- ingame/fence/keyboard/fence_keyboard.lua:112 --
ZO_CurrencyControl_SetCurrencyData(priceControl, CURRENCY_TYPE_MONEY, data.stackLaunderPrice, CURRENCY_DONT_SHOW_ALL, (GetCurrentMoney() < data.stackLaunderPrice))
- ingame/stable/gamepad/stable_common_gamepad.lua:92 --
ZO_CurrencyControl_SetCurrencyData(price, CURRENCY_TYPE_MONEY, data.price, CURRENCY_DONT_SHOW_ALL, data.invalidPrice)
- ingame/storewindow/storewindow.lua:418 --
ZO_CurrencyControl_SetCurrencyData(self.currencyAlliancePointsDisplay, CURRENCY_TYPE_ALLIANCE_POINTS, alliancePoints, self.storeUsesAP)
- ingame/storewindow/storewindow.lua:421 --
ZO_CurrencyControl_SetCurrencyData(self.currenyMoneyDisplay, CURRENCY_TYPE_MONEY, gold, self.storeUsesMoney)
- ingame/storewindow/storewindow.lua:526 --
ZO_CurrencyControl_SetCurrencyData(priceControl, CURRENCY_TYPE_MONEY, data.stackBuyPrice, CURRENCY_DONT_SHOW_ALL, notEnough)
- ingame/storewindow/storewindow.lua:531 --
ZO_CurrencyControl_SetCurrencyData(priceControl, currencyType1, data.currencyQuantity1, CURRENCY_DONT_SHOW_ALL, CURRENCY_NOT_ENOUGH, data.slotIndex, 1, data.currencyId1, data.currencyIcon1)
- ingame/storewindow/storewindow.lua:532 --
ZO_CurrencyControl_SetCurrencyData(priceControl, currencyType2, data.currencyQuantity2, CURRENCY_DONT_SHOW_ALL, CURRENCY_NOT_ENOUGH, data.slotIndex, 2, data.currencyId2, data.currencyIcon2)
- ingame/storewindow/storewindow.lua:591 --
ZO_CurrencyControl_SetCurrencyData(currencyControl, CURRENCY_TYPE_MONEY, total, CURRENCY_DONT_SHOW_ALL, notEnough)
- ingame/storewindow/storewindow.lua:596 --
ZO_CurrencyControl_SetCurrencyData(currencyControl, currencyType1, quantity * currencyQuantity1, CURRENCY_DONT_SHOW_ALL, CURRENCY_NOT_ENOUGH, entryIndex, 1, currencyId1, currencyIcon1)
- ingame/storewindow/storewindow.lua:597 --
ZO_CurrencyControl_SetCurrencyData(currencyControl, currencyType2, quantity * currencyQuantity2, CURRENCY_DONT_SHOW_ALL, CURRENCY_NOT_ENOUGH, entryIndex, 2, currencyId2, currencyIcon2)