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--Splash Dialog--------------- if PROMOTIONAL_EVENT_PERSONAL_CAMPAIGN_MANAGER:IsReturningPlayer() and not IsActiveWorldStarterWorld() then -- Make sure to update the promotional events manager: due to the timing -- of the Lua events it may not have updated even though the data is ready end end { title = {}, buttons = { { keybind = "DIALOG_NEGATIVE", }, } } { end, gamepadInfo = { dialogType = GAMEPAD_DIALOGS.CENTERED, }, canQueue = true, title = { end, }, { end, }, buttons = { { -- Even though this is an ethereal keybind, the name will still be shown as the centered dialogs interact keybind and read during screen narration keybind = "DIALOG_PRIMARY", }, { --Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized. keybind = "DIALOG_NEGATIVE", }, }, } ) self.accountTypeId, self.title, self.description, self.version, self.seenVersion = ZO_TrialAccount_GetInfo() endendendend else local contentHeight = descriptionHeight + 6 endendend------ Global functions----do local SETTING_FORMAT = "TrialAccountType%iSeenVersion" local seenVersion = 0 if accountTypeId > 0 then --If the setting has not been created in GameSettings.xml, we must add it if we want to be able to see the pop-up --Otherwise we just pretend like we've seen it if seenVersion == "" then seenVersion = currentVersion else end end end endendend |