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endend refreshData.allDirty = trueend if(refreshData.allDirty) then return end local alreadyHaveData = true for i = 1, numInList do alreadyHaveData = false break end end if(alreadyHaveData) then return end endend if(dataShown ~= refreshData.wasShown) then refreshData.wasShown = dataShown refreshData.allDirty = false end end if(refreshData.allDirty or #refreshData.dirtySingles > 0) then if(refreshData.allDirty) then else end end refreshData.allDirty = false end end endend--Represents a set of nested refresh operations. Each refresh operation should do what the one below it did plus some additional work. The main usecase for this is rebuilding an entire list from scratch vs. just refreshing visible controls.end else if group == addGroup then return end end endend endendZO_ORDERED_REFRESH_GROUP_AUTO_CLEAN_IMMEDIATELY = "immediately"ZO_ORDERED_REFRESH_GROUP_AUTO_CLEAN_PER_FRAME = "perFrame"ZO_ORDERED_REFRESH_GROUP_AUTO_CLEAN_NEVER = "never"end--Clean is only allowed to happen when the group is active endend else endend--Order goes from 1 to N where 1 should be a full update and successive numbers are smaller and smaller updates { })endend--A function that prevents a state from being dirtied if the function returns false. Receives everything passed to MarkDirty after name. Can be used to filter out certain events.end return dirtyState end endend--Marks the state dirty and tries to clean it immediately return end end --if we already have a dirty state that encompasses the new one then ignore it end else endend end endend--This function can be called manually to clean dirty state that happended when the group wasn't active endend |