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--Section Generators local maxValue = 1 local currentValue = 1 if nextRankXP == lastRankXP or currentXP >= nextRankXP then else maxValue = nextRankXP - lastRankXP currentValue = currentXP - lastRankXP end local range = maxValue local percentage = currentValue / range endenddo local g_roleIconTable = {} return function(_, lastFlag) end end overrideCasterUnitTag = overrideCasterUnitTag or "player" --Channel/Cast Time local channeled, durationValue = GetAbilityCastInfo(abilityId, overrideActiveRank, overrideCasterUnitTag) if channeled ~= nil then -- Only include a line if we can determine if it's going to be definitely either channeled or cast if channeled then castTimePair:SetStat(GetString(SI_ABILITY_TOOLTIP_CHANNEL_TIME_LABEL), self:GetStyle("statValuePairStat")) if durationValue then castTimePair:SetValue(ZO_FormatTimeMilliseconds(durationValue, TIME_FORMAT_STYLE_CHANNEL_TIME, TIME_FORMAT_PRECISION_TENTHS_RELEVANT, TIME_FORMAT_DIRECTION_NONE), self:GetStyle("abilityStatValuePairValue")) else end else castTimePair:SetStat(GetString(SI_ABILITY_TOOLTIP_CAST_TIME_LABEL), self:GetStyle("statValuePairStat")) if durationValue then castTimePair:SetValue(ZO_FormatTimeMilliseconds(durationValue, TIME_FORMAT_STYLE_CAST_TIME, TIME_FORMAT_PRECISION_TENTHS_RELEVANT, TIME_FORMAT_DIRECTION_NONE), self:GetStyle("abilityStatValuePairValue")) else end end end --Target local targetDescription = GetAbilityTargetDescription(abilityId, overrideActiveRank, overrideCasterUnitTag) if targetDescription and targetDescription ~= "" then targetPair:SetStat(GetString(SI_ABILITY_TOOLTIP_TARGET_TYPE_LABEL), self:GetStyle("statValuePairStat")) end --Range local minRangeCM, maxRangeCM = GetAbilityRange(abilityId, overrideActiveRank, overrideCasterUnitTag) local maxRangeM = maxRangeCM and FormatFloatRelevantFraction(maxRangeCM / 100) or UNKNOWN_STAT_VALUE_TEXT if maxRangeM == UNKNOWN_STAT_VALUE_TEXT or maxRangeCM > 0 then local minRangeM = minRangeCM and FormatFloatRelevantFraction(minRangeCM / 100) or UNKNOWN_STAT_VALUE_TEXT if minRangeM == UNKNOWN_STAT_VALUE_TEXT or minRangeCM > 0 then rangePair:SetValue(zo_strformat(SI_ABILITY_TOOLTIP_MIN_TO_MAX_RANGE, minRangeM, maxRangeM), self:GetStyle("abilityStatValuePairValue")) elseif maxRangeM == UNKNOWN_STAT_VALUE_TEXT then rangePair:SetValue(GetString(SI_ABILITY_TOOLTIP_UNKNOWN_METERS), self:GetStyle("abilityStatValuePairValue")) else rangePair:SetValue(zo_strformat(SI_ABILITY_TOOLTIP_RANGE, maxRangeM), self:GetStyle("abilityStatValuePairValue")) end end --Radius/Distance if radiusM == UNKNOWN_STAT_VALUE_TEXT or radiusCM > 0 then -- Angle distance is the distance to the left and right of the caster, not total distance. So we're multiplying by 2 to accurately reflect that in the UI. local areaWidthM = angleDistanceCM and FormatFloatRelevantFraction(angleDistanceCM * 2 / 100) or UNKNOWN_STAT_VALUE_TEXT local showArea = areaWidthM == UNKNOWN_STAT_VALUE_TEXT or angleDistanceCM > 0 local statLabel = showArea and GetString(SI_ABILITY_TOOLTIP_AREA_LABEL) or GetString(SI_ABILITY_TOOLTIP_RADIUS_LABEL) if showArea then radiusDistancePair:SetValue(zo_strformat(SI_ABILITY_TOOLTIP_AOE_DIMENSIONS, radiusM, areaWidthM), self:GetStyle("abilityStatValuePairValue")) elseif radiusM == UNKNOWN_STAT_VALUE_TEXT then