|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 |
-- Cached versions of the lua library functionsZO_PI = math.piZO_TWO_PI = ZO_PI * 2ZO_HALF_PI = ZO_PI / 2ZO_INTEGER_53_MAX_BITS = 53endend return 0 endend return left - rightend local low, high = 1, #dataList local mid = 0 while low <= high do if(compareVal == 0) then return true, mid elseif(compareVal < 0) then high = mid - 1 else low = mid + 1 end end local numEntries = #dataList while(high <= numEntries) do return false, high end high = high + 1 end return false, highendend if found then endendendendend if precision == 0 then end precision = precision or 1end if precision == 0 then end precision = precision or 1 if floorValue % 2 == 0 then return floorValue * precision else return (floorValue + 1) * precision endend if precision == 0 then endendendendend-- Expected range for amount: [0, 1] return from + amount * (to - from)end-- Expected range for amount: [0, 1] local numElements = #from local interpolatedElements = {} for index = 1, numElements do interpolatedElements[index] = from[index] + amount * (to[index] - from[index]) end return interpolatedElementsendendend if startValue == endValue then return 0.0 endendend epsilon = epsilon or 0.001end-- Parses the first unsigned integer from a string or returns s if s is not a string. end return sendendend if inheritColor then endend if inheritColor then endend if inheritColor then endend if inheritColor then endendendend return true end return falseendlocal ZO_CallLaterId = 1 local id = ZO_CallLaterId ZO_CallLaterId = ZO_CallLaterId + 1 local DO_ONCE = true function() end, DO_ONCE) return idendenddo local workingTable = {} if i == indexToReplace then workingTable[i] = itemToReplaceWith else end end endend object[k] = v end endend return (angle - startAngle) % ZO_TWO_PIendendend-- id64s are stored as lua Number type, and sometimes generate the same hash key for very similar numbers. -- Use this function to get unique hash key for a given id64. end-- Convert one or more id64s to strings. local inputValues = {...} -- If a table passed as the first parameter, process the table itself. inputValues = inputValues[1] end local outputValues = {} end return outputValuesend-- Convert one or more strings to id64s. local inputValues = {...} -- If a table passed as the first parameter, process the table itself. inputValues = inputValues[1] end local outputValues = {} end return outputValuesend local diffX = x1 - x2 local diffY = y1 - y2end local diffX = x1 - x2 local diffY = y1 - y2 local diffZ = z1 - z2endend if distance == 0 then -- there is no valid angle for a 0-length vector return 0, 0 endendZO_TOKENIZE_BY_SPACES_PATTERN = "%s*(%S+)"ZO_TOKENIZE_INTEGERS_PATTERN = "([0-9]+)"ZO_TOKENIZE_FLOATS_PATTERN = "([0-9]+[.]?[0-9]*)"-- Split string into tokens via given pattern. Defaults to split by spaces. pattern = pattern or ZO_TOKENIZE_BY_SPACES_PATTERN local splitArgs = {} end return splitArgs;enddo -- Converts one or more enum values, of the same enum type, to strings. -- Example: local tagNames = { zo_getEnumStrings("SI_HOUSETOURLISTINGTAG", 2, 5, 6, 7, 10) } local enumStrings = {} for argIndex = 1, numArgs do end endend-- Rotate 2D coordinates about the origin by the specified angle. return x * cosine - y * sine, y * cosine + x * sineend -- protect against 1 / 0 if scaleX == 0 then scaleX = 0.0001 end if scaleY == 0 then scaleY = 0.0001 end local scaleCoefficientX, scaleCoefficientY = 1 / scaleX, 1 / scaleY local bottomLeftX, bottomLeftY = ZO_Rotate2D(angle, -0.5 * scaleCoefficientX, 0.5 * scaleCoefficientY) local bottomRightX, bottomRightY = ZO_Rotate2D(angle, 0.5 * scaleCoefficientX, 0.5 * scaleCoefficientY)end-- Rotates the vertex UV coordinates of a texture control to simulate 3D rotation.-- Returns the normalized x- and y-axis scale pair.function ZO_RotateTexture3D(textureControl, xRotationRadians, yRotationRadians, zRotationRadians, scaleFactor, normalizedOriginX, normalizedOriginY) scaleFactor = scaleFactor or 1 normalizedOriginX, normalizedOriginY = normalizedOriginX or 0.5, normalizedOriginY or 0.5 -- Apply easing to minimize visual distortion when both the x- and y- rotations -- converge on right angles concurrently. ZO_ScaleAndRotateTextureCoords(textureControl, zRotationRadians, normalizedOriginX, normalizedOriginY, normalizedScaleX * scaleFactor, normalizedScaleY * scaleFactor) return normalizedScaleX, normalizedScaleYend-- Returns the normalized camera facing [-1, 1] given a normalized x- and y-axis scale pair.