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local GAME_MENU_CHARACTERCREATElocal gameEntries = {}-- Previewendendendendendend if characterMode == CHARACTER_MODE_CREATION then local startingGearOption = {name = GetString("SI_CHARACTERCREATEDRESSINGOPTION", DRESSING_OPTION_STARTING_GEAR), categoryName = GetString(SI_GAME_MENU_PREVIEW), callback = SelectStartingGear,} elseif characterMode == CHARACTER_MODE_EDIT then -- match the first appearance here to the default apperance set in PregameCharacterManager to avoid reloading the character local currentGearAndCollectiblesOption = {name = GetString("SI_CHARACTERCREATEDRESSINGOPTION", DRESSING_OPTION_YOUR_GEAR_AND_COLLECTIBLES), categoryName = GetString(SI_GAME_MENU_PREVIEW), callback = SelectCurrentGearAndCollectibles,} local currentGearOption = {name = GetString("SI_CHARACTERCREATEDRESSINGOPTION", DRESSING_OPTION_YOUR_GEAR), categoryName = GetString(SI_GAME_MENU_PREVIEW), callback = SelectCurrentGear,} end local championGearOption = {name = GetString("SI_CHARACTERCREATEDRESSINGOPTION", DRESSING_OPTION_WARDROBE_1), categoryName = GetString(SI_GAME_MENU_PREVIEW), callback = SelectChampionGear,} local nudeOption = {name = GetString("SI_CHARACTERCREATEDRESSINGOPTION", DRESSING_OPTION_NUDE), categoryName = GetString(SI_GAME_MENU_PREVIEW), callback = SelectNoGear,}end-- Settings local settingsHeaderData = {name = GetString(SI_GAME_MENU_SETTINGS), selectedCallback=HideCharacterCreate,}end-- Back else endend local backString else endend-- Setup gameEntries = {}endendend end)end |