()
        self.lastShownLink = nil
    end)
end
function PopupAchievement:GetAchievementInfo(achievementId)
    local name, description, points, icon, completed, date, time = GetAchievementInfo(achievementId)
    --use the data from the link instead
    completed = tonumber(self.timestamp) ~= 0
    date, time = FormatAchievementLinkTimestamp(self.timestamp)
    return name, description, points, icon, completed, date, time
end
function PopupAchievement:RefreshExpandCriteriaFromDataLink(...)
    local numCriteria = select("#", ...)
    local showProgressBarDescriptions = (numCriteria > 1)
    for i = 1, numCriteria do
        local description, numCompleted, numRequired = GetAchievementCriterion(self.achievementId, i)
        --overwrite with data from the link
        numCompleted = select(i, ...)
        if numRequired > 1 then
            self:AddProgressBar(description, numCompleted, numRequired, showProgressBarDescriptions)
        elseif numRequired == 1 then
            self:AddCheckBox(description, numCompleted == 1)
        end
    end
end
function PopupAchievement:RefreshExpandedCriteria()
end
function PopupAchievement:RefreshExpandedLineView()
    --Do nothing, popup achievements don't show their line information
end
function PopupAchievement:PerformExpandedLayout()
    Achievement.PerformExpandedLayout(self)
    self.parentControl:SetHeight(self.control:GetDesiredHeight())
end
function PopupAchievement:Show(id, progress, timestamp)
    self.parentControl:SetHidden(false)
    self.parentControl:BringWindowToTop()
    self.progress = progress
    self.timestamp = timestamp
    Achievement.Show(self, id)
    if self.collapsed then
        self:Expand()
    else
        self:RefreshExpandedView()
    end
end
function PopupAchievement:Hide()
    self.parentControl:SetHidden(true)
    self:Destroy()
end
--[[ Icon Achievement ]]--
local IconAchievement = ZO_Object:Subclass()
function IconAchievement:New(...)
    local iconAchievement = ZO_Object.New(self)
    iconAchievement:Initialize(...)
    return iconAchievement
end
function IconAchievement:Initialize(control)
    self.control = control
    self.icon = control:GetNamedChild("Icon")
    control.achievement = self
end
function IconAchievement:Show(achievementId)
    self.achievementId = achievementId
    local name, description, points, icon, completed, date, time = GetAchievementInfo(achievementId)
    self.name = name
    self.icon:SetTexture(icon)
    self.control:SetHidden(false)
end
function IconAchievement:Destroy()
    self.control:SetHidden(true)
    self.achievementId = nil
    self.name = nil
end
function IconAchievement:SetAnchor(previous)
    if previous then
        self.control:SetAnchor(TOPLEFT, previous.control, TOPRIGHT, ACHIEVEMENT_ICON_STYLE_PADDING, 0)
    else
        self.control:SetAnchor(BOTTOMLEFT, nil, BOTTOMLEFT, 0, -42)
    end
end
function IconAchievement:OnMouseEnter()
    if(self.name) then
        InitializeTooltip(AchievementTooltip, self.control, BOTTOM, 0, -5, TOP)
        AchievementTooltip:SetAchievement(self:GetId())
    end
end
function IconAchievement:OnMouseExit()
    ClearTooltip(AchievementTooltip)
end
function IconAchievement:OnClicked(button)
    if(button == 1) then
    elseif(button == 2) then
        Achievement.OnClicked(self, button)
    end
end
function IconAchievement:GetId()
    return self.achievementId
end
--[[ Achievements ]]--
local Achievements = ZO_JournalProgressBook_Common:Subclass()
function Achievements:New(...)
    return ZO_JournalProgressBook_Common.New(self, ...)
end
do
    local filterData = 
    {
        SI_ACHIEVEMENT_FILTER_SHOW_ALL,
        SI_ACHIEVEMENT_FILTER_SHOW_EARNED,
        SI_ACHIEVEMENT_FILTER_SHOW_UNEARNED,
    }
    function Achievements:Initialize(control)
        ZO_JournalProgressBook_Common.Initialize(self, control)
    
