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--Shared Scroll Animation Functions---------------------------------------local MIN_SCROLL_VALUE = 0local MAX_SCROLL_VALUE = 100ZO_SCROLL_DIRECTION_HORIZONTAL = 1ZO_SCROLL_DIRECTION_VERTICAL = 2end if(useFadeGradient) then local sliderMin = 0 if(sliderValue > sliderMin) then else end if(sliderValue < sliderMax) then else end else endend local scrollObject = animationObject.scrollObject scrollObject.animationStart = nil scrollObject.animationTarget = nilend local scrollObject = animationObject.scrollObject if (scrollObject.animationTarget == nil) then return end local value = scrollObject.animationStart + (scrollObject.animationTarget - scrollObject.animationStart) * progress ZO_UpdateScrollFade(scrollObject.useFadeGradient, scrollObject.scroll, ZO_SCROLL_DIRECTION_VERTICAL, ZO_GetScrollMaxFadeGradientSize(scrollObject))end return scrollObject.maxFadeGradientSizeend scrollObject.maxFadeGradientSize = maxFadeGradientSizeend animation.scrollObject = scrollObject return animation, timelineend if(verticalExtents > 0) then local newVerticalOffset = oldVerticalOffset + verticalDelta else local newVerticalOffset = currentVerticalOffset + verticalDelta end endend end ZO_UpdateScrollFade(self.useFadeGradient, self.scroll, ZO_SCROLL_DIRECTION_VERTICAL, ZO_GetScrollMaxFadeGradientSize(self)) endend |