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ESO Lua File v101041

internalingame/market/marketclasses_shared.lua

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-- layers for the various elements on the market product tiles
-- controls are layered to ensure correct display order
-- Background layer
ZO_MARKET_TILE_BACKGROUND_LEVEL =   1
ZO_MARKET_TILE_OVERLAY_LEVEL =      9
-- Text/Content layer
ZO_MARKET_TILE_BORDER_LEVEL =       10
ZO_MARKET_TILE_TEXT_LEVEL =         11
ZO_MARKET_TILE_ABOVE_TEXT_LEVEL =   12
-- Top layer
ZO_MARKET_TILE_HIGHLIGHT_LEVEL =    20
-- icons should be on top of the highlight
ZO_MARKET_TILE_ICON_FRAME_LEVEL =   21
ZO_MARKET_TILE_ICON_IMAGE_LEVEL =   22
--account for the fade that we add to the sides of the callout
ZO_MARKET_PRODUCT_CALLOUT_X_OFFSET = 5
ZO_MARKET_PRODUCT_HIGHLIGHT_ANIMATION_DURATION_MS = 255
do
    local MARKET_PRODUCT_COLOR_MAP_UNFOCUSED =
    {
        [MARKET_PRODUCT_DISPLAY_STATE_NOT_PURCHASED] = ZO_MARKET_DIMMED_COLOR,
        [MARKET_PRODUCT_DISPLAY_STATE_PURCHASED] = ZO_MARKET_PRODUCT_PURCHASED_DIMMED_COLOR,
        [MARKET_PRODUCT_DISPLAY_STATE_INELIGIBLE] = ZO_MARKET_PRODUCT_INELIGIBLE_DIMMED_COLOR,
    }
    local MARKET_PRODUCT_COLOR_MAP_FOCUSED =
    {
        [MARKET_PRODUCT_DISPLAY_STATE_NOT_PURCHASED] = ZO_MARKET_SELECTED_COLOR,
        [MARKET_PRODUCT_DISPLAY_STATE_PURCHASED] = ZO_MARKET_PRODUCT_PURCHASED_COLOR,
        [MARKET_PRODUCT_DISPLAY_STATE_INELIGIBLE] = ZO_MARKET_PRODUCT_INELIGIBLE_COLOR,
    }
    function ZO_MarketClasses_Shared_ApplyTextColorToLabelByState(label, isFocused, displayState)
        local colorLookup = isFocused and MARKET_PRODUCT_COLOR_MAP_FOCUSED or MARKET_PRODUCT_COLOR_MAP_UNFOCUSED
        local color = colorLookup[displayState]
        label:SetColor(color:UnpackRGB())
    end
end
do
    local UNFOCUSED_COLOR_MAP =
    {
        [MARKET_PRODUCT_DISPLAY_STATE_NOT_PURCHASED] = ZO_MARKET_PRODUCT_ESO_PLUS_DIMMED_COLOR,
        [MARKET_PRODUCT_DISPLAY_STATE_PURCHASED] = ZO_MARKET_PRODUCT_ESO_PLUS_PURCHASED_DIMMED_COLOR,
        [MARKET_PRODUCT_DISPLAY_STATE_INELIGIBLE] = ZO_MARKET_PRODUCT_ESO_PLUS_PURCHASED_DIMMED_COLOR,
    }
    local FOCUSED_COLOR_MAP =
    {
        [MARKET_PRODUCT_DISPLAY_STATE_NOT_PURCHASED] = ZO_MARKET_PRODUCT_ESO_PLUS_COLOR,
        [MARKET_PRODUCT_DISPLAY_STATE_PURCHASED] = ZO_MARKET_PRODUCT_ESO_PLUS_PURCHASED_COLOR,
        [MARKET_PRODUCT_DISPLAY_STATE_INELIGIBLE] = ZO_MARKET_PRODUCT_ESO_PLUS_PURCHASED_COLOR,
    }
    function ZO_MarketClasses_Shared_ApplyEsoPlusColorToLabelByState(label, isFocused, displayState)
        local colorLookup = isFocused and FOCUSED_COLOR_MAP or UNFOCUSED_COLOR_MAP
        local color = colorLookup[displayState]
        label:SetColor(color:UnpackRGB())
    end
end
--
--[[ MarketProductBase ]]--
--
ZO_MarketProductBase = ZO_Object:Subclass()
function ZO_MarketProductBase:New(...)
    local marketProduct = ZO_Object.New(self)
    marketProduct:Initialize(...)
