ingame/guild/gamepad/guildroster_gamepad.lua:28 -- GUILD_ROSTER_GAMEPAD_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
local FADE_IN = false
GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT:FadeRightDivider(FADE_IN)
elseif newState == SCENE_FRAGMENT_SHOWN then
self:PerformDeferredInitialization()
self:ActivatePanel()
elseif newState == SCENE_FRAGMENT_HIDING then
self:DeactivateAll()
local FADE_IN = true
GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT:FadeRightDivider(FADE_IN)
end
end)