ingame/campaign/gamepad/campaignemperor_gamepad.lua:30 -- CAMPAIGN_EMPEROR_GAMEPAD_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if(newState == SCENE_FRAGMENT_SHOWN) then
QueryCampaignLeaderboardData()
self:RefreshData()
elseif(newState == SCENE_FRAGMENT_HIDDEN) then
end
end)