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do local DEPRECATED_ARG = nil function ZO_Tooltip:LayoutCollectibleFromData(collectibleData, showVisualLayerInfo, cooldownSecondsRemaining, showBlockReason, actorCategory) if collectibleData then local params = { showNickname = true, showIfPurchasable = true, showHint = true, showVisualLayerInfo = showVisualLayerInfo, cooldownSecondsRemaining = cooldownSecondsRemaining, showBlockReason = showBlockReason, actorCategory = actorCategory, } end endenddo local HIDE_VISUAL_LAYER_INFO = false local NO_COOLDOWN = nil local HIDE_BLOCK_REASON = false if collectibleId then self:LayoutCollectibleFromData(collectibleData, HIDE_VISUAL_LAYER_INFO, NO_COOLDOWN, HIDE_BLOCK_REASON) end endenddo -- Required Params: collectibleId -- Optional Params: showNickname, showIfPurchasable, showHint, showVisualLayerInfo, cooldownSecondsRemaining, showBlockReason, actorCategory local collectibleId = params.collectibleId local actorCategory = params.actorCategory or GAMEPLAY_ACTOR_CATEGORY_PLAYER --things added to the collection top section stack downward if specializedCollectibleType == SPECIALIZED_COLLECTIBLE_TYPE_NONE then if categoryType == COLLECTIBLE_CATEGORY_TYPE_PLAYER_FX_OVERRIDE then local overrideSubtype if overrideType == PLAYER_FX_OVERRIDE_TYPE_HARVEST then if overrideSubtype then end elseif overrideType == PLAYER_FX_OVERRIDE_TYPE_ABILITY then if overrideSubtype then end end if not overrideSubtype then end else end else end if params.showVisualLayerInfo then local isOutfitStylePresentInEffectivelyEquippedOutfit = categoryType == COLLECTIBLE_CATEGORY_TYPE_OUTFIT_STYLE and IsCollectiblePresentInEffectivelyEquippedOutfit(GAMEPLAY_ACTOR_CATEGORY_PLAYER, collectibleId) if isActive or isOutfitStylePresentInEffectivelyEquippedOutfit then local visualLayerHidden, highestPriorityVisualLayerThatIsShowing = WouldCollectibleBeHidden(collectibleId, actorCategory) if visualLayerHidden then topSection:AddLine(ZO_SELECTED_TEXT:Colorize(GetHiddenByStringForVisualLayer(highestPriorityVisualLayerThatIsShowing))) end end end local formattedName = ZO_CachedStrFormat(SI_COLLECTIBLE_NAME_FORMATTER, GetCollectibleName(collectibleId)) if params.showNickname then if collectibleNickname ~= "" then end end if params.cooldownSecondsRemaining and params.cooldownSecondsRemaining > 0 then local secondsRemainingString = ZO_FormatTimeLargestTwo(params.cooldownSecondsRemaining, TIME_FORMAT_STYLE_DESCRIPTIVE_MINIMAL) end end if categoryType == COLLECTIBLE_CATEGORY_TYPE_COMBINATION_FRAGMENT then if combinationDescription ~= "" then bodySection:AddLine(zo_strformat(SI_ITEM_FORMAT_STR_COMBINATION, combinationDescription), descriptionStyle) end end end if params.showHint then if categoryType == COLLECTIBLE_CATEGORY_TYPE_HOUSE and hint == "" then end if hint ~= "" then end end if categoryType == COLLECTIBLE_CATEGORY_TYPE_PERSONALITY then if #emoteOverrideNames > 0 then local numEmoteNames = #emoteOverrideNames local formattedEmoteString = zo_strformat(SI_COLLECTIBLE_TOOLTIP_PERSONALITY_OVERRIDES_DISPLAY_NAMES_FORMATTER, emoteString, numEmoteNames) bodySection:AddLine(formattedEmoteString, descriptionStyle, self:GetStyle("collectionsPersonality")) end