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local g_dialogInfo
g_dialogInfo =
{
} ,
mustChoose = true ,
title =
{
} ,
buttons =
{
[ 1 ] =
{
noReleaseOnClick = true , -- Don't release because the scene needs to fade out, will release later
end ,
} ,
[ 2 ] =
{
end ,
}
}
}
end
if ( not agreeButton . enabledOnce ) then
if ( verticalOffset == nil ) then
local _
end
agreeButton . enabledOnce = ( verticalExtent == 0 ) or zo_floatsAreEqual ( verticalOffset , verticalExtent , 0.01 )
end
end
if ( verticalExtent ~= 0 ) then
end
end
end
agreeButton . enabledOnce = false
end
--[[
Fragment Creation
--]]
do
return fragment
end
-- Call base class for animations after everything has been tweaked
end
end
end
end
end
--[[
Global Functions
--]]
if ( not hasAgreed ) then
end
else
end
end
end |