    return marketProduct
end
function ZO_MarketProductBase:Initialize(control)
    self.textCalloutYOffset = 0
    self.control = control
end
function ZO_MarketProductBase:InitializeFonts()
    -- To be overridden
end
function ZO_MarketProductBase:SetTextCalloutYOffset(yOffset)
    self.textCalloutYOffset = yOffset
end
function ZO_MarketProductBase:SetControl(control)
    self.control = control
end
function ZO_MarketProductBase:GetControl()
    return self.control
end
function ZO_MarketProductBase:SetControlDimensions(width, height)
    self.control:SetDimensions(width, height)
end
function ZO_MarketProductBase:SetMarketProductData(marketProductData)
    self.productData = marketProductData
end
function ZO_MarketProductBase:GetMarketProductData()
    return self.productData
end
function ZO_MarketProductBase:SetParent(parentControl)
    self.control:SetParent(parentControl)
end
function ZO_MarketProductBase:GetId()
    return self.productData:GetId()
end
function ZO_MarketProductBase:GetPresentationIndex()
    return self.productData:GetPresentationIndex()
end
function ZO_MarketProductBase:HasValidPresentationIndex()
    return self.productData:HasValidPresentationIndex()
end
function ZO_MarketProductBase:GetMarketProductDisplayName()
    return self.productData:GetDisplayName()
end
function ZO_MarketProductBase:GetMarketProductPricingByPresentation()
    return self.productData:GetMarketProductPricingByPresentation()
end
function ZO_MarketProductBase:GetMarketProductType()
    return self.productData:GetMarketProductType()
end
function ZO_MarketProductBase:GetNumChildren()
    return self.productData:GetNumChildren()
end
function ZO_MarketProductBase:GetChildMarketProductId(childIndex)
    return self.productData:GetChildMarketProductId(childIndex)
end
function ZO_MarketProductBase:GetStackCount()
    return self.productData:GetStackCount()
end
function ZO_MarketProductBase:GetHidesChildProducts()
    return self.productData:GetHidesChildProducts()
end
function ZO_MarketProductBase:IsGiftable()
    if self.productData:IsHouseCollectible() then
        local isGiftable = false
        local isHouseMarketProduct, houseTemplateDataList, defaultHouseTemplateIndex = ZO_MarketProduct_GetMarketProductHouseTemplateDataList(self.productData.marketProductId, function(...) return { GetActiveMarketProductListingsForHouseTemplate(...) } end)
        for index, houseTemplateData in pairs(houseTemplateDataList) do
            local currencyType, marketData = next(houseTemplateData.marketPurchaseOptions)
            if marketData then
                local houseTemplateMarketProductData = ZO_MarketProductData:New(marketData.marketProductId, marketData.presentationIndex)
                isGiftable = isGiftable or houseTemplateMarketProductData:IsGiftable()
            end
        end
        return isGiftable
    end
    return self.productData:IsGiftable()
end
function ZO_MarketProductBase:GetMarketProductDisplayState()
    -- may be overridden by child classes that require additional logic
    return self.productData:GetMarketProductDisplayState()
end
function ZO_MarketProductBase:IsPurchaseLocked()
    return self.displayState ~= MARKET_PRODUCT_DISPLAY_STATE_NOT_PURCHASED
end
function ZO_MarketProductBase:CanBePurchased()
    return not (self:IsPurchaseLocked() or self:IsPromo())
end
function ZO_MarketProductBase:IsBundle()
    return self.productData:IsBundle()
end
function ZO_MarketProductBase:IsPromo()
    return self.productData:IsPromo()
end
function ZO_MarketProductBase:IsHouseCollectible()
    return self.productData:IsHouseCollectible()
end
function ZO_MarketProductBase:HasBeenPartiallyPurchased()
    return self.productData:HasBeenPartiallyPurchased()
end
function ZO_MarketProductBase:HasSubscriptionUnlockedAttachments()
    return self.productData:HasSubscriptionUnlockedAttachments()
end
function ZO_MarketProductBase:AreAllCollectiblesUnlocked()
    return self.productData:AreAllCollectiblesUnlocked()
end
function ZO_MarketProductBase:IsLimitedTimeProduct()
    return self.productData:IsLimitedTimeProduct()
end
function ZO_MarketProductBase:GetBackgroundDesaturation(isPurchased)
    return isPurchased and ZO_MARKET_PRODUCT_PURCHASED_DESATURATION or ZO_MARKET_PRODUCT_NOT_PURCHASED_DESATURATION
end
function ZO_MarketProductBase:LayoutCostAndText()
    -- Setup default anchoring without any font resizing
    local control = self.control
    control.cost:ClearAnchors()
    control.textCallout:ClearAnchors()
    control.esoPlusCost:ClearAnchors()
    local hasNormalCost = self:HasCost()
    if hasNormalCost then
        if self:IsOnSale() and not self:IsFree() then
            control.cost:SetAnchor(BOTTOMLEFT, control.previousCost, BOTTOMRIGHT, 10)
            control.textCallout:SetAnchor(BOTTOMLEFT, control.previousCost, TOPLEFT, ZO_MARKET_PRODUCT_CALLOUT_X_OFFSET - 2, self.textCalloutYOffset) -- x offset to account for strikethrough
        else
            control.cost:SetAnchor(BOTTOMLEFT, control, BOTTOMLEFT, 10, -10)
            control.textCallout:SetAnchor(BOTTOMLEFT, control.cost, TOPLEFT, ZO_MARKET_PRODUCT_CALLOUT_X_OFFSET, self.textCalloutYOffset)
