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----------------------------------------
--Gamepad Menu Sound Fragment
----------------------------------------
return fragment
end
local OPEN_SOUND_SCENES = {
[ "hudui" ] = true ,
[ "hud" ] = true ,
[ "gamepadInteract" ] = true ,
}
if OPEN_SOUND_SCENES [ previousSceneName ] then
end
end
end
end
--Gamepad fragments
local ALWAYS_ANIMATE = true
return ZO_ConveyorSceneFragment : New ( control , ZO_GamepadQuadrants_GetAnchor ( navLocation ) , alwaysAnimate )
end
return ZO_ConveyorSceneFragment : New ( control , ZO_GamepadQuadrants_GetContainerAnchor ( navLocation ) , alwaysAnimate )
end |