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ZO_ClickableKeybindLabelMixin = {} return ZO_Keybindings_ShouldUseGamepadAction(self.alwaysPreferGamepadMode) and self.gamepadPreferredKeybind or self.keybindendendend else local keybindColor = keybindEnabled and ZO_SELECTED_TEXT or ZO_DISABLED_TEXT end endend endendend endendendendendend-- options is a table of various options for displaying the keybind-- alwaysPreferGamepadMode - if true we will always show a gamepad keybind-- showUnbound - if false will hide the keybind if it's unbound-- showAsHold - if true will show the keybind as a hold-- scalePercent - overrides the default scale percent of the keybind icon if keybind then if hadKeybind then end local NO_ON_CHANGE_CALLBACK = nil local showUnbound = nil local showAsHold = nil local scalePercent = nil if options then showUnbound = options.showUnbound showAsHold = options.showAsHold scalePercent = options.scalePercent end end ZO_Keybindings_RegisterLabelForBindingUpdate(self, self.keybind, showUnbound, self.gamepadPreferredKeybind, NO_ON_CHANGE_CALLBACK, alwaysPreferGamepadMode, showAsHold, scalePercent, UseDisabledIcon) else endendendend if keybindDescriptor.keybind then end end end if keybindDescriptor.customKeyText then end if keybindDescriptor.customKeyIcon then endend end else end end end else end endendlocal g_areKeybindsEnabledlocal g_keybindLabels = {}local g_numDisabledReferences = 0 if shouldKeybindsBeEnabled ~= g_areKeybindsEnabled then g_areKeybindsEnabled = shouldKeybindsBeEnabled if not keybindButton.keybindEnabledInEdit then end end endend g_numDisabledReferences = g_numDisabledReferences + 1end g_numDisabledReferences = g_numDisabledReferences - 1end endend end end)endend |