        end
    else
        -- if we don't have a normal cost, then we need to anchor the callout to the ESO Plus cost
        -- there should never be a case where a market product has neither a normal cost nor an ESO Plus cost (because then it would be unpurchasable)
        control.textCallout:SetAnchor(BOTTOMLEFT, control.esoPlusCost, TOPLEFT, ZO_MARKET_PRODUCT_CALLOUT_X_OFFSET, self.textCalloutYOffset)
    end
    local hasEsoPlusCost = self:HasEsoPlusCost()
    if hasEsoPlusCost then
        if hasNormalCost then
            control.esoPlusCost:SetAnchor(BOTTOMLEFT, control.cost, BOTTOMRIGHT, 10)
        else
            control.esoPlusCost:SetAnchor(BOTTOMLEFT, control, BOTTOMLEFT, 10, -10)
        end
    end
    -- Setup default anchors before setting any text so that we will know if fonts need to be resized to fit the text
    -- Setup the callouts for new, on sale, and LTO
    -- layout the price labels
end
function ZO_MarketProductBase:ShouldShowCallouts()
    local purchaseable = self.displayState == MARKET_PRODUCT_DISPLAY_STATE_NOT_PURCHASED
    local purchasedAndNew = self.productData:IsNew() and not (purchaseable or self:IsLimitedTimeProduct() or self:IsOnSale())
    return self:IsPromo() or not purchasedAndNew
end
function ZO_MarketProductBase:GetMarketProductListingsForHouseTemplate(houseTemplateId, displayGroup)
    return { GetActiveMarketProductListingsForHouseTemplate(houseTemplateId, displayGroup) }
end
function ZO_MarketProductBase:GetDefaultHouseTemplatePricingInfo()
end
function ZO_MarketProductBase:SetupCalloutsDisplay()
    local hideCallouts = true
    self.textCalloutText = nil
    -- setup the callouts for new, on sale, and LTO
    if self:ShouldShowCallouts() then
        local calloutUpdateHandler = nil
        if self:IsLimitedTimeProduct() then
            hideCallouts = false
            self:UpdateLTORemainingTimeCalloutText()
            calloutUpdateHandler = function() self:UpdateLTORemainingTimeCalloutText() end
        elseif self:IsOnSale() then
            hideCallouts = false
            local onSaleMarketProductId = self.defaultHouseTemplateMarketProductId or self:GetId()
            self:UpdateSaleRemainingTimeCalloutText(self.discountPercent, onSaleMarketProductId)
            if GetMarketProductSaleTimeLeftInSeconds(onSaleMarketProductId) > 0 then
                calloutUpdateHandler = function() self:UpdateSaleRemainingTimeCalloutText(self.discountPercent, onSaleMarketProductId) end
            end
        elseif self.productData:IsNew() then
            hideCallouts = false
            self.textCalloutText = GetString(SI_MARKET_TILE_CALLOUT_NEW)
            self.control.textCallout:SetText(self.textCalloutText)
            self.control.textCallout:SetModifyTextType(MODIFY_TEXT_TYPE_UPPERCASE)
        end
        self.control.textCallout:SetHandler("OnUpdate", calloutUpdateHandler)
    end
    self.control.textCallout:SetHidden(hideCallouts)
end
do
    local TEXT_CALLOUT_BACKGROUND_ALPHA = 0.9
    function ZO_MarketProductBase:ApplyCalloutColor(textCalloutBackgroundColor, textCalloutTextColor)
        if textCalloutBackgroundColor then
            local r, g, b = textCalloutBackgroundColor:UnpackRGB()
            self.control.leftCalloutBackground:SetColor(r, g, b, TEXT_CALLOUT_BACKGROUND_ALPHA)
            self.control.rightCalloutBackground:SetColor(r, g, b, TEXT_CALLOUT_BACKGROUND_ALPHA)
            self.control.centerCalloutBackground:SetColor(r, g, b, TEXT_CALLOUT_BACKGROUND_ALPHA)
            self.control.textCallout:SetColor(textCalloutTextColor:UnpackRGB())
        end
    end
end
function ZO_MarketProductBase:SetupPricingDisplay()
    local control = self.control
    if self:HasCost() then
        -- layout the previous cost
        if self:IsOnSale() and not self:IsFree() then
            local formattedAmount = zo_strformat(SI_NUMBER_FORMAT, self.cost)
            local strikethroughAmountString = zo_strikethroughTextFormat(formattedAmount)
            control.previousCost:SetText(strikethroughAmountString)
            control.previousCost:SetHidden(false)
        else
            control.previousCost:SetHidden(true)
        end
        -- layout the current cost
        if not self:IsFree() then
            local priceFormat = "%s %s"
            if self.hasMultiplePriceOptions then
                priceFormat = "%s+ %s"
            end
            local INHERIT_ICON_COLOR = true
            local CURRENCY_ICON_SIZE = "100%"
            local currencyIcon = ZO_Currency_GetPlatformFormattedCurrencyIcon(GetCurrencyTypeFromMarketCurrencyType(self.currencyType), CURRENCY_ICON_SIZE, INHERIT_ICON_COLOR)
            local currencyString = string.format(priceFormat, zo_strformat(SI_NUMBER_FORMAT, self.costAfterDiscount), currencyIcon)
            control.cost:SetText(currencyString)
        else
            control.cost:SetText(GetString(SI_MARKET_FREE_LABEL))
        end
        control.cost:SetHidden(self:IsPromo())
    else
        control.cost:SetHidden(true)
        control.previousCost:SetHidden(true)
    end
    if self:HasEsoPlusCost() then
        control.esoPlusCost:SetHidden(false)
