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ZO_DIRECTION_UP = 1ZO_DIRECTION_DOWN = 2ZO_DIRECTION_LEFT = 3ZO_DIRECTION_RIGHT = 4ZO_OPPOSITE_DIRECTIONS ={ [ZO_DIRECTION_UP] = ZO_DIRECTION_DOWN, [ZO_DIRECTION_DOWN] = ZO_DIRECTION_UP, [ZO_DIRECTION_LEFT] = ZO_DIRECTION_RIGHT, [ZO_DIRECTION_RIGHT] = ZO_DIRECTION_LEFT,}--Client Input---------------------------- return objectendendend--Directional Input----------------------------ZO_DI_LEFT_STICK = 1ZO_DI_RIGHT_STICK = 2ZO_DI_DPAD = 3ZO_DI_LEFT_STICK_NO_KEYBOARD = 4ZO_DI_RIGHT_STICK_NO_KEYBOARD = 5local NUM_INPUT_DEVICES = 5 return objendend return end -- We use an insertion sort because table.sort is unstable -- All the controls take priority over the non-controls return end endend return end if(curObject == object) then break end endend local op = { object = object, }end local op = { object = object, }end else endend--... = input devices endendend for i = 1, NUM_INPUT_DEVICES do return false end end return trueend-- Continuous updates, this loop will stop once it encounters something that only handles digital inputs-- The order that objects are activated affects how this works for i = 1, NUM_INPUT_DEVICES do end local deltaS = 0 end end endendend--... = input devices if(numArgs == 0) then end local resultX = 0 for i = 1, numArgs do resultX = x break end end end if(resultX ~= 0) then end return resultXend--... = input devices if(numArgs == 0) then end local resultY = 0 for i = 1, numArgs do resultY = y break end end end if(resultY ~= 0) then end return resultYend--... = input devices if(numArgs == 0) then end for i = 1, numArgs do if(x ~= 0 or y ~= 0) then return x, y end end end --even if there's no input on X,Y we might as well consume the devices since they have no input and won't be used return 0, 0endlocal DIGITAL_BUTTON_MAGNITUDE = 1.0local INPUT_DEVICE_QUERY_X ={ end, end, end, end, local negativeMagnitude = 0 local positiveMagnitude = 0 negativeMagnitude = -DIGITAL_BUTTON_MAGNITUDE end positiveMagnitude = DIGITAL_BUTTON_MAGNITUDE end return negativeMagnitude + positiveMagnitude end,}endlocal INPUT_DEVICE_QUERY_Y ={ end, end, end, end, local negativeMagnitude = 0 local positiveMagnitude = 0 negativeMagnitude = -DIGITAL_BUTTON_MAGNITUDE end positiveMagnitude = DIGITAL_BUTTON_MAGNITUDE end return negativeMagnitude + positiveMagnitude end,}end local USE_KEYBOARD = false local key, mod1, mod2, mod3, mod4 = GetHighestPriorityActionBindingInfoFromName("UI_SHORTCUT_RIGHT_TRIGGER", USE_KEYBOARD) return DIGITAL_BUTTON_MAGNITUDE endend local USE_KEYBOARD = false local key, mod1, mod2, mod3, mod4 = GetHighestPriorityActionBindingInfoFromName("UI_SHORTCUT_LEFT_TRIGGER", USE_KEYBOARD) return DIGITAL_BUTTON_MAGNITUDE endend if inputObject == object then return true end end return falseend |