        self:InitializeSummary(control)
        self:InitializeFilters(filterData)
        local achievementsScene = ZO_Scene:New("achievements", SCENE_MANAGER)
        SYSTEMS:RegisterKeyboardRootScene("achievements", achievementsScene)
        achievementsScene:RegisterCallback("StateChange", function(oldState, newState)
            if newState == SCENE_SHOWING then
                self.refreshGroups:UpdateRefreshGroups()
                self.queuedScrollToAchievement = nil
                if self.queuedShowAchievement then
                    local queuedShowAchievement = self.queuedShowAchievement
                    if not self:ShowAchievement(self.queuedShowAchievement) then
                        self.queuedScrollToAchievement = nil
                    end           
                end
            elseif newState == SCENE_SHOWN then
                if self.achievements and self.achievements[self.queuedScrollToAchievement] then
                    ZO_Scroll_ScrollControlIntoCentralView(self.contentList, self.achievements[self.queuedScrollToAchievement]:GetControl())
                end
            end
        end)
        LINK_HANDLER:RegisterCallback(LINK_HANDLER.LINK_CLICKED_EVENT, self.OnLinkClicked, self)
        LINK_HANDLER:RegisterCallback(LINK_HANDLER.LINK_MOUSE_UP_EVENT, self.OnLinkClicked, self)
        self:OnAchievementsUpdated()
    end
end
function Achievements:InitializeControls()
    ZO_JournalProgressBook_Common.InitializeControls(self)
    self.pointsDisplay = self.contents:GetNamedChild("Points")
end
function Achievements:InitializeEvents()
    local function OnAchievementsUpdated()
        if self.control:IsHidden() then
            self.refreshGroups:RefreshAll("FullUpdate")
        else
            self:OnAchievementsUpdated()
        end
    end
    
    local function OnAchievementUpdated(event, id)
        if self.control:IsHidden() then
            self.refreshGroups:RefreshSingle("AchievementUpdated", id)
        else
            self:OnAchievementUpdated(id)
        end
    end
    
    local function OnAchievementAwarded(event, name, points, id)
        if self.control:IsHidden() then
            self.refreshGroups:RefreshSingle("AchievementAwarded", id)
        else
            self:OnAchievementAwarded(id)
        end
    end
    