        if not self:IsFreeForEsoPlus() then
            local INHERIT_ICON_COLOR = true
            local CURRENCY_ICON_SIZE = "100%"
            local currencyIcon = ZO_Currency_GetPlatformFormattedCurrencyIcon(GetCurrencyTypeFromMarketCurrencyType(self.currencyType), CURRENCY_ICON_SIZE, INHERIT_ICON_COLOR)
            -- the keyboard Crown Gem icon is purple, so we shouldn't try to recolor it with gold colors
            if self.currencyType == MKCT_CROWN_GEMS and not IsInGamepadPreferredMode() then
                local iconColor = self:CanBePurchased() and ZO_MARKET_SELECTED_COLOR or ZO_MARKET_PRODUCT_PURCHASED_COLOR
                currencyIcon = iconColor:Colorize(currencyIcon)
            end
            local currencyString = string.format("%s %s", zo_strformat(SI_NUMBER_FORMAT, self.esoPlusCost), currencyIcon)
            control.esoPlusCost:SetText(currencyString)
        else
            control.esoPlusCost:SetText(GetString(SI_MARKET_FREE_LABEL))
        end
        ZO_MarketClasses_Shared_ApplyEsoPlusColorToLabelByState(control.esoPlusCost, self:IsFocused(), self.displayState)
    else
        control.esoPlusCost:SetHidden(true)
    end
end
function ZO_MarketProductBase:SetupPurchaseLabelDisplay()
    local purchaseLabelControl = self.control.purchaseLabelControl
    self.purchasedText = nil
    local canBePurchased = self:CanBePurchased()
    if not canBePurchased then
        local purchasedString
        if self:IsPromo() then
            purchasedString = ""
        elseif self.displayState == MARKET_PRODUCT_DISPLAY_STATE_NOT_PURCHASED and self:IsHouseCollectible() then
            purchasedString = ""
        elseif self.displayState == MARKET_PRODUCT_DISPLAY_STATE_INELIGIBLE then
            purchasedString = GetString(SI_MARKET_PURCHASE_REQUIREMENT_INELIGIBLE_LABEL)
        else -- MARKET_PRODUCT_DISPLAY_STATE_PURCHASED
            if self.productData:GetMarketProductType() == MARKET_PRODUCT_TYPE_INSTANT_UNLOCK then
                local errorStringId = GetMarketProductCompleteErrorStringId(self:GetId())
                purchasedString = GetErrorString(errorStringId)
            else
                purchasedString = GetString(SI_MARKET_PURCHASED_LABEL)
            end
        end
        self.purchasedText = purchasedString
        purchaseLabelControl:SetText(self.purchasedText)
        ZO_MarketClasses_Shared_ApplyTextColorToLabelByState(purchaseLabelControl, self:IsFocused(), self.displayState)
        self:AnchorPurchaseLabel()
    end
    purchaseLabelControl:SetHidden(canBePurchased)
end
function ZO_MarketProductBase:AnchorPurchaseLabel()
end
function ZO_MarketProductBase:AnchorLabelBetweenBundleIndicatorAndCost(label)
    -- anchor the purchase control to the bottom right of the tile
    -- if this is a bundle, account for the bundle indicators in the bottom right
    label:ClearAnchors()
    local control = self.control
    if self:IsBundle() then
        if self.productData:GetNumBundledProducts() > 1 then
            label:SetAnchor(BOTTOMRIGHT, control.bundledProductsItemsLabel, BOTTOMLEFT, -10, 0)
        else
            label:SetAnchor(BOTTOMRIGHT, control.numBundledProductsLabel, BOTTOMRIGHT, 0, -2)
        end
    else
        label:SetAnchor(BOTTOMRIGHT, control, BOTTOMRIGHT, -10, -10)
    end
    -- anchor the left side to the right-most cost label
    if self:HasEsoPlusCost() then
        label:SetAnchor(BOTTOMLEFT, control.esoPlusCost, BOTTOMRIGHT, 10, 0, ANCHOR_CONSTRAINS_X)
    elseif self:HasCost() then
        label:SetAnchor(BOTTOMLEFT, control.cost, BOTTOMRIGHT, 10, 0, ANCHOR_CONSTRAINS_X)
    else
        -- we shouldn't hit this case
        label:SetAnchor(BOTTOMLEFT, control, BOTTOMLEFT, 10, 0, ANCHOR_CONSTRAINS_X)
    end
end
function ZO_MarketProductBase:UpdateTextCalloutAnchors()
    -- Text callout anchors are only going to need to be readjusted in the case where we have and eso plus cost and the item is a bundle
    if self:IsBundle() and self:HasEsoPlusCost() then
        local textCalloutWidth = self.control.textCallout:GetTextWidth()
        local bundleLabelWidth = self.control.bundledProductsItemsLabel:GetTextWidth()
        local bundleNumLabelWidth = self.control.numBundledProductsLabel:GetTextWidth()
        local isTextCalloutAnchorValid, _, _, _, textCalloutOffsetX = self.control.textCallout:GetAnchor(0)
        local isBundleLabelAnchorValid, _, _, _, bundleLabelOffsetX = self.control.bundledProductsItemsLabel:GetAnchor(0)
        local isBundleNumLabelAnchorValid, _, _, _, bundleNumLabelOffsetX = self.control.numBundledProductsLabel:GetAnchor(0)
        local isEsoPlusDealLabelAnchorValid, _, _, _, esoPlusDealLabelOffsetX = self.control.esoPlusDealLabelControl:GetAnchor(0)
        -- Subtract x offsets for bundle elements because they right justified
        local bundleLabelWidthWithOffset = bundleLabelWidth - (isBundleLabelAnchorValid and bundleLabelOffsetX or 0)
        local bundleNumLabelWidthWithOffset = bundleNumLabelWidth - (isBundleNumLabelAnchorValid and bundleNumLabelOffsetX or 0)
        -- Bundle will be right anchored to the eso plus deal label so it's offset needs to be considered as well
