- ingame/globals/globals.lua:12 --
ZO_Dialogs_UpdateDialogMainText(ZO_Dialogs_FindDialog(dialogName), nil, {deferralTimeMS})
- ingame/globals/ingamedialogs.lua:112 --
ZO_Dialogs_UpdateDialogMainText(dialog, nil, dialog.data.expandTextParams(dialog.data, timeLeft))
- ingame/globals/ingamedialogs.lua:422 --
ZO_Dialogs_UpdateDialogMainText(dialog, { text = SI_BUY_BANK_SPACE_CANNOT_AFFORD })
- ingame/globals/ingamedialogs.lua:425 --
ZO_Dialogs_UpdateDialogMainText(dialog, { text = zo_strformat(SI_BUY_BANK_SPACE, NUM_BANK_SLOTS_PER_UPGRADE) })
- ingame/globals/ingamedialogs.lua:466 --
ZO_Dialogs_UpdateDialogMainText(dialog, { text = SI_BUY_BAG_SPACE_CANNOT_AFFORD })
- ingame/globals/ingamedialogs.lua:469 --
ZO_Dialogs_UpdateDialogMainText(dialog, { text = zo_strformat(SI_BUY_BAG_SPACE, NUM_BACKPACK_SLOTS_PER_UPGRADE) })
- ingame/globals/ingamedialogs.lua:501 --
ZO_Dialogs_UpdateDialogMainText(dialog, { text = SI_REPAIR_ALL_CANNOT_AFFORD })
- ingame/globals/ingamedialogs.lua:504 --
ZO_Dialogs_UpdateDialogMainText(dialog, { text = SI_REPAIR_ALL })
- ingame/globals/ingamedialogs.lua:750 --
ZO_Dialogs_UpdateDialogMainText(dialog, { text = SI_MAIL_COD_NOT_ENOUGH_MONEY })
- ingame/globals/ingamedialogs.lua:753 --
ZO_Dialogs_UpdateDialogMainText(dialog, { text = SI_MAIL_CONFIRM_TAKE_ATTACHMENT_COD })
- ingame/globals/ingamedialogs.lua:1503 --
ZO_Dialogs_UpdateDialogMainText(dialog, { text = SI_GUILD_RELEASE_KEEP_CONFIRM_PROMPT }, { keepName })
- ingame/globals/ingamedialogs.lua:1506 --
ZO_Dialogs_UpdateDialogMainText(dialog, { text = SI_GUILD_RELEASE_KEEP_COOLDOWN }, { keepName, ZO_FormatTime(time, TIME_FORMAT_STYLE_COLONS, TIME_FORMAT_PRECISION_TWELVE_HOUR) })
- ingame/globals/ingamedialogs.lua:1670 --
ZO_Dialogs_UpdateDialogMainText(dialog, nil, { timeLeft })
- ingame/globals/ingamedialogs.lua:1894 --
ZO_Dialogs_UpdateDialogMainText(dialog, stuckMainText, stuckMainTextParams)
- internalingame/globals/marketdialogs.lua:211 --
ZO_Dialogs_UpdateDialogMainText(dialog, transactionCompleteMainText)
- pregame/globals/pregamedialogs.lua:594 --
ZO_Dialogs_UpdateDialogMainText(dialog, nil, otpTextParams)
- pregame/statemanager/pc/pregamestates.lua:138 --
ZO_Dialogs_UpdateDialogMainText(ZO_Dialogs_FindDialog("LOGIN_QUEUED"), nil, { waitTime, queuePosition })