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----[[ DailyLoginRewards_Manager ]]---- return managerend if EVENT_SHOW_DAILY_LOGIN_REWARDS_SCENE ~= nil then -- This event is only supported on ingame, not on internal. EVENT_MANAGER:RegisterForEvent("DailyLoginRewardsManager", EVENT_SHOW_DAILY_LOGIN_REWARDS_SCENE, function() self:ShowDailyLoginRewardsScene() end) endend else endend -- Daily reward has been claimed, get index for tomorrows reward if applicable end return dailyRewardIndexend return nextPotentialRewardIndex end return nilend local hasRewardsLeftNotOnLastDay = GetDailyLoginNumRewardsClaimedInMonth() < GetNumRewardsInCurrentDailyLoginMonth() and not self:IsLastDay() return hasRewardsLeftNotOnLastDay or hasRewardendend return numRewards == 0end |