ESO Lua File v100010

ingame/stable/sellmount.lua

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ZO_SellMount = ZO_Object:Subclass()
function ZO_SellMount:New(...)
    local sellMount = ZO_Object.New(self)
    sellMount:Initialize(...)
    return sellMount
end
function ZO_SellMount:Initialize(control)
    self.control = control
    control.owner = self
    SELL_MOUNT_FRAGMENT = ZO_FadeSceneFragment:New(control)
    self.activeTab = self.control:GetNamedChild("TabsActive")
    self.tabs = self.control:GetNamedChild("Tabs")
    self.list = self.control:GetNamedChild("List")
    self.freeSlots = self.control:GetNamedChild("InfoBarFreeSlots")
    self.money = self.control:GetNamedChild("InfoBarMoney")
    self:InitializeList()
end
function ZO_SellMount:InitializeFilterBar()
    local menuBarData =
    {
        initialButtonAnchorPoint = RIGHT, 
        buttonTemplate = "ZO_StoreTab", 
        normalSize = 51,
        downSize = 64,
        buttonPadding = -15,
        animationDuration = 180,
    }
    ZO_MenuBar_SetData(self.tabs, menuBarData)
    local mountFilter =
    {
        tooltipText = GetString("SI_ITEMFILTERTYPE", ITEMFILTERTYPE_MOUNT),
        filterType = ITEMFILTERTYPE_MOUNT,
        descriptor = ITEMFILTERTYPE_MOUNT,
        normal = "EsoUI/Art/Mounts/tabIcon_mounts_up.dds", 
        pressed = "EsoUI/Art/Mounts/tabIcon_mounts_down.dds",
        highlight = "EsoUI/Art/Mounts/tabIcon_mounts_over.dds",
    }
    ZO_MenuBar_AddButton(self.tabs, mountFilter)
    ZO_MenuBar_SelectDescriptor(self.tabs, ITEMFILTERTYPE_MOUNT)
    self.activeTab:SetText(GetString("SI_ITEMFILTERTYPE", ITEMFILTERTYPE_MOUNT))
end
function ZO_SellMount:InitializeSortHeaders()
    local SHOW_ARROWS = true
    self.sortHeaders = ZO_SortHeaderGroup:New(self.control:GetNamedChild("SortBy"), SHOW_ARROWS)
    self.sortOrder = ZO_SORT_ORDER_UP
    self.sortKey = "name"
    local function OnSortHeaderClicked(key, order)
        self.sortKey = key
        self.sortOrder = order
        self:ApplySort()
    end
    self.sortHeaders:RegisterCallback(ZO_SortHeaderGroup.HEADER_CLICKED, OnSortHeaderClicked)
    self.sortHeaders:AddHeadersFromContainer()
    self.sortHeaders:SelectHeaderByKey("name", ZO_SortHeaderGroup.SUPPRESS_CALLBACKS)
end
local DATA_TYPE_MOUNT = 1
function ZO_SellMount:InitializeList()
    local SELL_CURRENCY_OPTIONS = { showTooltips = false, iconSide = RIGHT, font = "ZoFontGameShadow" }
    local function SetupRow(row, data)
        row.activeIcon:SetHidden(data.stableIndex ~= ACTIVE_MOUNT_INDEX)
        row.name:SetText(data.name)
        row.breed:SetText(zo_strformat(SI_MOUNT_BREED_FORMAT, data.breed))
        ZO_CurrencyControl_SetSimpleCurrency(row.sellPrice, CURRENCY_TYPE_MONEY, data.sellPrice, SELL_CURRENCY_OPTIONS)
        row.icon:SetTexture(data.icon)
        row.stableIndex = data.stableIndex
        row.owner = self
    end
    ZO_ScrollList_AddDataType(self.list, DATA_TYPE_MOUNT, "ZO_SellMountRow", 52, SetupRow, nil, nil, ZO_InventorySlot_OnPoolReset)
end
function ZO_SellMount:InitializeKeybindStripDescriptors()
    self.keybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_CENTER,
        -- Sell Mount
        {
            alignment = KEYBIND_STRIP_ALIGN_RIGHT,
            name = GetString(SI_ITEM_ACTION_SELL),
            keybind = "UI_SHORTCUT_PRIMARY",
            visible = function() 
                local row = self.selectionLockedToRow or self.mousedOverRow
                return row ~= nil
            end,
            callback = function()
                local row = self.selectionLockedToRow or self.mousedOverRow
                ZO_Dialogs_ShowDialog("CONFIRM_SELL_MOUNT", { stableIndex = row.stableIndex}, {mainTextParams = { GetStableSlotInfo(row.stableIndex) }} )
