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--[[ ZO_VectorRange -- Example: ZO_VectorRange:New(0, 1, 0, 2, 0, 3) -- Generates vectors in the range: {[0, 1], [0, 2], [0, 3]}]]-- Constructor expects arguments to be specified in the order: lowerBound1, upperBound1, lowerBound2, upperBound2, ... local values = {...} local numValues = #values if not internalassert(numValues > 0 and numValues % 2 == 0, "ZO_VectorRange: Lower and upper bounds are required.") then return end for boundIndex = 1, numValues, 2 do local lowerBound = values[boundIndex] local upperBound = values[boundIndex + 1] endend end return normalizedIntervalendendendendendendend-- Returns a vector array whose components are interpolated between-- the lower and upper bound by 'normalizedInterval' amount [0, 1]. local vector = {} end return vectorend-- Returns the vector components interpolated between the lower and-- upper bound by 'normalizedInterval' amount [0, 1].end-- Returns a vector array whose components are interpolated between-- the lower and upper bound by a shared, random interval.end-- Returns the vector components interpolated between the lower and-- upper bound by a shared, random interval.end-- Returns a vector array whose components are interpolated between-- the lower and upper bound by a random interval per component. local vector = {} end return vectorend-- Returns the vector components interpolated between the lower and-- upper bound by a random interval per component.end--[[ ZO_EasedVectorRange -- Example: ZO_EasedVectorRange:New(ZO_EaseInOutZeroToOneToZero, 0, 1, 0, 2, 0, 3) -- Generates sinusoidally eased vectors -- in the range: {[0, 1], [0, 2], [0, 3]}]]end--[[ ZO_VectorRangeAndWeight -- Example: local range = ZO_VectorRange:New(0, 1, 0, 1, 0, 1) local relativeWeight = 10 ZO_VectorRangeAndWeight:New(range, relativeWeight) -- Represents the specified vector range weighted 10 out of -- the total weight of a ZO_WeightedVectorRanges' vector ranges.]]endendend--[[ ZO_WeightedVectorRanges -- Example: local weightedRanges = ZO_WeightedVectorRanges:New() weightedRanges:AddVectorRange(ZO_VectorRange:New(0, 1, 0, 1, 0, 1), 50) -- Relative weight of 50 weightedRanges:AddVectorRange(ZO_VectorRange:New(10, 20, 10, 20, 10, 20), 40) -- Relative weight of 40 weightedRanges:AddVectorRange(ZO_VectorRange:New(0.25, 0.75, 0.1, 0.4, 0.6, 1), 10) -- Relative weight of 10 local vectorRange1 = weightedRanges:GetVectorRangeByNormalizedInterval(0.1) -- Returns the first vector range. local vectorRange2 = weightedRanges:GetVectorRangeByNormalizedInterval(0.5) -- Returns the first vector range. local vectorRange3 = weightedRanges:GetVectorRangeByNormalizedInterval(0.51) -- Returns the second vector range. local vectorRange4 = weightedRanges:GetVectorRangeByNormalizedInterval(0.95) -- Returns the third vector range.]]-- Constructor expects zero or more ZO_VectorRange instance(s). local DEFAULT_WEIGHT = 1 local vectorRanges = {...} self.vectorRangesAndWeights[vectorRangeIndex] = ZO_VectorRangeAndWeight:New(vectorRange, DEFAULT_WEIGHT) endend-- Add a vector range with the specified relative weight.-- When choosing a vector range using a normalized interval the-- subinterval that returns a given vector is defined as:-- vector range weight / total vector range weights local weight = optionalWeight or 1end if not internalassert(#self.vectorRangesAndWeights > 0, "ZO_WeightedVectorRanges: No vector ranges have been added.") then return nil end local currentWeight = 0 if currentWeight >= targetWeight then end end return nilend return vectorRangeendendendendend--[[ ZO_ColorRange -- Example: local colorRange = ZO_ColorRange:New(0, 1, 0, 1, 0, 1, 1, 1) local r, g, b, a = colorRange:GetRandomProportionalColor() -- Returns a shade of gray -- (white to black) with alpha 1.]] minR = minR or 1 maxR = maxR or minR minG = minG or 1 maxG = maxG or minG minB = minB or 1 maxB = maxB or minB minA = minA or 1 maxA = maxA or minAend--[[ ZO_WeightedColorRanges -- Example: local weightedColors = ZO_WeightedColorRanges:New() weightedColors:AddColorRange(ZO_ColorRange:New(0, 1, 0, 0, 0, 0, 1, 1), 10) weightedColors:AddColorRange(ZO_ColorRange:New(0, 0, 0, 1, 0, 0, 1, 1), 50) weightedColors:AddColorRange(ZO_ColorRange:New(0, 0, 0, 0, 0, 1, 1, 1), 40) weightedColors:GetRandomProportionalColor() -- Returns a shade of red 10% of the time, -- a shade of green 50% of the time, -- and a shade of blue 40% of the time.]] local weight = optionalWeight or 1endendendendendend--[[ ZO_WeightedValue -- Example ZO_WeightedValue:New(someValue, relativeWeight)]] if internalassert(weight and weight > 0, "ZO_WeightedValue: weight must be numeric and greater than zero.") then endendendend--[[ ZO_WeightedValues -- Example: ZO_WeightedValues:New( ZO_WeightedValue:New("This string shows up 50% of the time", 50), ZO_WeightedValue:New("And this string... 35%", 35), ZO_WeightedValue:New("...and this string appears only 15% of the time", 15)) local randomString = ZO_WeightedValues:GetRandomValue()]]-- Constructor expects zero or more ZO_WeightedValue instances.endend if internalassert(weightedValue and weightedValue:IsInstanceOf(ZO_WeightedValue), "ZO_WeightedValues: ZO_WeightedValue instance required.") then endend local weightedValues = {...} endend local currentWeight = 0 local currentNormalizedInterval = currentWeight / totalWeight if normalizedInterval <= currentNormalizedInterval then end end return nilendend local totalWeight = 0 endend |