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return mod1 == modifierKeyToMatch or mod2 == modifierKeyToMatch or mod3 == modifierKeyToMatch or mod4 == modifierKeyToMatchend if key == KEY_CTRL and ctrl then ctrl = false end if key == KEY_ALT and alt then alt = false end if key == KEY_SHIFT and shift then shift = false end if key == KEY_COMMAND and command then command = false end return keyId == key and bindingCtrl == ctrl and bindingAlt == alt and bindingShift == shift and bindingCommand == commandend--[[ This function performs binding matching based on key inputs. The checks are a little convoluted: 1. Base keys need to match 2. mod1, 2, 3 and 4 come in in some arbitrary order, so they have to get mapped properly to match the arguments that are passed to OnKeyDown 3. If the base keypress is a modifier key, the appropriate modifier needs to be turned off for this keypress; because bindings like Ctrl+Ctrl make no sense.--]] if layerIndex then local keyId1, mod1, mod2, mod3, mod4 = GetActionBindingInfo(layerIndex, categoryIndex, actionIndex, 1) local keyId2, mod21, mod22, mod23, mod24 = GetActionBindingInfo(layerIndex, categoryIndex, actionIndex, 2) end return falseend if disabled == nil then disabled = false end if mouseIcon then return mouseIcon, mouseWidth, mouseHeight end local keyboardIcon, keyboardWidth, keyboardHeight = GetKeyboardIconPathForKeyCode(keyCode, disabled) if keyboardIcon then return keyboardIcon, keyboardWidth, keyboardHeight endendKEYBIND_TEXT_OPTIONS_ABBREVIATED_NAME = 1KEYBIND_TEXT_OPTIONS_FULL_NAME = 2KEYBIND_TEXT_OPTIONS_FULL_NAME_SEPARATE_MODS = 3KEYBIND_TEXTURE_OPTIONS_NONE = 1KEYBIND_TEXTURE_OPTIONS_EMBED_MARKUP = 2endendend--Gamepad and mouse keys use icons instead of text (with the exception of mouse button 4 and 5)end local scale = scalePercent or 100enddo local keyNameTable = {} local DEFAULT_SCALE_PERCENT = 180 -- additionalOptions supports the following fields: -- useWideMarkup = calls ZO_Keybindings_GenerateTextWideKeyMarkup instead of ZO_Keybindings_GenerateTextKeyMarkup local function GetKeyOrTexture(keyCode, textureOptions, scalePercent, useDisabledIcon, additionalOptions) if textureOptions == KEYBIND_TEXTURE_OPTIONS_EMBED_MARKUP then return ZO_Keybindings_GenerateIconKeyMarkup(keyCode, scalePercent or DEFAULT_SCALE_PERCENT, useDisabledIcon) end if additionalOptions and additionalOptions.useWideMarkup then end else end end if key ~= KEY_INVALID then end end local function TranslateKeys(key, mod1, mod2, mod3, mod4, textOptions, textureOptions, scalePercent, useDisabledIcon, additionalOptions) if key ~= KEY_INVALID then textOptions = textOptions or KEYBIND_TEXT_OPTIONS_ABBREVIATED_NAME textureOptions = textureOptions or KEYBIND_TEXTURE_OPTIONS_NONE if mod1 ~= KEY_INVALID then table.insert(keyNameTable, GetKeyOrTexture(mod1, textureOptions, scalePercent, useDisabledIcon, additionalOptions)) end if mod2 ~= KEY_INVALID then table.insert(keyNameTable, GetKeyOrTexture(mod2, textureOptions, scalePercent, useDisabledIcon, additionalOptions)) end if mod3 ~= KEY_INVALID then table.insert(keyNameTable, GetKeyOrTexture(mod3, textureOptions, scalePercent, useDisabledIcon, additionalOptions)) end if mod4 ~= KEY_INVALID then table.insert(keyNameTable, GetKeyOrTexture(mod4, textureOptions, scalePercent, useDisabledIcon, additionalOptions)) end if textOptions == KEYBIND_TEXT_OPTIONS_ABBREVIATED_NAME and #keyNameTable > 0 then end table.insert(keyNameTable, GetKeyOrTexture(key, textureOptions, scalePercent, useDisabledIcon, additionalOptions)) if textOptions == KEYBIND_TEXT_OPTIONS_FULL_NAME_SEPARATE_MODS then elseif textOptions == KEYBIND_TEXT_OPTIONS_FULL_NAME then else end end end function ZO_Keybindings_GetBindingStringFromKeys(key, mod1, mod2, mod3, mod4, textOptions, textureOptions, textureWidthPercent, textureHeightPercent, useDisabledIcon, additionalOptions) return TranslateKeys(key, mod1, mod2, mod3, mod4, textOptions, textureOptions, textureWidthPercent, useDisabledIcon, additionalOptions) end end function ZO_Keybindings_GetBindingStringFromAction(actionName, textOptions, textureOptions, bindingIndex, textureWidthPercent, textureHeightPercent, useDisabledIcon, additionalOptions) if layerIndex then local key, mod1, mod2, mod3, mod4 = GetActionBindingInfo(layerIndex, categoryIndex, actionIndex, bindingIndex or 1) return ZO_Keybindings_GetBindingStringFromKeys(key, mod1, mod2, mod3, mod4, textOptions, textureOptions, textureWidthPercent, textureHeightPercent, useDisabledIcon, additionalOptions) end return "" end if layerIndex then local key, mod1, mod2, mod3, mod4 = GetActionBindingInfo(layerIndex, categoryIndex, actionIndex, bindingIndex or 1) end return "" end -- Doesn't return the GetString(SI_ACTION_IS_NOT_BOUND) automatically, just nil if theres no binds function ZO_Keybindings_GetHighestPriorityBindingStringFromAction(actionName, textOptions, textureOptions, alwaysPreferGamepadMode, showAsHold, scalePercent, useDisabledIcon, additionalOptions) local key, mod1, mod2, mod3, mod4 = GetHighestPriorityActionBindingInfoFromNameAndInputDevice(actionName, preferredKeybindType) if key == KEY_INVALID then return nil end if showAsHold then if holdKey ~= KEY_INVALID then key = holdKey end end return ZO_Keybindings_GetBindingStringFromKeys(key, mod1, mod2, mod3, mod4, textOptions, textureOptions, scalePercent, scalePercent, useDisabledIcon, additionalOptions), key, mod1, mod2, mod3, mod4 end -- Doesn't return the GetString(SI_ACTION_IS_NOT_BOUND) automatically, just nil if theres no binds function ZO_Keybindings_GetHighestPriorityNarrationStringFromAction(actionName, alwaysPreferGamepadMode, showAsHold) local key, mod1, mod2, mod3, mod4 = GetHighestPriorityActionBindingInfoFromNameAndInputDevice(actionName, preferredKeybindType) if key == KEY_INVALID then return nil end if showAsHold then if holdKey ~= KEY_INVALID then key = holdKey end end end -- Doesn't return the GetString(SI_ACTION_IS_NOT_BOUND) automatically, just nil if there's no binds -- Returns the highest priority narration string from either the keyboard or gamepad action, depending on preferred key type function ZO_Keybindings_GetPreferredHighestPriorityNarrationStringFromActions(keyboardActionName, gamepadActionName, showAsHold) local actionName = preferredKeybindType == PREFERRED_INPUT_DEVICE_TYPE_GAMEPAD and gamepadActionName or keyboardActionName local key, mod1, mod2, mod3, mod4 = GetHighestPriorityActionBindingInfoFromNameAndInputDevice(actionName, preferredKeybindType) if key == KEY_INVALID then return nil end if showAsHold then if holdKey ~= KEY_INVALID then key = holdKey end end endendlocal function RegisterLabelForBindingUpdate(label, actionName, showUnbound, gamepadActionName, onBindingUpdateCallback, alwaysPreferGamepadMode, showAsHold, scalePercent, useDisabledIcon) end