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ZO_MOUSE_INPUT_GROUP_MOUSE_OVER = "mouseOver" return objectend endend if not inputTypeGroup then inputTypeGroup = {} end return inputTypeGroupend return true end end end return falseend if inputType == ZO_MOUSE_INPUT_GROUP_MOUSE_OVER then control:SetHandler("OnMouseEnter", self.refreshMouseOverFunction, inputType, CONTROL_HANDLER_ORDER_BEFORE) control:SetHandler("OnMouseExit", self.refreshMouseOverFunction, inputType, CONTROL_HANDLER_ORDER_BEFORE) end endend endend -- Optional exclusion of a single control, or a numerically indexed table -- of controls, from this remove operation. excludedControls = {excludedControls} end for controlIndex = #groupControls, 1, -1 do -- Remove all controls in the group except the root control. if not excludedControls or not ZO_IsElementInNumericallyIndexedTable(excludedControls, control) then end end endend return true end end return falseend local currentMouseOverControlInGroup = false --there seems to be a weird case where 3D controls can be mouse entered when exiting UI mode. So we prevent this from registering enters when not in UI mode currentMouseOverControlInGroup = self:IsControlInGroup(WINDOW_MANAGER:GetMouseOverControl(), ZO_MOUSE_INPUT_GROUP_MOUSE_OVER) end else end endend--XML Handlersend |