    self.control:RegisterForEvent(EVENT_ACHIEVEMENTS_UPDATED, OnAchievementsUpdated)
    self.control:RegisterForEvent(EVENT_ACHIEVEMENT_UPDATED, OnAchievementUpdated)
    self.control:RegisterForEvent(EVENT_ACHIEVEMENT_AWARDED, OnAchievementAwarded)
    self.refreshGroups = ZO_Refresh:New()
    self.refreshGroups:AddRefreshGroup("FullUpdate",
    {
        RefreshAll = function()
            self:OnAchievementsUpdated()
        end,
    })
    self.refreshGroups:AddRefreshGroup("AchievementUpdated",
    {
        RefreshSingle = function(achievementId)
            self:OnAchievementUpdated(achievementId)
        end,
    })
    self.refreshGroups:AddRefreshGroup("AchievementAwarded",
    {
        RefreshSingle = function(achievementId)
            self:OnAchievementAwarded(achievementId)
        end,
    })
end
function Achievements:OnAchievementAwarded(achievementId)
    self:OnAchievementUpdated(achievementId)
end
function Achievements:OnAchievementUpdated(achievementId)
    if self:IsSummaryOpen() then
        self:UpdateSummary()
        self:RefreshRecentAchievements()
    else
        local data = self.categoryTree:GetSelectedData()
        if self.achievements[achievementId] or data then
            self:UpdateCategoryLabels(data, SAVE_EXPANDED)
        end
    end
end
function Achievements:GetNumCategories()
    return GetNumAchievementCategories()
end
function Achievements:GetCategoryInfo(categoryIndex)
    return GetAchievementCategoryInfo(categoryIndex)
end
function Achievements:GetCategoryIcons(categoryIndex)
    return GetAchievementCategoryKeyboardIcons(categoryIndex)
end
function Achievements:GetSubCategoryInfo(categoryIndex, i)
    return GetAchievementSubCategoryInfo(categoryIndex, i)
end
function Achievements:LookupTreeNodeForData(categoryIndex, subCategoryIndex)
    if(categoryIndex ~= nil) then
        local categoryTable = self.nodeLookupData[categoryIndex]
        if(categoryTable ~= nil) then
            if(subCategoryIndex ~= nil) then
                return categoryTable.subCategories[subCategoryIndex]
            else
                if(categoryTable.node:IsLeaf()) then
                    return categoryTable.node
                else
                    return categoryTable.node:GetChildren()[1]
                end
            end
        end
    end
end
function Achievements:OpenCategory(categoryIndex, subCategoryIndex)
    local node = self:LookupTreeNodeForData(categoryIndex, subCategoryIndex)
    if(node) then
        self.categoryTree:SelectNode(node, ZO_TREE_AUTO_SELECT)
        return true
    end
    return false
end
function Achievements:ShowAchievement(achievementId)
    if not SCENE_MANAGER:IsShowing("achievements") then
        self.queuedShowAchievement = achievementId
        MAIN_MENU:ShowScene("achievements")
    else
        self.queuedShowAchievement = nil
        local categoryIndex, subCategoryIndex, _, idOffset = GetCategoryInfoFromAchievementId(achievementId)
        if self:OpenCategory(categoryIndex, subCategoryIndex) then
            local parentAchievementIndex = achievementId - idOffset
            -- Reset filters if this achievement isn't showing
            if not self.achievements[parentAchievementIndex] then
                self:ResetFilters()
            end
            self.achievements[parentAchievementIndex]:Expand()
            self.queuedScrollToAchievement = parentAchievementIndex
            return true
        end
    end
    return false
end
function Achievements:InitializeAchievementList(control)
    local sharedCheckPool = ZO_ControlPool:New("ZO_AchievementCheckbox", self.contentListScrollChild)
    sharedCheckPool:SetCustomFactoryBehavior(   function(control)
                                                    control.label = control:GetNamedChild("Label")
                                                end)
    
    local sharedStatusBarPool = ZO_ControlPool:New("ZO_AchievementsAchievementStatusBar", self.contentListScrollChild)
    sharedStatusBarPool:SetCustomFactoryBehavior(   function(control)
                                                        control.label = control:GetNamedChild("Label")
                                                        control.progress = control:GetNamedChild("Progress")
                                                        ZO_StatusBar_SetGradientColor(control, ZO_XP_BAR_GRADIENT_COLORS)
                                                        control:GetNamedChild("BGLeft"):SetDrawLevel(2)
                                                        control:GetNamedChild("BGRight"):SetDrawLevel(2)
                                                        control:GetNamedChild("BGMiddle"):SetDrawLevel(2)
                                                    end)
    
    local sharedRewardLabelPool = ZO_ControlPool:New("ZO_AchievementRewardLabel", self.contentListScrollChild)
  
    local sharedRewardIconPool = ZO_ControlPool:New("ZO_AchievementRewardItem", self.contentListScrollChild)
    sharedRewardIconPool:SetCustomFactoryBehavior(  function(control)
                                                        control.label = control:GetNamedChild("Label")
                                                        control.icon = control:GetNamedChild("Icon")
                                                    end)
  
    local sharedLineThumbPool = ZO_ControlPool:New("ZO_AchievementLineThumb", self.contentListScrollChild)
    sharedLineThumbPool:SetCustomFactoryBehavior(  function(control)
                                                        control.label = control:GetNamedChild("Label")
                                                        control.icon = control:GetNamedChild("Icon")
                                                    end)
    local sharedDyeSwatchPool = ZO_ControlPool:New("ZO_AchievementDyeSwatch", self.contentListScrollChild)
                                                    
