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ZO_PRELOGIN_OVERLAY_TEXTURE_LOAD_TIMEOUT_SECONDS = 1ZO_PRELOGIN_OVERLAY_TEXTURE_FILE_HEIGHT = 2048ZO_PRELOGIN_OVERLAY_TEXTURE_FILE_WIDTH = 2048ZO_PRELOGIN_OVERLAY_TEXTURE_IMAGE_HEIGHT = 1080ZO_PRELOGIN_OVERLAY_TEXTURE_IMAGE_WIDTH = 1920ZO_PRELOGIN_OVERLAY_TEXTURE_IMAGE_HALF_HEIGHT = ZO_PRELOGIN_OVERLAY_TEXTURE_IMAGE_HEIGHT * 0.5ZO_PRELOGIN_OVERLAY_TEXTURE_IMAGE_ASPECT_RATIO = ZO_PRELOGIN_OVERLAY_TEXTURE_IMAGE_WIDTH / ZO_PRELOGIN_OVERLAY_TEXTURE_IMAGE_HEIGHTZO_PRELOGIN_OVERLAY_TEXTURE_COORD_BOTTOM = ZO_PRELOGIN_OVERLAY_TEXTURE_IMAGE_HEIGHT / ZO_PRELOGIN_OVERLAY_TEXTURE_FILE_HEIGHTZO_PRELOGIN_OVERLAY_TEXTURE_COORD_RIGHT = ZO_PRELOGIN_OVERLAY_TEXTURE_IMAGE_WIDTH / ZO_PRELOGIN_OVERLAY_TEXTURE_FILE_WIDTHlocal FADE_OUT_DURATION_MS = 2000local g_textureControls = {}local g_dirtyLayoutTextureControls = {}-- ZO_PreloginOverlay Scene end)endend return end -- Fade out is handled in OnUpdate() if hidden then else endendend -- Track when textures began loading. if (frameTimeS - self.textureLoadStartTimeS) >= ZO_PRELOGIN_OVERLAY_TEXTURE_LOAD_TIMEOUT_SECONDS then -- Texture loading has met or exceeded the timeout threshold. return true end end -- One or more textures are still loading. return false end end -- All textures have loaded. end return trueendend return g_textureControlsend return g_isLayoutDirty ~= false -- Coerce to Booleanendendend return false end if g_isLayoutDirty ~= false then g_isLayoutDirty = false -- Calculate the x- and y-scaling necessary to fill the entire screen -- while maintaining the target aspect ratio. local screenAspectRatio = screenWidth / screenHeight if screenAspectRatio > ZO_PRELOGIN_OVERLAY_TEXTURE_IMAGE_ASPECT_RATIO then local targetHeight = screenWidth * (1 / ZO_PRELOGIN_OVERLAY_TEXTURE_IMAGE_ASPECT_RATIO) else local targetWidth = screenHeight * ZO_PRELOGIN_OVERLAY_TEXTURE_IMAGE_ASPECT_RATIO end -- Update the scale and anchoring for all texture controls. end -- Update the scale and anchoring for texture controls that have changed. end end return trueend if not textureOptions then return end if textureOptions.hasStaticAnchors then -- Cache the default anchor. end if offsetX ~= 0 or offsetY ~= 0 then -- Scale the anchor offset and reapply the anchor. end end if not textureOptions.isManuallySized then local maxTexCoordX, maxTexCoordY = 1, 1 if textureWidth >= ZO_PRELOGIN_OVERLAY_TEXTURE_FILE_WIDTH then -- Fullscreen width textureWidth = ZO_PRELOGIN_OVERLAY_TEXTURE_IMAGE_WIDTH maxTexCoordX = ZO_PRELOGIN_OVERLAY_TEXTURE_COORD_RIGHT end if textureHeight >= ZO_PRELOGIN_OVERLAY_TEXTURE_FILE_HEIGHT then -- Fullscreen height textureHeight = ZO_PRELOGIN_OVERLAY_TEXTURE_IMAGE_HEIGHT maxTexCoordY = ZO_PRELOGIN_OVERLAY_TEXTURE_COORD_BOTTOM end end if textureOptions.isManuallySized then if not textureOptions.width then -- Cache the original dimensions. end textureWidth, textureHeight = textureOptions.width, textureOptions.height end -- Apply scaled dimensions.end-- Scales the specified x- and y-offsets relative to the screen aspect ratio. return scaledOffsetX, scaledOffsetYend-- Events g_isLayoutDirty = trueend local progress = intervalMS / FADE_OUT_DURATION_MS if progress >= 1.0 then else progress = 1.0 - progress end endendend-- Global XML Handlers local textureOptions = { hasStaticAnchors = hasStaticAnchors == true, -- Coerce to Boolean, default to false isManuallySized = isManuallySized == true, -- Coerce to Boolean, default to false }end |