        local totalBundleWidthWithOffsets = bundleLabelWidthWithOffset + bundleNumLabelWidthWithOffset - (isEsoPlusDealLabelAnchorValid and esoPlusDealLabelOffsetX or 0)
        local totalTextCalloutLineWidthWithOffset = textCalloutWidth + (isTextCalloutAnchorValid and textCalloutOffsetX or 0)
        local totalLineContentWidth = totalTextCalloutLineWidthWithOffset + totalBundleWidthWithOffsets
        local tileWidth = self.control:GetWidth()
        if totalLineContentWidth > tileWidth then
        end
    end
end
function ZO_MarketProductBase:AnchorLabelBetweenBundleIndicatorAndCalloutText(label)
    local control = self.control
    -- Bundle text is only in line with callout when there's an eso plus deal
    if self:HasEsoPlusCost() and self:IsBundle() then
        if self.productData:GetNumBundledProducts() > 1 then
            label:SetAnchor(BOTTOMRIGHT, control.bundledProductsItemsLabel, BOTTOMLEFT, -10, 0)
        else
            label:SetAnchor(BOTTOMRIGHT, control.numBundledProductsLabel, BOTTOMRIGHT, 0, -2)
        end
    else
        label:SetAnchor(BOTTOMRIGHT, control, BOTTOMRIGHT, -10, -10)
    end
end
function ZO_MarketProductBase:SetupEsoPlusDealLabelDisplay()
    local esoPlusDealLabelControl = self.control.esoPlusDealLabelControl
    local shouldShowDealLabel = self:CanBePurchased() and self:HasEsoPlusCost()
    if shouldShowDealLabel then
        local formattedIcon = self:GetEsoPlusIcon()
        local text
        if self:HasCost() then
            text = GetString(SI_MARKET_ESO_PLUS_DEAL_LABEL)
        else
            text = GetString(SI_MARKET_ESO_PLUS_EXCLUSIVE_LABEL)
        end
        local esoPlusDealString = string.format("%s%s", formattedIcon, text)
        esoPlusDealLabelControl:SetText(esoPlusDealString)
        ZO_MarketClasses_Shared_ApplyEsoPlusColorToLabelByState(esoPlusDealLabelControl, self:IsFocused(), self.displayState)
        self:AnchorEsoPlusDealLabel()
    end
    esoPlusDealLabelControl:SetHidden(not shouldShowDealLabel)
end
function ZO_MarketProductBase:AnchorEsoPlusDealLabel()
    self:AnchorLabelBetweenBundleIndicatorAndCost(self.control.esoPlusDealLabelControl)
end
function ZO_MarketProductBase:SetupBundleDisplay()
    local isBundle = self:IsBundle()
    if isBundle then
        local numBundledProducts = self.productData:GetNumBundledProducts()
        self.control.numBundledProductsLabel:SetText(numBundledProducts)
        -- hide the label if the result is 0 or 1 (which means either an empty bundle or what should be a single product...)
        local hideBundledProductsLabel = numBundledProducts <= 1
        self.control.numBundledProductsLabel:SetHidden(hideBundledProductsLabel)
        self:AnchorBundledProductsLabel()
    else
        self.control.numBundledProductsLabel:SetHidden(true)
    end
    self.control.bundleIndicator:SetHidden(not isBundle)
end
function ZO_MarketProductBase:AnchorBundledProductsLabel()
    -- optional override
end
function ZO_MarketProductBase:UpdateLTORemainingTimeCalloutText()
    local remainingTime = self.productData:GetLTOTimeLeftInSeconds()
    -- if there is no time left remaining then the MarketProduct is not limited time
    -- because when a limited time product reaches 0 it is removed from the store
    if remainingTime > 0 then
        if remainingTime >= ZO_ONE_DAY_IN_SECONDS then
            self.control.textCallout:SetModifyTextType(MODIFY_TEXT_TYPE_UPPERCASE)
            self.textCalloutText = zo_strformat(SI_TIME_DURATION_LEFT, ZO_FormatTime(remainingTime, TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT_DESCRIPTIVE, TIME_FORMAT_PRECISION_SECONDS))
        else
            self.control.textCallout:SetModifyTextType(MODIFY_TEXT_TYPE_NONE)
            self.textCalloutText = zo_strformat(SI_TIME_DURATION_LEFT, ZO_FormatTimeLargestTwo(remainingTime, TIME_FORMAT_STYLE_DESCRIPTIVE_MINIMAL))
        end
        self.control.textCallout:SetText(self.textCalloutText)
    end
end
function ZO_MarketProductBase:UpdateSaleRemainingTimeCalloutText(discountPercent, marketProductId)
    local discountPercentText = zo_strformat(SI_MARKET_DISCOUNT_PRICE_PERCENT_FORMAT, discountPercent)
    local remainingTime = GetMarketProductSaleTimeLeftInSeconds(marketProductId)
    -- if there is no time left remaining then the MarketProduct is not limited time
    -- because when a limited time product reaches 0 it is removed from the store
    if remainingTime > 0 and remainingTime <= ZO_ONE_MONTH_IN_SECONDS then
        local remainingTimeText
        if remainingTime >= ZO_ONE_DAY_IN_SECONDS then
            self.control.textCallout:SetModifyTextType(MODIFY_TEXT_TYPE_UPPERCASE)
            remainingTimeText = ZO_FormatTime(remainingTime, TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT_DESCRIPTIVE, TIME_FORMAT_PRECISION_SECONDS)
        else
            self.control.textCallout:SetModifyTextType(MODIFY_TEXT_TYPE_NONE)
            remainingTimeText = ZO_FormatTimeLargestTwo(remainingTime, TIME_FORMAT_STYLE_DESCRIPTIVE_MINIMAL)
        end
        self.textCalloutText = string.format("%s %s", discountPercentText, remainingTimeText)
        self.control.textCallout:SetText(self.textCalloutText)