local bindingText, key, mod1, mod2, mod3, mod4 bindingText, key, mod1, mod2, mod3, mod4 = ZO_Keybindings_GetHighestPriorityBindingStringFromAction(gamepadActionName, KEYBIND_TEXT_OPTIONS_FULL_NAME, KEYBIND_TEXTURE_OPTIONS_EMBED_MARKUP, alwaysPreferGamepadMode, showAsHold, scalePercent, disableIcon) end if not bindingText or #bindingText == 0 then bindingText, key, mod1, mod2, mod3, mod4 = ZO_Keybindings_GetHighestPriorityBindingStringFromAction(actionName, KEYBIND_TEXT_OPTIONS_FULL_NAME, KEYBIND_TEXTURE_OPTIONS_EMBED_MARKUP, alwaysPreferGamepadMode, showAsHold, scalePercent, disableIcon) end if showUnbound or showUnbound == nil then bindingText = bindingText or ZO_Keybindings_GenerateTextKeyMarkup(GetString(SI_ACTION_IS_NOT_BOUND)) else bindingText = bindingText or "" end end end end endendfunction ZO_Keybindings_RegisterLabelForBindingUpdate(label, actionName, showUnbound, gamepadActionName, onChangedCallback, alwaysPreferGamepadMode, showAsHold, scalePercent, useDisabledIcon) end end RegisterLabelForBindingUpdate(label, actionName, showUnbound, gamepadActionName, OnKeybindUpdate, alwaysPreferGamepadMode, showAsHold, scalePercent, useDisabledIcon)end--This function is identical to the more general ZO_Keybdinging_RegisterLabelForBindingUpdate with the exception that it does--not call SetText for the case that the keybind is embedded in a larger line of text. In such a case, it's up to whatever is--handling that line to call SetText appropriately.function ZO_Keybindings_RegisterLabelForInLineBindingUpdate(label, actionName, showUnbound, gamepadActionName, onChangedCallback, alwaysPreferGamepadMode, showAsHold, scalePercent, useDisabledIcon) end end RegisterLabelForBindingUpdate(label, actionName, showUnbound, gamepadActionName, OnKeybindUpdate, alwaysPreferGamepadMode, showAsHold, scalePercent, useDisabledIcon)endend local localizedConsoleActionName = "" end if localizedConsoleActionName ~= "" then return localizedConsoleActionName elseif localizedGamepadActionName ~= "" then return localizedGamepadActionName else return localizedActionName endendend if alwaysPreferGamepadMode then return true end local keybindDisplayMode = tonumber(GetSetting(SETTING_TYPE_GAMEPAD, GAMEPAD_SETTING_KEYBIND_DISPLAY_MODE)) if keybindDisplayMode == KEYBIND_DISPLAY_MODE_ALWAYS_KEYBOARD then return false elseif keybindDisplayMode == KEYBIND_DISPLAY_MODE_ALWAYS_GAMEPAD then return true else -- keybindDisplayMode == KEYBIND_DISPLAY_MODE_AUTOMATIC else return true end end end return falseenddo end if alwaysPreferGamepadMode then return PREFERRED_INPUT_DEVICE_TYPE_GAMEPAD end local keybindDisplayMode = tonumber(GetSetting(SETTING_TYPE_GAMEPAD, GAMEPAD_SETTING_KEYBIND_DISPLAY_MODE)) if keybindDisplayMode == KEYBIND_DISPLAY_MODE_ALWAYS_KEYBOARD then return PREFERRED_INPUT_DEVICE_TYPE_KEYBOARD elseif keybindDisplayMode == KEYBIND_DISPLAY_MODE_ALWAYS_GAMEPAD then return PREFERRED_INPUT_DEVICE_TYPE_GAMEPAD else -- keybindDisplayMode == KEYBIND_DISPLAY_MODE_AUTOMATIC return PREFERRED_INPUT_DEVICE_TYPE_GAMEPAD else return PREFERRED_INPUT_DEVICE_TYPE_KEYBOARD else return PREFERRED_INPUT_DEVICE_TYPE_KEYBOARD_OR_MOUSE end end else return PREFERRED_INPUT_DEVICE_TYPE_GAMEPAD end end end return PREFERRED_INPUT_DEVICE_TYPE_KEYBOARD_OR_MOUSE endend |