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GAMEPAD_ACCESSIBLE_ASSIGNABLE_UTILITY_WHEEL_SCENE = ZO_Scene:New("gamepadAccessibleAssignableUtilityWheel", SCENE_MANAGER) local ACTIVATE_ON_SHOW = true ZO_Gamepad_ParametricList_Screen.Initialize(self, control, ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE, ACTIVATE_ON_SHOW, GAMEPAD_ACCESSIBLE_ASSIGNABLE_UTILITY_WHEEL_SCENE) { if hotbarCategory ~= ZO_UTILITY_WHEEL_HOTBAR_CATEGORY_HIDDEN then else return "" end end, end, }end end end end --This event is only relevant if the wheel supports emotes end end)end local wheelData = { hotbarCategories = { HOTBAR_CATEGORY_QUICKSLOT_WHEEL }, numSlots = ACTION_BAR_UTILITY_BAR_SIZE, showPendingIcon = true, showCategoryLabel = true, --Do not show name labels on the wheel overrideShowNameLabels = false, --Display the accessibility keybinds on the wheel --Do not activate the radial menu on showing to prevent it from accepting directional input overrideActivateOnShow = false, --We do not need to disable tooltip scrolling in any circumstances for this wheel overrideTooltipScrollEnabled = true, --Use the right tooltip instead of the default GAMEPAD_QUAD1_TOOLTIP overrideGamepadTooltip = GAMEPAD_RIGHT_TOOLTIP, --Re-narrate the header if the hotbar category changed local NARRATE_HEADER = true end end, }endendendendend-- Parametric scroll list overrides { { keybind = "UI_SHORTCUT_PRIMARY", end, end, } } ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)end --First unregister for binding updates so we don't accidentally double register if actionName then end end list:AddDataTemplate("ZO_AccessibleAssignableUtilityWheel_Gamepad_MenuEntryTemplate", EntrySetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "Slot") --Set the wheel selection to match the parametric list selection endend --Order matters. Show the wheel first so the information is updated before we try to perform an updateendend local narrations = {} -- Generate the standard parametric list entry narration ZO_AppendNarration(narrations, ZO_GetSharedGamepadEntryDefaultNarrationText(entryData, entryControl)) --Generate the narration for the keybind local bindingTextNarration = ZO_Keybindings_GetHighestPriorityNarrationStringFromAction(actionName) or GetString(SI_ACTION_IS_NOT_BOUND) ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(bindingTextNarration)) return narrations end --Iterate through each ordinal entry in the wheel and add it to the parametric list local entryData = ZO_GamepadEntryData:New(zo_strformat(SI_UTILITY_WHEEL_SLOT_FORMATTER, ordinalIndex)) entryData.slotIndex = slotData.slotIndex entryData.ordinalIndex = ordinalIndex end)end-- Global UI ACCESSIBLE_ASSIGNABLE_UTILITY_WHEEL_GAMEPAD = ZO_AccessibleAssignableUtilityWheel_Gamepad:New(control)endend |