    else
        self.textCalloutText = discountPercentText
        self.control.textCallout:SetText(discountPercentText)
    end
end
function ZO_MarketProductBase:Show(marketProductData)
    -- this is currently a safeguard for the announcement tiles which set their
    -- product data up ahead of time and don't pass in data on show
    if marketProductData then
        self.productData = marketProductData
    end
    self.displayState = self:GetMarketProductDisplayState()
    local name = self.productData:GetDisplayName()
    self:SetTitle(name)
    self:PerformLayout()
    self.control:SetHidden(false)
end
function ZO_MarketProductBase:LayoutBackground()
    local background = self:GetBackground()
    self.control.background:SetTexture(background)
    self.hasBackground = background ~= ZO_NO_TEXTURE_FILE
    self.control.background:SetHidden(not self.hasBackground)
end
function ZO_MarketProductBase:UpdatingPricingInformation()
    local currencyType, cost, costAfterDiscount, discountPercent, esoPlusCost = self:GetMarketProductPricingByPresentation()
    if self:IsHouseCollectible() then
        local houseCurrencyType, houseCost, houseCostAfterDiscount, houseDiscountPercent, houseEsoPlusCost, defaultHouseTemplateMarketProductId, hasMultipleTemplates = self:GetDefaultHouseTemplatePricingInfo()
        if houseCurrencyType ~= MKCT_NONE then
            currencyType = houseCurrencyType
            cost = houseCost
            costAfterDiscount = houseCostAfterDiscount
            discountPercent = houseDiscountPercent or 0
            esoPlusCost = houseEsoPlusCost
            self.hasMultiplePriceOptions = hasMultipleTemplates
            self.defaultHouseTemplateMarketProductId = defaultHouseTemplateMarketProductId
        else
            self.hasMultiplePriceOptions = false
            self.defaultHouseTemplateMarketProductId = nil
        end
    else
        self.hasMultiplePriceOptions = false
        self.defaultHouseTemplateMarketProductId = nil
    end
    self.currencyType = currencyType
    self.cost = cost
    self.costAfterDiscount = costAfterDiscount
    self.discountPercent = discountPercent
    self.esoPlusCost = esoPlusCost
end
function ZO_MarketProductBase:HasCost()
    return self.cost ~= nil
end
function ZO_MarketProductBase:HasEsoPlusCost()
    return self.esoPlusCost ~= nil
end
function ZO_MarketProductBase:IsFree()
    return self:HasCost() and self.costAfterDiscount == 0 or false
end
function ZO_MarketProductBase:IsOnSale()
    return self.discountPercent > 0 and not self:IsPromo()
end
function ZO_MarketProductBase:IsFreeForEsoPlus()
    return self:HasEsoPlusCost() and self.esoPlusCost == 0 or false
end
function ZO_MarketProductBase:ClearPricingInformation()
    self.currencyType = MKCT_NONE
    self.cost = nil
    self.costAfterDiscount = nil
    self.discountPercent = 0
    self.esoPlusCost = nil
    self.hasMultiplePriceOptions = false
    self.defaultHouseTemplateMarketProductId = nil
end
function ZO_MarketProductBase:Reset()
    self.control:SetHidden(true)
    self.textCalloutText = nil
    self.control.textCallout:SetHidden(true)
    -- Clear the background's texture so that it can be cleared at zero references
    self.control.background:SetTexture("")
    self.productData = nil
end
function ZO_MarketProductBase:Refresh()
    self:Show(self.productData)
end
function ZO_MarketProductBase:SetTitle(title)
    self.titleText = zo_strformat(SI_MARKET_PRODUCT_NAME_FORMATTER, title)
end
--Get the narration for the title of this market product
function ZO_MarketProductBase:GetTitleNarrationText()
    return SCREEN_NARRATION_MANAGER:CreateNarratableObject(self.titleText)
end
--Get the narration for the callouts section of this market product
function ZO_MarketProductBase:GetCalloutNarrationText()
    return SCREEN_NARRATION_MANAGER:CreateNarratableObject(self.textCalloutText)
end
--Get the narration for the pricing of this market product
function ZO_MarketProductBase:GetPricingNarrationText()
    local narrations = {}
    --Do the narration for the regular cost
    if self:HasCost() and not self:IsPromo() then
        --If the product has a discounted price, narrate the original price first
        if self:IsOnSale() and not self:IsFree() then
            ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(GetString(SI_MARKET_ORIGINAL_PRICE_NARRATION)))
            local currencyString = ZO_Currency_FormatGamepad(GetCurrencyTypeFromMarketCurrencyType(self.currencyType), self.cost, ZO_CURRENCY_FORMAT_AMOUNT_NAME)
            ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(currencyString))
            ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(GetString(SI_MARKET_CURRENT_PRICE_NARRATION)))
        end
        --Narrate the current price
        if not self:IsFree() then
            local currencyString
            --If the product has more than 1 pricing option, we need to format the currency narration a bit differently
            if self.hasMultiplePriceOptions then
                local IS_UPPER = false
                local currencyName = GetCurrencyName(GetCurrencyTypeFromMarketCurrencyType(self.currencyType), IsCountSingularForm(self.costAfterDiscount), IS_UPPER)