            end,
        },
    }
end
function ZO_SellMount:InitializeEvents()
    local function RefreshAll()
        if not self.control:IsControlHidden() then
            self:RefreshAll()
        end
    end
    self.control:RegisterForEvent(EVENT_MONEY_UPDATE, function() self:UpdateMoney() end)
    self.control:RegisterForEvent(EVENT_MOUNT_UPDATE, RefreshAll)
    self.control:RegisterForEvent(EVENT_MOUNTS_FULL_UPDATE, RefreshAll)
end
function ZO_SellMount:RefreshAll()
    self:UpdateList()
end
function ZO_SellMount:UpdateMoney()
    if not self.control:IsControlHidden() then
        ZO_CurrencyControl_SetSimpleCurrency(self.money, CURRENCY_TYPE_MONEY, GetCurrentMoney(), INVENTORY_CURRENCY_OPTIONS)
    end
end
function ZO_SellMount:UpdateFreeSlots()
    if not self.control:IsControlHidden() then
        local numUsedSlots, numSlots = ZO_Stables_GetNumMounts(), GetNumStableSlots() + ACTIVE_MOUNT_INDEX
        if numUsedSlots < numSlots then
            self.freeSlots:SetText(zo_strformat(SI_STABLE_SLOTS_REMAINING_SPACES, numUsedSlots, numSlots))
        else
            self.freeSlots:SetText(zo_strformat(SI_STABLE_SLOTS_COMPLETELY_FULL, numUsedSlots, numSlots))
        end
    end
end
function ZO_SellMount:UpdateList()
    local scrollData = ZO_ScrollList_GetDataList(self.list)
    for i = ACTIVE_MOUNT_INDEX, GetNumStableSlots() + ACTIVE_MOUNT_INDEX do
        if not IsStableSlotEmpty(i) then
            local name, icon, _, breed, _, sellPrice = GetStableSlotInfo(i)
            scrollData[#scrollData + 1] = ZO_ScrollList_CreateDataEntry(DATA_TYPE_MOUNT, { stableIndex = i, name = name, icon = icon, breed = breed, sellPrice = sellPrice })
        end
    end
    self:ApplySort()
end
do
    local sortKeys =
    {
        name = { },
        breed = { tiebreaker = "name" },
        sellPrice = { tiebreaker = "name", isNumeric = true },
    }
    function ZO_SellMount:ApplySort()
        local function Comparator(left, right)
            return ZO_TableOrderingFunction(left.data, right.data, self.sortKey, sortKeys, self.sortOrder)
        end
        local scrollData = ZO_ScrollList_GetDataList(self.list)
        table.sort(scrollData, Comparator)
        ZO_ScrollList_Commit(self.list)
    end
end
function ZO_SellMount:OnShown()
    self:UpdateList()
    self:UpdateMoney()
end
function ZO_SellMount:ShowContextMenu(row)
    ClearMenu()
    row.lockSelection = true
    self.selectionLockedToRow = row
    local function OnHiddenCallback()
        self.selectionLockedToRow = nil
        row.lockSelection = false 
        if self.mousedOverRow ~= row then
            zo_callHandler(row, "OnMouseExit")
            if self.mousedOverRow then
                zo_callHandler(self.mousedOverRow, "OnMouseEnter")
            end
        end
    end
    AddMenuItem(GetString(SI_ITEM_ACTION_SELL), function() 
                                                    ZO_Dialogs_ShowDialog("CONFIRM_SELL_MOUNT", { stableIndex = row.stableIndex}, {mainTextParams = { GetStableSlotInfo(row.stableIndex) }} )
                                                            end)
    ShowMenu(row)
end
function ZO_SellMount:SetActiveRow(row)
    self.mousedOverRow = row
    if self.mousedOverRow or self.selectionLockedToRow then
        KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
        KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
    end
end
function ZO_SellMount:RemoveActiveRow(row)
    if self.mousedOverRow == row then
        self.mousedOverRow = nil
    end
    if not self.mousedOverRow and not self.selectionLockedToRow then
        KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
    end
end
    SELL_MOUNT = ZO_SellMount:New(control)
end