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local g_numModulesCreated = 0 g_numModulesCreated = g_numModulesCreated + 1 module.moduleId = g_numModulesCreated return moduleendendendendendfunction ZO_UnitAttributeVisualizerModuleBase:GetMostRecentUpdate(visualType, stat, attribute, powerType) if visualTypeInfo then local statInfo = visualTypeInfo[stat] if statInfo then local attributeInfo = statInfo[attribute] if attributeInfo then local existingSequenceId = attributeInfo[powerType] return existingSequenceId end end end endendfunction ZO_UnitAttributeVisualizerModuleBase:GetInitialValueAndMarkMostRecent(visualType, stat, attribute, powerType) local value, maxValue, sequenceId = GetUnitAttributeVisualizerEffectInfo(self:GetUnitTag(), visualType, stat, attribute, powerType) --if there is an active UAV of this type return its info and mark that we updated to that sequenceId so we can ignore any older events else --otherwise clear out the UAV sequenceId since there is no active effect return 0, 0 endendfunction ZO_UnitAttributeVisualizerModuleBase:SetMostRecentUpdate(visualType, stat, attribute, powerType, sequenceId) end if not visualTypeInfo then visualTypeInfo = {} end local statInfo = visualTypeInfo[stat] if not statInfo then statInfo = {} visualTypeInfo[stat] = statInfo end local attributeInfo = statInfo[attribute] if not attributeInfo then attributeInfo = {} statInfo[attribute] = attributeInfo end attributeInfo[powerType] = sequenceIdend -- Intended to be overriddenendfunction ZO_UnitAttributeVisualizerModuleBase:IsUnitVisualRelevant(visualType, stat, attribute, powerType) -- Intended to be overridden -- Should return true if this module cares about this particular combination of types return falseendfunction ZO_UnitAttributeVisualizerModuleBase:OnAdded(healthBarControl, magickaBarControl, staminaBarControl) -- Intended to be overridden -- Called when this module is added to a visualizerendfunction ZO_UnitAttributeVisualizerModuleBase:OnUnitAttributeVisualAdded(visualType, stat, attribute, powerType, value, maxValue) -- Intended to be overridden -- Called when a unit visual is added and this particular combination of types passes the IsUnitVisualRelevant filterendfunction ZO_UnitAttributeVisualizerModuleBase:OnUnitAttributeVisualUpdated(visualType, stat, attribute, powerType, oldValue, newValue, oldMaxValue, newMaxValue) -- Intended to be overridden -- Called when a unit visual is updated and this particular combination of types passes the IsUnitVisualRelevant filterendfunction ZO_UnitAttributeVisualizerModuleBase:OnUnitAttributeVisualRemoved(visualType, stat, attribute, powerType, value, maxValue) -- Intended to be overridden -- Called when a unit visual is removed and this particular combination of types passes the IsUnitVisualRelevant filterend -- Intended to be overridden -- Called when the unit the unit tag points to has changedend -- Intended to be overridden -- Called when gamepad preferred mode changesend -- Intended to be overridden -- Called when Unit Frames update their alpha values due to the unit entering or leaving "nearby" rangeend |