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--Pixel Unit Control-----------------------PIXEL_SOURCE_PIXELS = 1PIXEL_SOURCE_UI_UNITS = 2PIXEL_SOURCE_UNSCALED_UI_UNITS = 3 return objendendZO_PixelUnitControl.PIXEL_CONVERTERS ={ [PIXEL_SOURCE_PIXELS] = function(measurement) return measurement end, [PIXEL_SOURCE_UI_UNITS] = function(measurement) local pixels = measurement * globalScale return pixels end, [PIXEL_SOURCE_UNSCALED_UI_UNITS] = function(measurement) local pixels = unscaledUIUnits * globalScale return pixels end,} --If the measurement wasn't zero, return at least one pixel's worth. We don't want it to decay to no spacing. if pixels == 0 then if measurement > 0 then pixels = 1 elseif measurement < 0 then pixels = -1 end end return pixels / globalScale end end end end end end end endendendfunction ZO_PixelUnitControl:AddAnchor(point, anchorTo, relativePoint, offsetX, offsetY, anchorConstrains) local anchor = { anchorTo = anchorTo, relativePoint = relativePoint, offsetX = offsetX, offsetY = offsetY, anchorConstrains = anchorConstrains, }endendendend if minWidth then else end if minHeight then else end if maxWidth then else end else endend endendfunction ZO_PixelUnitControl:IsDimensionConstrainedByAnchors(side1, side2, checkDirection1, checkDirection2) for i = 1, MAX_ANCHORS do if side1 == anchorPoint1 or (side1 + checkDirection1) == anchorPoint1 or (side1 + checkDirection2) == anchorPoint1 then if side2 == anchorPoint2 or (side2 + checkDirection2) == anchorPoint2 or (side2 + checkDirection2) == anchorPoint2 then return true end end end end return falseend for i = 0, MAX_ANCHORS - 1 do if isValid then end end end endendendend else self.control:SetAnchor(anchor.point, anchor.anchorTo, anchor.relativePoint, anchor.offsetXUIUnits * scale, anchor.offsetYUIUnits * scale, anchor.anchorConstrains) end end if minWidthUIUnits or minHeightUIUnits or maxWidthUIUnits or maxHeightUIUnits then minWidthUIUnits = minWidthUIUnits and minWidthUIUnits * scale or -1 minHeightUIUnits = minHeightUIUnits and minHeightUIUnits * scale or -1 maxWidthUIUnits = maxWidthUIUnits and maxWidthUIUnits * scale or -1 maxHeightUIUnits = maxHeightUIUnits and maxHeightUIUnits * scale or -1 self.control:SetDimensionConstraints(minWidthUIUnits, minHeightUIUnits, maxWidthUIUnits, maxHeightUIUnits) end end end endend--Pixel Units------------------- return objend EVENT_MANAGER:RegisterForEvent(namespace, EVENT_SCREEN_RESIZED, function() self:OnScreenResized() end)end endendend return pixelUnitControlend endend endendfunction ZO_PixelUnits:AddAnchor(control, point, relativeTo, relativePoint, offsetX, offsetY, anchorConstrains) if pixelUnitControl then endend if pixelUnitControl then endend if pixelUnitControl then endend if pixelUnitControl then endend if pixelUnitControl then endend if pixelUnitControl then endend--Global XMLend |