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----------------------------------------
-- Gamepad Keybind Strip
----------------------------------------
end
end
end
KEYBIND_STRIP_GAMEPAD_BACKDROP_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_KeybindStripGamepadBackground )
----------------------------------------
-- Gamepad Market Keybind Strip
----------------------------------------
end
end
end
KEYBIND_STRIP_GAMEPAD_MARKET_FRAGMENT = ZO_GamepadMarketKeybindStripFragment : New ( ZO_KeybindStripControl )
-- Dialogs --
-- Quadrant System Gamepad Grid Backgrounds: DO NOT BLOAT! --
GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT = ZO_TranslateFromLeftSceneFragment : New ( ZO_SharedGamepadNavQuadrant_1_Background )
GAMEPAD_NAV_QUADRANT_2_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_SharedGamepadNavQuadrant_2_Background )
GAMEPAD_NAV_QUADRANT_4_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_SharedGamepadNavQuadrant_4_Background )
GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_SharedGamepadNavQuadrant_2_3_Background )
GAMEPAD_NAV_QUADRANT_2_3_4_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_SharedGamepadNavQuadrant_2_3_4_Background )
GAMEPAD_NAV_QUADRANT_4_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_SharedGamepadNavQuadrant_4_Background )
GAMEPAD_NAV_QUADRANT_1_2_3_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_SharedGamepadNavQuadrant_1_2_3_Background )
paddingLeft = 0 ,
paddingRight = ZO_GAMEPAD_PANEL_WIDTH + ZO_GAMEPAD_SAFE_ZONE_INSET_X ,
dynamicFramingConsumedWidth = 700 ,
dynamicFramingConsumedHeight = 400 ,
} )
paddingLeft = ZO_GAMEPAD_PANEL_WIDTH + ZO_GAMEPAD_SAFE_ZONE_INSET_X ,
paddingRight = 0 ,
dynamicFramingConsumedWidth = 1150 ,
dynamicFramingConsumedHeight = 400 ,
forcePreparePreview = false ,
previewBufferMS = 300
} )
-- END Quadrant System Gamepad Grid Backgrounds: DO NOT BLOAT! --
-------------------------
--Gamepad Market
-------------------------
GAMEPAD_MARKET_LOCKED_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_GamepadMarket_Locked , ALWAYS_ANIMATE )
ZO_GAMEPAD_KEYBINDS_FRAGMENT_GROUP =
{
UI_SHORTCUTS_ACTION_LAYER_FRAGMENT ,
KEYBIND_STRIP_GAMEPAD_FRAGMENT ,
}
ZO_GAMEPAD_MARKET_KEYBINDS_FRAGMENT_GROUP =
{
UI_SHORTCUTS_ACTION_LAYER_FRAGMENT ,
KEYBIND_STRIP_GAMEPAD_MARKET_FRAGMENT ,
}
-- most scenes in internal ingame use ZO_GAMEPAD_MARKET_KEYBINDS_FRAGMENT_GROUP so we will set that
-- as the default dialog fragment group
ZO_GAMEPAD_DIALOG_FRAGMENT_GROUP = ZO_GAMEPAD_MARKET_KEYBINDS_FRAGMENT_GROUP
-------------------------
--Gamepad Tribute
-------------------------
ZO_GAMEPAD_TRIBUTE_PILE_VIEWER_FRAGMENT_GROUP =
{
KEYBIND_STRIP_GAMEPAD_BACKDROP_FRAGMENT ,
TRIBUTE_PILE_VIEWER_GAMEPAD_FRAGMENT ,
}
ZO_GAMEPAD_TRIBUTE_TARGET_VIEWER_FRAGMENT_GROUP =
{
KEYBIND_STRIP_GAMEPAD_BACKDROP_FRAGMENT ,
TRIBUTE_TARGET_VIEWER_GAMEPAD_FRAGMENT ,
}
ZO_GAMEPAD_TRIBUTE_CONFINEMENT_VIEWER_FRAGMENT_GROUP =
{
KEYBIND_STRIP_GAMEPAD_BACKDROP_FRAGMENT ,
TRIBUTE_CONFINEMENT_VIEWER_GAMEPAD_FRAGMENT ,
}
ZO_GAMEPAD_TRIBUTE_PATRON_SELECTION_FRAGMENT_GROUP =
{
KEYBIND_STRIP_GAMEPAD_BACKDROP_FRAGMENT ,
TRIBUTE_PATRON_SELECTION_GAMEPAD_FRAGMENT ,
} |