    
    local function CreateAchievement(objectPool)
        local achievement = ZO_ObjectPool_CreateControl("ZO_Achievement", objectPool, self.contentListScrollChild)
        achievement.owner = self
        return Achievement:New(achievement, sharedCheckPool, sharedStatusBarPool, sharedRewardLabelPool, sharedRewardIconPool, sharedLineThumbPool, sharedDyeSwatchPool)
    end
    
    local function DestroyAchievement(achievement)
        achievement:Destroy()
    end
    self.achievementPool = ZO_ObjectPool:New(CreateAchievement, DestroyAchievement)
    ZO_AchievementPopup.owner = self
    self.popup = PopupAchievement:New(ZO_AchievementPopup, sharedCheckPool, sharedStatusBarPool, sharedRewardLabelPool, sharedRewardIconPool, sharedLineThumbPool, sharedDyeSwatchPool)
end
do
    local function GetCategoryIndices(data, parentData)
        if not data.isFakedSubcategory and parentData then
            return parentData.categoryIndex, data.categoryIndex
        end
        
        return data.categoryIndex
    end
    
    local function SaveExpandedAchievements(achievements)
        local expandedAchievements
        for achievementId, achievement in pairs(achievements) do
            if not achievement.collapsed then
                if not expandedAchievements then
                    expandedAchievements = {}
                end
                expandedAchievements[#expandedAchievements + 1] = achievementId
            end
        end
        return expandedAchievements
    end
    
    local function ExpandAchievements(achievements, achievementsToExpand)
         for i=1, #achievementsToExpand do
            local achievementId = achievementsToExpand[i]
            if achievements[achievementId] then
                achievements[achievementId]:Expand()
            end
        end
    end
    function Achievements:BuildContentList(data, keepExpanded)
        local parentData = data.parentData
        local categoryIndex, subCategoryIndex = GetCategoryIndices(data, parentData)
        local numAchievements = self:GetCategoryInfoFromData(data, parentData)
        
        local expandedAchievements = keepExpanded and SaveExpandedAchievements(self.achievements)
        
        self:LayoutAchievements(ZO_GetAchievementIds(categoryIndex, subCategoryIndex, numAchievements))
        
        if expandedAchievements then
            ExpandAchievements(self.achievements, expandedAchievements)
        end
    end
end
function Achievements:UpdateCategoryLabels(data, saveExpanded)
    ZO_JournalProgressBook_Common.UpdateCategoryLabels(self, data)
    local parentData = data.parentData
    local numEntries, earnedPoints, totalPoints, hidesEarned = self:GetCategoryInfoFromData(data, parentData)
    self.categoryProgress:SetHidden(hidesEarned)
    if not hidesEarned then
        self.categoryProgress:SetMinMax(0, totalPoints)
        self.categoryProgress:SetValue(earnedPoints)
    end
    self:BuildContentList(data, saveExpanded)
end
function Achievements:LayoutAchievements(achievements)
    self.achievementPool:ReleaseAllObjects()
    self.achievements = {}
    ZO_Scroll_ResetToTop(self.contentList)
        
    local previous
    for i=1, #achievements do
        local id = achievements[i]
        if(ZO_ShouldShowAchievement(self.categoryFilter.filterType, id)) then
            local achievement = self.achievementPool:AcquireObject()
            self.achievements[id] = achievement
                
            achievement:Show(ZO_GetNextInProgressAchievementInLine(id))
        
            achievement:SetAnchor(previous)
            previous = achievement
        end
    end
end
function Achievements:LayoutAchievementsIconStyle(...)
    self.iconAchievementPool:ReleaseAllObjects()
    local previous
    for i = 1, select("#", ...) do
        local id = select(i, ...)
        local achievement = self.iconAchievementPool:AcquireObject()
        achievement:Show(id)
        
