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------------------------------------------ Vengeance Loadout Stat Entry Keyboard---------------------------------------- if equippedLoadout then end return 0end------------------------------- Vengeance Loadout Keyboard-----------------------------local DATA_ENTRY_TYPE_COLLAPSED = 1local DATA_ENTRY_TYPE_EXPANDED = 2ZO_VENGEANCE_LOADOUT_KEYBOARD_COLLAPSED_ENTRY_HEIGHT = 80ZO_VENGEANCE_LOADOUT_KEYBOARD_EXPANDED_MIN_ENTRY_HEIGHT = 300ZO_VENGEANCE_LOADOUT_KEYBOARD_EXPANDED_EQUIPPED_ENTRY_HEIGHT = 260ZO_VENGEANCE_LOADOUT_KEYBOARD_EXPANDED_PER_STAT_HEIGHT = 25endend end --Setup the header if isEquippedLoadout then else for i = 1, longestListLength do if i <= #positiveAttributeList then else end if i <= #negativeAttributeList then else end if i == 1 then else end relativeToAnchor = attributeRow end end end end ZO_ScrollList_AddDataType(self.list, DATA_ENTRY_TYPE_COLLAPSED, "ZO_Vengeance_CollapsedLoadoutEntry", ZO_VENGEANCE_LOADOUT_KEYBOARD_COLLAPSED_ENTRY_HEIGHT, SetupCollapsedLoadoutEntry) ZO_ScrollList_AddDataType(self.list, DATA_ENTRY_TYPE_EXPANDED, "ZO_Vengeance_ExpandedLoadoutEntry", ZO_VENGEANCE_LOADOUT_KEYBOARD_EXPANDED_MIN_ENTRY_HEIGHT, SetupExpandedLoadoutEntry)end { --Equip build { end, keybind = "UI_SHORTCUT_PRIMARY", end, end, return canEquipResult == VENGEANCE_ACTION_RESULT_SUCCESS, GetString("SI_VENGEANCEACTIONRESULT", canEquipResult) end, end return false end, }, }enddo local DEFAULT_STAT_SPACING = 0 local STAT_GROUP_SPACING = 20 local STAT_GROUP_OFFSET_X = 10 local lastControl = nil local nextPaddingY = 0 local statControl = CreateControlFromVirtual("$(parent)StatEntry", parentControl, "ZO_StatsEntry", statType) if lastControl then else end statEntry.tooltipAnchorSide = CHARACTER_WINDOW_TOOLTIP_ANCHOR_SIDE lastControl = statControl nextPaddingY = DEFAULT_STAT_SPACING end nextPaddingY = STAT_GROUP_SPACING end endend self.control:RegisterForEvent(EVENT_VENGEANCE_LOADOUT_ROLE_UPDATED, function() self:RefreshLoadouts() end)end end endend local isErrorText = false if not loadoutIndex then end if canEquipResult ~= VENGEANCE_ACTION_RESULT_SUCCESS and canEquipResult ~= VENGEANCE_ACTION_RESULT_ROLE_ALREADY_EQUIPPED then isErrorText = true end if not isErrorText then endendendend if selectedLoadoutData then local height = ZO_VENGEANCE_LOADOUT_KEYBOARD_EXPANDED_EQUIPPED_ENTRY_HEIGHT height = ZO_VENGEANCE_LOADOUT_KEYBOARD_EXPANDED_MIN_ENTRY_HEIGHT + (numStatsRows * ZO_VENGEANCE_LOADOUT_KEYBOARD_EXPANDED_PER_STAT_HEIGHT) end endend else end end --Order matters. We want to do this after ZO_ScrollList_Commit so the controls can be positioned properly before we attempt to scroll to them local NO_CALLBACK = nil local ANIMATE_INSTANTLY = true ZO_ScrollList_ScrollDataToCenter(self.list, self.selectedLoadoutIndex, NO_CALLBACK, ANIMATE_INSTANTLY) endend if loadoutIndex == nil then else end local SCROLL_TO_SELECTED = true endendend if not loadoutIndex then end local statDelta = selectedLoadoutStat - equippedLoadoutStat if statDelta ~= 0 then else end end endend------------------------------- Global XML Functions-----------------------------end if upInside then VENGEANCE_LOADOUTS_KEYBOARD:SetSelectedLoadoutIndex(control:GetParent().dataEntry.data:GetLoadoutIndex()) endendend if upInside then endend |