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TUTORIAL_SYSTEM = nilend -- Events that have no TutorialTriggerHandler end control:RegisterForEvent(EVENT_REMOVE_TUTORIAL, function(eventCode, ...) self:OnRemoveTutorial(...) end) control:RegisterForEvent(EVENT_TUTORIAL_SYSTEM_ENABLED_STATE_CHANGED, function(eventCode, enabled) self:OnTutorialEnabledStateChanged(enabled) end) do local tutorialTypeToTrigger = triggerHandlers[eventCode](...) if tutorialTypeToTrigger then end end -- Unfortunate events that overlap with tutorial triggers local hasPlayerActivatedEvent = triggerHandlers[EVENT_PLAYER_ACTIVATED] ~= nil if hasPlayerActivatedEvent then end -- Dequeue tutorial display events end end) if event ~= EVENT_PLAYER_ACTIVATED then -- Handled above end end end endend if currentScene == nil then -- Queue Tutorial local optionalParameters = {...} table.insert(self.tutorialQueue, function() self:OnDisplayTutorial(tutorialIndex, unpack(optionalParameters)) end) else endendend endend endend endend end endend if tutorialIndex then end endend endend endend return true end end return falseend local triggerEventTag = "ZO_TutorialTrigger"..triggerType if completedTriggerType == triggerType then end end EVENT_MANAGER:RegisterForEvent(triggerEventTag, EVENT_TUTORIAL_TRIGGER_COMPLETED, OnTutorialTriggerCompleted)endend |