radiusDistancePair:SetValue(GetString(SI_ABILITY_TOOLTIP_UNKNOWN_METERS), self:GetStyle("abilityStatValuePairValue")) else radiusDistancePair:SetValue(zo_strformat(SI_ABILITY_TOOLTIP_RADIUS, radiusM), self:GetStyle("abilityStatValuePairValue")) end end --Duration local durationValue = nil if isAbilityDurationToggled == nil then durationValue = UNKNOWN_STAT_VALUE_TYPE_TEXT elseif isAbilityDurationToggled then else if durationMS == nil then durationValue = UNKNOWN_SECONDS_STAT_VALUE_TEXT elseif durationMS > 0 then durationValue = ZO_FormatTimeMilliseconds(durationMS, TIME_FORMAT_STYLE_DURATION, TIME_FORMAT_PRECISION_TENTHS_RELEVANT, TIME_FORMAT_DIRECTION_NONE) end end if durationValue then durationPair:SetStat(GetString(SI_ABILITY_TOOLTIP_DURATION_LABEL), self:GetStyle("statValuePairStat")) end --Cooldown local unknownCooldown = cooldownMS == nil if unknownCooldown or cooldownMS > 0 then local cooldownValue = unknownCooldown and UNKNOWN_SECONDS_STAT_VALUE_TEXT or ZO_FormatTimeMilliseconds(cooldownMS, TIME_FORMAT_STYLE_DURATION, TIME_FORMAT_PRECISION_TENTHS_RELEVANT, TIME_FORMAT_DIRECTION_NONE) end -- Costs --Roles local roleNarrationText = {} if isTankRole then end if isHealerRole then end if isDamageRole then end if #g_roleIconTable > 0 then rolesPair:SetValueWithCustomNarration(finalIconText, roleNarrationText, self:GetStyle("abilityStatValuePairValue")) end end if mechanicFlag == COMBAT_MECHANIC_FLAGS_MAGICKA then elseif mechanicFlag == COMBAT_MECHANIC_FLAGS_STAMINA then elseif mechanicFlag == COMBAT_MECHANIC_FLAGS_HEALTH then end end local baseCost, mechanicFlags, isCostChargedPerTick = GetAbilityBaseCostInfo(costAbility, overrideActiveRank, "player") if baseCost == 0 or isCostChargedPerTick == true then -- If cost is definitely 0 or isCostChargedPerTick is true, we don't want to show -- anything for cost no matter what return end local isUnknownCost = baseCost == nil local isUnknownMechanics = mechanicFlags == nil local isUnknownIfCostChargedPerTick = isCostChargedPerTick == nil if isUnknownIfCostChargedPerTick or (isUnknownCost and isUnknownMechanics) then -- Super generic "we know nothing about the cost" variant costPair:SetStat(GetString(SI_ABILITY_TOOLTIP_RESOURCE_COST_LABEL), self:GetStyle("statValuePairStat")) return end if mechanicFlags then -- Mechanics known, add a specific line for each costPair:SetStat(GetString(SI_ABILITY_TOOLTIP_RESOURCE_COST_LABEL), self:GetStyle("statValuePairStat")) -- Cost may or may not be known local cost = isUnknownCost and UNKNOWN_STAT_VALUE_TEXT or GetAbilityCost(costAbility, flag, overrideActiveRank, "player") end else -- Don't know the mechanics but must know the cost (see super generic case above), just add a single generic cost line costPair:SetStat(GetString(SI_ABILITY_TOOLTIP_RESOURCE_COST_LABEL), self:GetStyle("statValuePairStat")) local costString = zo_strformat(SI_ABILITY_TOOLTIP_RESOURCE_COST, baseCost, UNKNOWN_STAT_VALUE_TYPE_TEXT) end end local baseCost, mechanicFlags, isCostChargedPerTick = GetAbilityBaseCostInfo(costAbility, overrideActiveRank, "player") if isCostChargedPerTick == nil then -- Do nothing, AddAbilityCosts would have already added a line for this state return end if baseCost == 0 or not isCostChargedPerTick then -- If cost is definitely 0 or isCostChargedPerTick is false, we don't want to show -- anything for