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local DONT_ACTIVATE_ON_SHOW = false -- we'll manually set our list ZO_Gamepad_ParametricList_Screen.Initialize(self, control, ZO_GAMEPAD_HEADER_TABBAR_CREATE, DONT_ACTIVATE_ON_SHOW) local ALWAYS_ANIMATE = true { } { tabBarEntries = tabBarEntries, data1Text = function() return zo_strformat(SI_GAMEPAD_QUEST_JOURNAL_RUMORS_CURRENT_MAX, GetNumPendingRumors(), GetMaxPendingRumors()) end, }end { } ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)endend local BLOCK_CALLBACKS = trueend-- Start ZO_Gamepad_ParametricList_Screen overridesend local DEFAULT_ALLOW_IF_DISABLED = nil local BLOCK_CALLBACKS = true ZO_GamepadGenericHeader_SetActiveTabIndex(self.header, self.owner:GetMode(), DEFAULT_ALLOW_IF_DISABLED, BLOCK_CALLBACKS)endend-- End ZO_Gamepad_ParametricList_Screen overrides |