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ZO_ScrollContainer_Shared = {}local SLIDER_MIN_VALUE = 0local MIN_SCROLL_VALUE = 0local MAX_SCROLL_VALUE = 100 self.scroll:SetHandler("OnScrollExtentsChanged", function(...) self:OnScrollExtentsChanged(...) end) end end local SHOW_UNBOUND = true local DEFAULT_GAMEPAD_ACTION_NAME = nil ZO_Keybindings_RegisterLabelForBindingUpdate(self.scrollKeyUp, "UI_SHORTCUT_RIGHT_STICK_UP", SHOW_UNBOUND, DEFAULT_GAMEPAD_ACTION_NAME, OnInputChanged) -- We only need to register one of the above with OnInputChanged because one call of that function does everything we need self:RegisterForEvent(EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, function(_, ...) self:OnGamepadPreferredModeChanged(...) end)end ZO_UpdateScrollFade(self.useFadeGradient, self.scroll, ZO_SCROLL_DIRECTION_VERTICAL, ZO_GetScrollMaxFadeGradientSize(self))endend local hideGamepad = not (self.scrollIndicatorEnabled and verticalExtents ~= 0 and shouldShowGamepadKeybinds) local hideKeyboard = not (self.scrollIndicatorEnabled and verticalExtents ~= 0 and not shouldShowGamepadKeybinds)end return end --thumb resizing if verticalExtents > 0 and scrollBarHeight >= 0 and scrollAreaHeight >= 0 then local thumbHeight = scrollBarHeight * scrollAreaHeight / (verticalExtents + scrollAreaHeight) else end --set mouse input enabled based on scrollability local scrollEnabled = verticalExtents > 0 or verticalOffset > 0 --auto scroll bar hiding local scrollbarHidden = not self.useScrollbar or (self.hideScrollBarOnDisabled and not scrollEnabled) or self.isScrollBarEthereal local maxScrollValue = (not scrollbarHidden or self.isScrollBarEthereal) and MAX_SCROLL_VALUE or MIN_SCROLL_VALUE if wasHidden and not scrollbarHidden and scrollbar.resetScrollbarOnShow then end if verticalExtents > 0 then local finalValue = MAX_SCROLL_VALUE * (verticalOffset / verticalExtents) end -- If the previous and current scrollBar values are the same, -- the onValueChanged function will not be invoked to update the scroll child position. -- We need to explicitly call to recalculate our scroll child position since our extents changed. end else endendend local canScroll = verticalExtents > 0 end else end endendendend else endend else endend endendendend if scrollInput ~= 0 then end end else if inScrollArea then else end end endend if isGamepadPreferred then else endend if controlTop < scrollTop then elseif controlBottom > scrollBottom then endend local halfControlHeight = (controlBottom - controlTop) * 0.5 local halfScrollHeight = (scrollBottom - scrollTop) * 0.5 local scrollDistance = controlTop + halfControlHeight - scrollTop - halfScrollHeightendfunction ZO_ScrollContainer_Shared.SetScrollIndicatorAnchor(scrollContainer, anchorRelativeToControl, anchorRelativePoint, offsetX, offsetY) offsetX = offsetX or 0 offsetY = offsetY or 0 scrollContainer.scrollIndicator:SetAnchor(CENTER, anchorRelativeToControl, anchorRelativePoint, offsetX, offsetY)end-- Functions for XMLend |