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return objectendendendend if(timeNowMilliseconds >= (timeStamp + expiry)) then recentMessages[message] = nil end endend-- Returns true if the message wasn't recent and should be displayed-- Adds the given message to the recent queue if the message would be displayed-- Future calls to this function will update the queue automatically if(message == SOUNDS.ABILITY_NOT_ENOUGH_STAMINA or message == SOUNDS.ABILITY_NOT_ENOUGH_MAGICKA or message == SOUNDS.ABILITY_NOT_ENOUGH_ULTIMATE or message == SOUNDS.ITEM_ON_COOLDOWN or message == SOUNDS.ABILITY_WEAPON_SWAP_FAIL or message == SOUNDS.ABILITY_NOT_READY or message == SOUNDS.ABILITY_TARGET_OUT_OF_LOS or message == SOUNDS.ABILITY_TARGET_OUT_OF_RANGE or message == SOUNDS.ABILITY_TARGET_IMMUNE or message == SOUNDS.ABILITY_CASTER_SILENCED or message == SOUNDS.ABILITY_CASTER_STUNNED or message == SOUNDS.ABILITY_CASTER_BUSY or message == SOUNDS.ABILITY_TARGET_BAD_TARGET or message == SOUNDS.ABILITY_TARGET_DEAD or message == SOUNDS.ABILITY_CASTER_DEAD or message == SOUNDS.ABILITY_NOT_ENOUGH_HEALTH or message == SOUNDS.ABILITY_FAILED or message == SOUNDS.ABILITY_FAILED_IN_COMBAT or message == SOUNDS.ABILITY_FAILED_REQUIREMENTS or message == SOUNDS.ABILITY_CASTER_FEARED or message == SOUNDS.ABILITY_CASTER_DISORIENTED or message == SOUNDS.ABILITY_TARGET_TOO_CLOSE or message == SOUNDS.ABILITY_WRONG_WEAPON or message == SOUNDS.ABILITY_TARGET_NOT_PVP_FLAGGED or message == SOUNDS.ABILITY_CASTER_PACIFIED or message == SOUNDS.ABILITY_CASTER_LEVITATED) then return true end return false end return trueend |