--[[ Example: local pitch = zo_rad(0) local yaw = zo_rad(45) local roll = zo_rad(60) local scaleX, scaleY = ZO_RotateTexture3D(myTextureControl, pitch, yaw, roll) local cameraFacingDirection = ZO_GetNormalizedCameraFacingDirectionFromNormalizedAxisScales(scaleX, scaleY) ZO_SetTextureLighting(myTextureControl, cameraFacingDirection)]]function ZO_GetNormalizedCameraFacingDirectionFromNormalizedAxisScales(normalizedScaleX, normalizedScaleY) local normalizedCameraFacing = ZO_EaseInQuadratic(zo_abs(normalizedScaleX) * zo_abs(normalizedScaleY)) return normalizedCameraFacingend-- Applies basic shading to a texture control in proportion to how directly the control is facing the light source.function ZO_SetTextureLighting(textureControl, normalizedLightSourceFacingDirection, minBrightness, maxBrightness) normalizedLightSourceFacingDirection = normalizedLightSourceFacingDirection or textureControl:GetNormalizedCameraFacing() minBrightness, maxBrightness = minBrightness or 0.1, maxBrightness or 1 -- Apply lighting.end-- Updates the control's texture coordinates to show a single cell of a texture atlas that is composed of uniformly sized cells.-- Note that cellIndex is 0-based. local cellX = cellIndex % numColumns local x1, x2 = cellX / numColumns, (cellX + 1) / numColumns local y1, y2 = cellY / numRows, (cellY + 1) / numRowsend-- Updates the control's texture coordinates to show a single cell of a texture atlas that is composed of uniformly sized cells,-- based upon the number of cells, the interval of the animation loop and the number of seconds that have elapsed. local cellInterval = (elapsedSeconds % intervalSeconds) / intervalSecondsendZO_FlagHelpers = {}-- Iterator returns each sequential flag in the inclusive range defined by iterationBegin and iterationEnd.-- For example:---- for bitValue in ZO_FlagHelpers.FlagIterator(1, 4) do-- d(bitValue)-- end---- Produces the output:-- 1-- 2-- 4---- The same output is also produced by:---- for bitValue in ZO_FlagHelpers.FlagIterator(4) do-- d(bitValue)-- end local iter = iterationBeginOrEnd if not iterationEnd then -- If iterationEnd is omitted then we can infer that: -- iterationBeginOrEnd is the desired ending bit value; and, -- iterationBeginOrEnd assumes the implicit value of 1. iterationEnd = iterationBeginOrEnd iter = 1 end return function() if iter <= iterationEnd then local ret = iter iter = iter * 2 -- BitLShift(iter, 1) return ret end endendend return true end end return falseendend-- Iterator returns each flag set in the specified mask.-- For example:---- local mask = 11 -- 1011 in binary-- for flag in ZO_FlagHelpers.MaskHasFlagsIterator(mask) do-- d(flag)-- end---- Produces the output:-- 1-- 2-- 8 local iter = 1 return function() while iter <= mask do local currentFlag = iter iter = iter * 2 -- BitLShift(iter, 1) return currentFlag end end return nil endendend local flags = {...} local flagsToClear = 0 endendend local flags = {...} end return maskend-- Returns nil if no flags have changed; otherwise,-- Returns a table whose keys and values are the flags that-- have changed and their new corresponding Boolean values. if flagsBefore == flagsAfter then -- No flags have changed. return end local changedFlags = nil -- Higher mask value of either the before or after mask. -- Begin with first bit mask. local currentFlagMask = 1 while currentFlagMask <= maxFlagMask do -- The new ("after") flag bit value. -- Has this flag bit value changed? if not changedFlags then -- Deferred table allocation for performance. changedFlags = {} end -- Key: Flag mask (such as 1 or 4 or 64, etc.) -- Value: Flag bit value (true or false) changedFlags[currentFlagMask] = flagAfter ~= 0 end -- Left shift mask to next highest bit. currentFlagMask = currentFlagMask * 2 end return changedFlagsend-- Returns an iterator for which the keys are the names of the functions in-- the callstack ordered from the top to the bottom of the callstack.end-- Returns a numerically indexed table containing the names of the functions-- in the callstack ordered from the top to the bottom of the callstack.-- Specify an optional 'numTopmostFunctionsToExclude' to exclude one or more-- function names starting from the top of the callstack (default is 0). local minFunctionIndex = (numTopmostFunctionsToExclude or 0) + 1 local functionNames = {} local functionIndex = 0 if functionName ~= "ZO_GetCallstackFunctionNames" and functionName ~= "ZO_GetCallstackFunctionNamesIterator" then functionIndex = functionIndex + 1 if functionIndex >= minFunctionIndex then end end end return functionNamesend-- Returns the name of the function at the specified index in the callstack.-- Note that index 1 is the name of the caller function, index 2 is the name-- of the function that called the caller function, and so on. -- Skip this function and ZO_GetCallstackFunctionNamesIterator. local numFunctionsToSkip = callstackIndex + 1 if numFunctionsToSkip > 0 then numFunctionsToSkip = numFunctionsToSkip - 1 else return functionName end endend-- Returns the name of the current function that is executing. -- Skip this function.end-- Returns the name of the function that called the current function that is executing. -- Skip this function and the caller function.endendend-- Returns a reference to the "owner" object instance associated-- with the specified control if such an owner exists. owner = topLevelControl.owner or topLevelControl.object or nil end return ownerend endend if styleString == "" then else endend local tbl = {} if tbl[key] then end tbl[key] = i end return tblend |