ingame/tradewindow/keyboard/tradewindow_keyboard.lua:82 -- tradeScene:RegisterCallback("StateChange", function(oldState, newState)
if(newState == SCENE_SHOWING) then
KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
elseif(newState == SCENE_HIDDEN) then
KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
TradeCancel()
MONEY_INPUT:Hide()
TradeSetMoney(0)
self.myOfferedMoney = 0
end
end)