elseif categoryType == COLLECTIBLE_CATEGORY_TYPE_EMOTE then if emoteIndex then bodySection:AddLine(zo_strformat(SI_COLLECTIBLE_TOOLTIP_EMOTE_DISPLAY_NAME_FORMATTER, displayName), descriptionStyle, self:GetStyle("collectionsEmoteGranted")) end elseif categoryType == COLLECTIBLE_CATEGORY_TYPE_OUTFIT_STYLE then if numMaterials > 1 then local materialsNames = {} for i = 1, numMaterials do end end if isFree then applyCost = 0 end local applyCostString = ZO_Currency_FormatGamepad(CURT_MONEY, applyCost, ZO_CURRENCY_FORMAT_AMOUNT_ICON) local applyCostNarrationString = ZO_Currency_FormatGamepad(CURT_MONEY, applyCost, ZO_CURRENCY_FORMAT_AMOUNT_NAME) statValuePair:SetStat(GetString(SI_TOOLTIP_COLLECTIBLE_OUTFIT_STYLE_APPLICATION_COST_GAMEPAD), self:GetStyle("statValuePairStat")) statValuePair:SetValueWithCustomNarration(applyCostString, applyCostNarrationString, descriptionStyle, self:GetStyle("currencyStatValuePairValue")) elseif categoryType == COLLECTIBLE_CATEGORY_TYPE_POLYMORPH then if isActive and params.showVisualLayerInfo then bodySection:AddLine(GetString(SI_POLYMORPH_CAN_HIDE_WARNING), descriptionStyle, self:GetStyle("collectionsPolymorphOverrideWarningStyle")) end elseif categoryType == COLLECTIBLE_CATEGORY_TYPE_COMBINATION_FRAGMENT then local nonFragmentComponentCollectibleIds = { GetCombinationNonFragmentComponentCollectibleIds(combinationId) } local formattedNonFragmentComponentCollectibleNames = {} local hasUnlockedAllNonFragmentCollectibles = true if nonFragmentCollectibleName ~= "" then local formattedNonFragmentCollectibleName = string.format(GetString(SI_COLLECTIBLE_NAME_WITH_CATEGORY_NAME_C_STYLE_FORMATTER), nonFragmentCollectibleName, categoryName) hasUnlockedAllNonFragmentCollectibles = false end end end if #formattedNonFragmentComponentCollectibleNames > 0 then local nonFragmentCollectibleNameList = ZO_GenerateCommaSeparatedListWithAnd(formattedNonFragmentComponentCollectibleNames) local text = zo_strformat(SI_COLLECTIBLES_REQUIRED_TO_PERFORM_COMBINATION, nonFragmentCollectibleNameList) local colorStyle = hasUnlockedAllNonFragmentCollectibles and self:GetStyle("succeeded") or self:GetStyle("failed") end elseif categoryType == COLLECTIBLE_CATEGORY_TYPE_PLAYER_FX_OVERRIDE then local overrideSubtype if overrideType == PLAYER_FX_OVERRIDE_TYPE_HARVEST then if overrideSubtype then bodySection:AddLine(zo_strformat(SI_COLLECTIBLE_TOOLTIP_PLAYER_FX_OVERRIDDEN, subcategoryText), descriptionStyle, self:GetStyle("collectionsPlayerFXOverridden")) end elseif overrideType == PLAYER_FX_OVERRIDE_TYPE_ABILITY then if overrideSubtype then bodySection:AddLine(zo_strformat(SI_COLLECTIBLE_TOOLTIP_PLAYER_FX_OVERRIDDEN, subcategoryText), descriptionStyle, self:GetStyle("collectionsPlayerFXOverridden")) end end end -- Layout the use restrictions local failsRestriction = false for restrictionType = COLLECTIBLE_RESTRICTION_TYPE_ITERATION_BEGIN, COLLECTIBLE_RESTRICTION_TYPE_ITERATION_END do local hasRestrictions, passesRestrictions, allowedNamesString = GetCollectibleRestrictionsByType(collectibleId, restrictionType, actorCategory) if