1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 |
KEYBIND_STRIP = nil
end
end
KEYBIND_STRIP_STANDARD_STYLE = {
nameFont = "ZoFontKeybindStripDescription" ,
nameFontColor = ZO_NORMAL_TEXT ,
keyFont = "ZoFontKeybindStripKey" ,
modifyTextType = MODIFY_TEXT_TYPE_NONE ,
alwaysPreferGamepadMode = false ,
resizeToFitPadding = 40 ,
leftAnchorOffset = 10 ,
centerAnchorOffset = 0 ,
rightAnchorOffset = - 10 ,
}
KEYBIND_STRIP_GAMEPAD_STYLE = {
nameFont = "ZoFontGamepad34" ,
nameFontColor = ZO_SELECTED_TEXT ,
keyFont = "ZoFontGamepad22" ,
modifyTextType = MODIFY_TEXT_TYPE_UPPERCASE ,
alwaysPreferGamepadMode = true ,
resizeToFitPadding = 15 ,
leftAnchorOffset = 96 ,
centerAnchorOffset = 0 ,
rightAnchorOffset = - 96 ,
yAnchorOffset = - 53 ,
}
KEYBIND_STRIP = ZO_KeybindStrip : New ( control , "ZO_KeybindStripButtonTemplate" , KEYBIND_STRIP_STANDARD_STYLE )
local defaultExit = {
keybind = "UI_SHORTCUT_EXIT" ,
order = - 10000 ,
end ,
}
local defaultGamepadExit = {
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
keybind = "UI_SHORTCUT_EXIT" ,
order = - 10000 ,
ethereal = true ,
end ,
}
end
end
end
if styleInfo . alwaysPreferGamepadMode then
else
end
else
end
end
keybind = keybind or "UI_SHORTCUT_NEGATIVE"
return {
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
keybind = keybind ,
order = - 1000 ,
}
end
local rightScrollIcon = "EsoUI/Art/Buttons/Gamepad/Xbox/Nav_XBone_RS_Scroll.dds" ;
rightScrollIconPS4 = "EsoUI/Art/Buttons/Gamepad/PS4/Nav_Ps4_RS_Scroll.dds" ;
end
local keybind = CreateControlFromVirtual ( "$(parent)RightStickScroll" , control , "ZO_KeybindStripRightScrollKeybind" )
styleInfo . resizeToFitPadding = 0
end
local keybind = {
keybind = "" ,
gamepadOrder = 1 ,
}
if visibleFunc then
end
return keybind
end
local defaultGamepadBack = KEYBIND_STRIP : GenerateGamepadBackButtonDescriptor ( function ( ) SCENE_MANAGER : HideCurrentScene ( ) end )
return defaultGamepadBack
end
end )
end |