cost over time no matter what return end -- If we got this far, we definitely know we're cost over time if frequencyMS == 0 then -- If frequencyMS is definitely 0 we don't want to show anything no matter what return end local isUnknownCost = baseCost == nil local isUnknownMechanics = mechanicFlags == nil local isUnknownFrequency = frequencyMS == nil local formattedFrequency = frequencyMS and ZO_FormatTimeMilliseconds(frequencyMS, TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT, TIME_FORMAT_PRECISION_TENTHS_RELEVANT, TIME_FORMAT_DIRECTION_NONE) or GetString(SI_ABILITY_TOOLTIP_UNKNOWN_SECONDS_SHORT) if mechanicFlags then -- Mechanics known, add a specific line for each costPair:SetStat(GetString(SI_ABILITY_TOOLTIP_RESOURCE_COST_LABEL), self:GetStyle("statValuePairStat")) -- Cost may or may not be known local cost = isUnknownCost and UNKNOWN_STAT_VALUE_TEXT or GetAbilityCostPerTick(costAbility, flag, overrideActiveRank) local costOverTimeString = zo_strformat(SI_ABILITY_TOOLTIP_RESOURCE_COST_OVER_TIME, cost, mechanicName, formattedFrequency) end else -- Don't know the mechanics, just add a single generic cost line costPair:SetStat(GetString(SI_ABILITY_TOOLTIP_RESOURCE_COST_LABEL), self:GetStyle("statValuePairStat")) if isUnknownCost then if isUnknownFrequency then costPair:SetValue(GetString(SI_ABILITY_TOOLTIP_UNKNOWN_COST_OVER_UNKNOWN_TIME), self:GetStyle("abilityStatValuePairValue")) else local costOverTimeString = zo_strformat(SI_ABILITY_TOOLTIP_UNKNOWN_COST_OVER_TIME, formattedFrequency) end else local costOverTimeString = zo_strformat(SI_ABILITY_TOOLTIP_RESOURCE_COST_OVER_TIME, baseCost, UNKNOWN_STAT_VALUE_TYPE_TEXT, formattedFrequency) end end endend local NO_OVERRIDE_RANK = nil local description = overrideDescription or GetAbilityDescription(abilityId, NO_OVERRIDE_RANK, overrideCasterUnitTag) if descriptionHeader ~= "" then --descriptionHeader has already been run through grammar end --description has already been run through grammar end end if craftedAbilityId ~= 0 then for slotType = SCRIBING_SLOT_ITERATION_BEGIN, SCRIBING_SLOT_ITERATION_END do local scriptDescription = GenerateCraftedAbilityScriptSlotDescriptionForAbilityDescription(abilityId, slotType, overrideCasterUnitTag) if scriptDescription ~= "" then end end endend if(numNewEffectReturns > 0) then for i = 1, numNewEffectReturns do newEffectSection:AddLine(GetString(SI_ABILITY_TOOLTIP_NEW_EFFECT), self:GetStyle("newEffectTitle"), self:GetStyle("bodyHeader")) newEffectSection:AddLine(newEffect, self:GetStyle("newEffectBody"), self:GetStyle("bodyDescription")) end endend--Layout Functions local omitHeader = options and options.omitHeader if not omitHeader then end endendfunction ZO_Tooltip:LayoutEndlessDungeonBuffAbility(buffAbilityId, includeLifetimeStacks, stackCount) if not stackCount then end local buffBucketTypeText = ZO_CachedStrFormat(SI_ENDLESS_DUNGEON_BUFF_TYPE_FORMATTER, GetString("SI_ENDLESSDUNGEONBUFFBUCKETTYPE", buffBucketType)) local buffTypeText = isAvatarVision and GetString("SI_ENDLESSDUNGEONBUFFTYPE_AVATAR", buffType) or GetString("SI_ENDLESSDUNGEONBUFFTYPE", buffType) if showStacks then headerSection:AddLine(zo_iconTextFormat("EsoUI/Art/Tooltips/icon_moras_gift.dds", 20, 20, stackCount), self:GetStyle("abilityStack")) end local formattedAbilityName if showStacks then else endendend |