- ingame/fence/keyboard/fence_keyboard.lua:58 --
self.modeBar:Add(SI_STORE_MODE_SELL, { INVENTORY_FRAGMENT, BACKPACK_FENCE_LAYOUT_FRAGMENT }, sellButtonData)
- ingame/fence/keyboard/fence_keyboard.lua:67 --
self.modeBar:Add(SI_FENCE_LAUNDER_TAB, { INVENTORY_FRAGMENT, BACKPACK_LAUNDER_LAYOUT_FRAGMENT }, launderButtonData)
- ingame/inventory/inventoryscene.lua:70 --
self.modeBar:Add(SI_INVENTORY_MODE_ITEMS, { INVENTORY_FRAGMENT, BACKPACK_MENU_BAR_LAYOUT_FRAGMENT }, inventoryButtonData, keybindButtons)
- ingame/inventory/inventoryscene.lua:77 --
self.modeBar:Add(SI_INVENTORY_MODE_QUICKSLOTS, { QUICKSLOT_FRAGMENT, QUICKSLOT_CIRCLE_FRAGMENT }, quickslotsButtonData, quickslotToggleKeybind)
- ingame/map/worldmapinfo.lua:37 --
self.modeBar:Add(SI_MAP_INFO_MODE_QUESTS, { WORLD_MAP_QUESTS_FRAGMENT }, questButtonData)
- ingame/map/worldmapinfo.lua:43 --
self.modeBar:Add(SI_MAP_INFO_MODE_KEY, { WORLD_MAP_KEY_FRAGMENT }, keyButtonData)
- ingame/map/worldmapinfo.lua:49 --
self.modeBar:Add(SI_MAP_INFO_MODE_FILTERS, { WORLD_MAP_KEY_FILTERS_FRAGMENT }, filtersButtonData)
- ingame/map/worldmapinfo.lua:55 --
self.modeBar:Add(SI_MAP_INFO_MODE_LOCATIONS, { WORLD_MAP_LOCATIONS_FRAGMENT }, locationButtonData)
- ingame/map/worldmapkeepinfo.lua:48 --
self.modeBar:Add(text, fragments, buttonData)
- ingame/stable/stable.lua:298 --
self.modeBar:Add(SI_STORE_MODE_BUY, { STORE_FRAGMENT }, buyButtonData)
- ingame/stable/stable.lua:306 --
self.modeBar:Add(SI_STORE_MODE_SELL, { SELL_MOUNT_FRAGMENT }, sellButtonData)
- ingame/stable/stable.lua:314 --
self.modeBar:Add(SI_STABLE_STABLES_TAB, { STABLES_FRAGMENT }, stablesButtonData, self.keybindStripDescriptor)
- ingame/stable/keyboard/stable_keyboard.lua:121 --
self.modeBar:Add(SI_STORE_MODE_BUY, { STORE_FRAGMENT }, buyButtonData)
- ingame/stable/keyboard/stable_keyboard.lua:129 --
self.modeBar:Add(SI_STABLE_STABLES_TAB, { STABLES_FRAGMENT }, stablesButtonData)
- ingame/storewindow/storewindow.lua:267 --
self.modeBar:Add(SI_STORE_MODE_BUY, { STORE_FRAGMENT }, buyButtonData)
- ingame/storewindow/storewindow.lua:273 --
self.modeBar:Add(SI_STORE_MODE_SELL, { INVENTORY_FRAGMENT, BACKPACK_STORE_LAYOUT_FRAGMENT }, sellButtonData)
- ingame/storewindow/storewindow.lua:279 --
self.modeBar:Add(SI_STORE_MODE_BUY_BACK, { BUY_BACK_FRAGMENT }, buyBackButtonData)
- ingame/storewindow/storewindow.lua:285 --
self.modeBar:Add(SI_STORE_MODE_REPAIR, { REPAIR_FRAGMENT }, repairButtonData)