|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 |
local USE_LEADING_EDGE = truelocal COOLDOWN_DESATURATION = 1local COOLDOWN_ALPHA = 1local DONT_PRESERVE_PREVIOUS_COOLDOWN = false ZO_Keybindings_RegisterLabelForBindingUpdate(self.cycleLeftKeybindLabel, "UTILITY_WHEEL_GAMEPAD_CYCLE_LEFT") ZO_Keybindings_RegisterLabelForBindingUpdate(self.cycleRightKeybindLabel, "UTILITY_WHEEL_GAMEPAD_CYCLE_RIGHT")end local narrationInfo = { end, local narrations = {} if selectedEntry then end end return narrations end, return SCREEN_NARRATION_MANAGER:CreateNarratableObject(GetString("SI_HOTBARCATEGORY", self:GetHotbarCategory())) end, local narrationData = {} end local entryNarrationData = { keybindName = ZO_Keybindings_GetHighestPriorityNarrationStringFromAction(actionName) or GetString(SI_ACTION_IS_NOT_BOUND), } end) end local cycleLeftNarrationData = { keybindName = ZO_Keybindings_GetHighestPriorityNarrationStringFromAction("UTILITY_WHEEL_GAMEPAD_CYCLE_LEFT") or GetString(SI_ACTION_IS_NOT_BOUND), } local cycleRightNarrationData = { keybindName = ZO_Keybindings_GetHighestPriorityNarrationStringFromAction("UTILITY_WHEEL_GAMEPAD_CYCLE_RIGHT") or GetString(SI_ACTION_IS_NOT_BOUND), } return narrationData end, narrationType = NARRATION_TYPE_HUD, }endend --Re-narrate on selection changed if selectedEntry then endend --Narrate the header when first showing local NARRATE_HEADER = trueend if wasShowing then --Clear out any in progress HUD narration when exiting the wheel end return wasShowingend ZO_SharedGamepadEntry_Cooldown(control, remaining, duration, CD_TYPE_VERTICAL_REVEAL, CD_TIME_TYPE_TIME_UNTIL, USE_LEADING_EDGE, COOLDOWN_DESATURATION, COOLDOWN_ALPHA, DONT_PRESERVE_PREVIOUS_COOLDOWN)end UTILITY_WHEEL_GAMEPAD = ZO_UtilityWheel_Gamepad:New(control, "ZO_UtilityWheelMenuEntryTemplate_Gamepad", "DefaultRadialMenuAnimation", "SelectableItemRadialMenuEntryAnimation", actionLayers)end |