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local queuedErrors = { }
local suppressErrorDialog = false
local displayingError = false
if ( # queuedErrors > 0 ) then
end
end
if ( ( suppressErrorDialog == false ) and errorString ) then
queuedErrors [ # queuedErrors + 1 ] = errorString
if ( not displayingError ) then
displayingError = true
end
end
end
if ( suppressErrorDialog == false ) then
if ( displayingError ) then
displayingError = false
end
end
end
if ( suppressErrorDialog == false ) then
queuedErrors = { }
end
end
if ( suppressErrorDialog == false ) then
end
suppressErrorDialog = not suppressErrorDialog
end
end
end |