                currencyString = string.format("%s + %s", zo_strformat(SI_NUMBER_FORMAT, self.costAfterDiscount), currencyName)
            else
                currencyString = ZO_Currency_FormatGamepad(GetCurrencyTypeFromMarketCurrencyType(self.currencyType), self.costAfterDiscount, ZO_CURRENCY_FORMAT_AMOUNT_NAME)
            end
            ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(currencyString))
        else
            ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(GetString(SI_MARKET_FREE_LABEL)))
        end
    end
    --Do the narration for the eso plus specific cost
    if self:HasEsoPlusCost() then
        --Narrate the cost
        if not self:IsFreeForEsoPlus() then
            local currencyString = ZO_Currency_FormatGamepad(GetCurrencyTypeFromMarketCurrencyType(self.currencyType), self.esoPlusCost, ZO_CURRENCY_FORMAT_AMOUNT_NAME)
            ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(currencyString))
        else
            ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(GetString(SI_MARKET_FREE_LABEL)))
        end
        --Narrate what type of deal this is
        if self:CanBePurchased() then
            local dealText = self:HasCost() and GetString(SI_MARKET_ESO_PLUS_DEAL_NARRATION) or GetString(SI_MARKET_ESO_PLUS_EXCLUSIVE_NARRATION)
            ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(dealText))
        end
    end
    return narrations
end
--Get the narration for the bundle information of this market product
function ZO_MarketProductBase:GetBundleNarrationText()
    local narrations = {}
    if self:IsBundle() then
        local numBundledProducts = self.productData:GetNumBundledProducts()
        if numBundledProducts > 1 then
            ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(GetString(SI_MARKET_PRODUCT_TOTAL_LABEL)))
            ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(numBundledProducts))
        end
    end
    return narrations
end
--Get the narration for the purchased state of this market product
function ZO_MarketProductBase:GetPurchasedNarrationText()
    return SCREEN_NARRATION_MANAGER:CreateNarratableObject(self.purchasedText)
end
-- MarketProduct Preview functions
function ZO_MarketProductBase:GetMarketProductPreviewType()
    return self.productData:GetMarketProductPreviewType()
end
function ZO_MarketProductBase:HasPreview()
    --Houses are special because as far as C is concerned they aren't previewable, but Lua allows for a roundabout preview with jumping to the house
    return CanPreviewMarketProduct(self:GetId()) or self:GetMarketProductPreviewType() == ZO_MARKET_PREVIEW_TYPE_HOUSE
end
function ZO_MarketProductBase:GetNumPreviewVariations()
    return self.productData:GetNumPreviewVariations()
end
-- functions to be overridden
function ZO_MarketProductBase:IsFocused()
    -- optional overridde, default behavior
    return true
end
function ZO_MarketProductBase:PerformLayout()
    -- to be overridden
end
function ZO_MarketProductBase:GetBackground()
    -- to be overridden, default behavior
    return nil
end
function ZO_MarketProductBase:GetEsoPlusIcon()
    -- to be overridden, default behavior
    return nil
end
function ZO_MarketProductBase:GetNarrationText()
    -- to be overridden
end
-- global functions
function ZO_MarketProduct_IsHouseCollectible(marketProductId)
    if GetMarketProductType(marketProductId) == MARKET_PRODUCT_TYPE_COLLECTIBLE then
        local collectibleType = select(4, GetMarketProductCollectibleInfo(marketProductId))
        if collectibleType == COLLECTIBLE_CATEGORY_TYPE_HOUSE then
            return true
        end
    end
    return false
end
    local isHouseMarketProduct = false
    --[[ If the defined default is valid, defaultHouseTemplateIndex should be that index;
if the defined default is not valid, but another is, it will be the first valid one;
if none are valid, it's the defined default again. ]]
    local defaultHouseTemplateIndex
    local isDefaultTemplateValid = false
    local isAnyTemplateValid = false
    local houseTemplateDataList = {}
    local houseId = GetMarketProductHouseId(marketProductId)
    if ZO_MarketProduct_IsHouseCollectible(marketProductId) and houseId > 0 then
        isHouseMarketProduct = true
        local defaultHouseTemplateId = GetDefaultHouseTemplateIdForHouse(houseId)
        local houseCollectibleId = GetMarketProductCollectibleId(marketProductId)
        local isHouseOwned = IsCollectibleOwnedByDefId(houseCollectibleId)
        for index = 1, GetNumHouseTemplatesForHouse(houseId) do
            local houseTemplateId = GetHouseTemplateIdByIndexForHouse(houseId, index)
            local marketProductListings = getMarketProductListingsCallback(houseTemplateId, MARKET_DISPLAY_GROUP_CROWN_STORE)
            local houseTemplateData =
            {
                houseTemplateId = houseTemplateId,
                marketPurchaseOptions = {}
            }
            if #marketProductListings > 0 then
                --There could be multiple listings per template, one for each currency type.