        achievement:SetAnchor(previous)
        previous = achievement
    end
end
function Achievements:InitializeSummary(control)
    ZO_JournalProgressBook_Common.InitializeSummary(self, control, GetString(SI_ACHIEVEMENTS_OVERALL), GetString(SI_ACHIEVEMENTS_RECENT))
    -- Recent achievements as icon displays
    local function CreateIconAchievement(objectPool)
        local achievement = ZO_ObjectPool_CreateControl("ZO_IconAchievement", objectPool, self.summaryInset)
        achievement.owner = self
        return IconAchievement:New(achievement)
    end
    local function DestroyIconAchievement(achievement)
        achievement:Destroy()
    end
    self.iconAchievementPool = ZO_ObjectPool:New(CreateIconAchievement, DestroyIconAchievement)
end
function Achievements:RefreshRecentAchievements()
    self:LayoutAchievementsIconStyle(GetRecentlyCompletedAchievements(NUM_RECENT_ACHIEVEMENTS_TO_SHOW))
end
function Achievements:UpdateSummary()
    self.summaryStatusBarPool:ReleaseAllObjects()
    
    self:UpdateStatusBar(self.summaryTotal, nil, GetEarnedAchievementPoints(), GetTotalAchievementPoints(), 0, nil, FORCE_HIDE_PROGRESS_TEXT)
    
    local numCategories = zo_min(self:GetNumCategories(), MAX_SUMMARY_CATEGORIES)
    local secondColumnStart = zo_ceil(numCategories / 2)
    
    local yOffset = SUMMARY_CATEGORY_PADDING
    for i=1, numCategories do
        local name, _, numAchievements, earnedPoints, totalPoints, hidesPoints = self:GetCategoryInfo(i)
        
        local statusBar = self.summaryStatusBarPool:AcquireObject()
        self:UpdateStatusBar(statusBar, name, earnedPoints, totalPoints, numAchievements, hidesPoints, FORCE_HIDE_PROGRESS_TEXT)
        statusBar:ClearAnchors()
        if i % 2 == 0 then
            statusBar:SetAnchor(TOPRIGHT, self.summaryTotal, BOTTOMRIGHT, 0, yOffset)
            yOffset = yOffset + SUMMARY_CATEGORY_PADDING + SUMMARY_CATEGORY_BAR_HEIGHT
        else
            statusBar:SetAnchor(TOPLEFT, self.summaryTotal, BOTTOMLEFT, 0, yOffset)
        end
    end
end
function Achievements:ShowSummary()
    ZO_JournalProgressBook_Common.ShowSummary(self)
end
function Achievements:OnAchievementsUpdated()
    self:UpdateSummary()
    if self:IsSummaryOpen() then
        self:RefreshRecentAchievements()
    end
end
function Achievements:UpdatePointDisplay()
    local points = zo_strformat(SI_ACHIEVEMENTS_POINTS_LABEL, GetEarnedAchievementPoints(), GetTotalAchievementPoints())
    self.pointsDisplay:SetText(points)
end
function Achievements:ShowAchievementPopup(id, progress, timestamp)
    self.popup:Show(id, progress, timestamp)
end
function Achievements:OnLinkClicked(link, button, text, color, linkType, ...)
    if linkType == ACHIEVEMENT_LINK_TYPE and button == 1 then
        if self.popup.lastShownLink == link then
            self.popup:Hide()
        else
            local id, progress, timestamp = ...
            self:ShowAchievementPopup(tonumber(id), progress, timestamp)
            self.popup.lastShownLink = link
            ZO_PopupTooltip_Hide()
        end
        return true
    else
        self.popup:Hide()
    end
end
--[[ XML Handlers ]]--
    ACHIEVEMENTS = Achievements:New(self)
    SYSTEMS:RegisterKeyboardObject("achievements", ACHIEVEMENTS)
end
    control.achievement:OnMouseEnter()
end
    control.achievement:OnMouseExit()
end
    local parent = control.owner.control
    parent.rewardIndex = control.rewardIndex
end
    local parent = control.owner.control
end
end
    local parent = control.owner.control
    
    InitializeTooltip(AchievementTooltip, control, BOTTOM, 0, -5, TOP)
    AchievementTooltip:SetAchievement(control.achievementId)
end
    local parent = control.owner.control
    
    SetTooltipText(AchievementTooltip, nil)
end