hasRestrictions then local statValuePair = restrictionsSection:AcquireStatValuePair(self:GetStyle("statValuePair"), self:GetStyle("fullWidth")) statValuePair:SetStat(GetString("SI_COLLECTIBLERESTRICTIONTYPE", restrictionType), self:GetStyle("statValuePairStat")) if passesRestrictions then else statValuePair:SetValue(allowedNamesString, self:GetStyle("failed"), self:GetStyle("statValuePairValue")) failsRestriction = true end end end end furnishingLimitTypeSection:AddLine(GetString(SI_TOOLTIP_FURNISHING_LIMIT_TYPE), self:GetStyle("furnishingLimitTypeTitle")) furnishingLimitTypeSection:AddLine(furnishingLimitName, self:GetStyle("furnishingLimitTypeDescription")) end if categoryType == COLLECTIBLE_CATEGORY_TYPE_COMPANION then if questState == COLLECTIBLE_ASSOCIATED_QUEST_STATE_INACTIVE or questState == COLLECTIBLE_ASSOCIATED_QUEST_STATE_ACCEPTED then --If we get here, we are going to be showing a specialized error message --This means we don't want to show the fails restriction or block reason in the tooltip failsRestriction = false params.showBlockReason = false if isZoneLocked then local formattedBlockReason = zo_strformat(SI_COLLECTIBLE_TOOLTIP_COMPANION_BLOCKED_BY_QUEST_AND_DLC, GetQuestName(introQuestId), GetZoneNameById(zoneId), GetString("SI_COLLECTIBLECATEGORYTYPE", GetCollectibleCategoryType(lockedZoneCollectibleId))) else local formattedBlockReason = zo_strformat(SI_COLLECTIBLE_TOOLTIP_COMPANION_BLOCKED_BY_QUEST, GetQuestName(introQuestId)) end end end if failsRestriction then bodySection:AddLine(GetString(SI_COLLECTIBLE_TOOLTIP_NOT_USABLE_BY_CHARACTER), descriptionStyle, self:GetStyle("failed")) elseif params.showBlockReason then if usageBlockReason ~= COLLECTIBLE_USAGE_BLOCK_REASON_NOT_BLOCKED then local formattedBlockReason = ZO_CachedStrFormat(ZO_CACHED_STR_FORMAT_NO_FORMATTER, GetString("SI_COLLECTIBLEUSAGEBLOCKREASON", usageBlockReason)) end end endend topSection:AddLine(GetString("SI_COLLECTIBLECATEGORYTYPE", imitationCollectibleData:GetCategoryType())) bodySection:AddLine(imitationCollectibleData:GetDescription(actorCategory), self:GetStyle("bodyDescription")) if imitationCollectibleData:IsActive(actorCategory) and imitationCollectibleData.GetActiveCollectibleText then if activeCollectibleText ~= nil and activeCollectibleText ~= "" then end end local blockReason = imitationCollectibleData:IsBlocked(actorCategory) and imitationCollectibleData:GetBlockReason(actorCategory) or nil if blockReason ~= nil and blockReason ~= "" then endend if numTags > 0 then local tagStrings = {} -- Build a map of tag category -> table of tags in that category for i = 1, numTags do if tagDescription ~= "" and not hideInUi then if not tagStrings[tagCategory] then tagStrings[tagCategory] = {} end end end -- Iterate through categories, and build a section for each category with tags in it for i = TAG_CATEGORY_MIN_VALUE, TAG_CATEGORY_MAX_VALUE do if tagStrings[i] then if categoryName ~= "" then end itemTagsSection:AddLine(table.concat(tagStrings[i], GetString(SI_LIST_COMMA_SEPARATOR)), self:GetStyle("itemTagDescription")) end end endend |