                local PRODUCT_LISTINGS_STRIDE = 2
                for i = 1, #marketProductListings, PRODUCT_LISTINGS_STRIDE do
                    local houseTemplateMarketProductId = marketProductListings[i]
                    local presentationIndex = marketProductListings[i + 1]
                    local currencyType, cost, costAfterDiscount, discountPercent, esoPlusCost = GetMarketProductPricingByPresentation(houseTemplateMarketProductId, presentationIndex)
                    --Don't allow the same currency twice. This is a nonsense scenario but technically possible.
                    if not houseTemplateData.marketPurchaseOptions[currencyType] then
                        local marketPurchaseData =
                        {
                            currencyType = currencyType,
                            marketProductId = houseTemplateMarketProductId,
                            presentationIndex = presentationIndex,
                            houseId = houseId,
                            houseTemplateId = houseTemplateId,
                            isGiftable = IsMarketProductGiftable(houseTemplateMarketProductId),
                            isHouseOwned = isHouseOwned,
                            cost = cost,
                            costAfterDiscount = costAfterDiscount,
                            discountPercent = discountPercent,
                            esoPlusCost = esoPlusCost,
                        }
                        houseTemplateData.marketPurchaseOptions[currencyType] = marketPurchaseData
                        houseTemplateData.name = houseTemplateData.name or GetMarketProductDisplayName(houseTemplateMarketProductId)
                    end
                end
            end
            --[[ The following should guarantee that we set the default index to the defined default if it's valid,
the first valid entry if it's not, and the defined default if there are no valid entries. ]]
            if houseTemplateId == defaultHouseTemplateId then
                if #houseTemplateData.marketPurchaseOptions > 0 then
                    isDefaultTemplateValid = true
                    isAnyTemplateValid = true
                    defaultHouseTemplateIndex = index
                -- The following fires if we have the defined default but we haven't found any valid entries (including this one).
                elseif not isAnyTemplateValid then
                    defaultHouseTemplateIndex = index
                end
            -- The following fires if this is the first valid template we've found.
            elseif not isAnyTemplateValid and #houseTemplateData.marketPurchaseOptions > 0 then
                defaultHouseTemplateIndex = index
                isAnyTemplateValid = true
            end
            table.insert(houseTemplateDataList, houseTemplateData)
        end
    end
    return isHouseMarketProduct, houseTemplateDataList, defaultHouseTemplateIndex
end
    if ZO_MarketProduct_IsHouseCollectible(marketProductId) then
        local isHouseMarketProduct, houseTemplateDataList, defaultHouseTemplateIndex = ZO_MarketProduct_GetMarketProductHouseTemplateDataList(marketProductId, getMarketProductListingsCallback)
        local defaultHouseTemplateData = houseTemplateDataList[defaultHouseTemplateIndex]
        local currencyType, marketData = next(defaultHouseTemplateData.marketPurchaseOptions)
        -- Count how many templates actually have purchase data.
        local numValidTemplates = 0
        for index, houseTemplateData in ipairs(houseTemplateDataList) do
            if #houseTemplateData.marketPurchaseOptions > 0 then
                numValidTemplates = numValidTemplates + 1
            end
        end
        if marketData then
            return currencyType, marketData.cost, marketData.costAfterDiscount, marketData.discountPercent, marketData.esoPlusCost, marketData.marketProductId, numValidTemplates > 1
        else
            return currencyType
        end
    end
end
--
--[[ XML Handlers ]]--
--
    control.title = control:GetNamedChild("Title")
    control.background = control:GetNamedChild("Background")
    control.cost = control:GetNamedChild("Cost")
    control.previousCost = control:GetNamedChild("PreviousCost")
    control.esoPlusCost = control:GetNamedChild("EsoPlusCost")
    control.purchaseLabelControl = control:GetNamedChild("Purchased")
    control.esoPlusDealLabelControl = control:GetNamedChild("EsoPlusDeal")
    control.textCallout = control:GetNamedChild("TextCallout")
    control.textCalloutBackground = control.textCallout:GetNamedChild("Background")
    if control.textCalloutBackground then
        control.leftCalloutBackground = control.textCalloutBackground:GetNamedChild("Left")
        control.rightCalloutBackground = control.textCalloutBackground:GetNamedChild("Right")
        control.centerCalloutBackground = control.textCalloutBackground:GetNamedChild("Center")
    end
    control.numBundledProductsLabel = control:GetNamedChild("BundledProducts")
    control.bundledProductsItemsLabel = control:GetNamedChild("BundledProductsLabel")
    control.bundleIndicator = control:GetNamedChild("BundleIndicator")
end