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--Resource Warner
--------------------
local RESOURCE_WARNER_FLASH_TIME = 300
local RESOURCE_WARNER_NUM_FLASHES = 3
return warner
end
self . warning : RegisterForEvent ( EVENT_COMBAT_EVENT , function ( eventCode , ... ) self : OnCombatEvent ( ... ) end )
self . warning : RegisterForEvent ( EVENT_POWER_UPDATE , function ( _ , unitTag , powerIndex , powerType , currentPower , maxPower ) if unitTag == "player" then self : OnPowerUpdate ( powerType , currentPower , maxPower ) end end )
end
end
end
end
function ZO_ResourceWarner : OnCombatEvent ( result , isError , abilityName , abilityGraphic , abilityActionSlotType , sourceName , sourceType , targetName , targetType , hitValue , powerType , damageType , log )
if not self . paused and result == ACTION_RESULT_INSUFFICIENT_RESOURCE and self . powerType == powerType then
else
end
end
end
end
end
end
--Health Warner
---------------
local HEALTH_ALPHA_PULSE_THRESHOLD = 0.25
return warner
end
self . warning : RegisterForEvent ( EVENT_POWER_UPDATE , function ( _ , unitTag , powerIndex , powerType , health , maxHealth ) if unitTag == "player" and powerType == POWERTYPE_HEALTH then self : OnHealthUpdate ( health , maxHealth ) end end )
end
if paused then
end
else
end
end
end
if ( healthPerc <= HEALTH_ALPHA_PULSE_THRESHOLD ) then
end
else
end
end
end
local healthPerc = health / maxHealth
end
end |