1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 |
ASSIGNABLE_ACTION_BAR_LOCK_MODE_NONE = 1
ASSIGNABLE_ACTION_BAR_LOCK_MODE_ULTIMATE = 2
ASSIGNABLE_ACTION_BAR_LOCK_MODE_ACTIVE = 3
end
self . actionButtonSlotAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "GamepadActionBarAbilitySlotted" )
end
end )
end
self . actionButtonSlotAnimation : ApplyAllAnimationsToControl ( self . hasPendingAbilityChangeRequest : GetControl ( ) )
end
end
end
end
end
end
if selectedButton then
end
end
if result == MOVEMENT_CONTROLLER_MOVE_NEXT then
elseif result == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then
end
end
if buttonIndex then
return
end
return
end
end
end
local oldWasUltimate = nil
if oldSelected then
end
local newIsUltimate = nil
if newSelected then
end
end
end
end
break
end
end
end
end
end
end
end
end
if selectedButton then
end
end
end
if selectedButton then
end
end
end
if selectedButton then
end
end |