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local CURRENCY_REDEMPTION_CURRENCY_OPTIONS ={ showTooltips = false, useShortFormat = false, font = "ZoFontGamepadHeaderDataValue", iconSide = RIGHT, iconSize = 28, isGamepad = true,}---------------- Tome Currency Redemption Dialog-------------- quantity = quantity or 1 local data1 = { ZO_CurrencyControl_SetSimpleCurrency(control, CURT_TOME_POINTS, GetPlayerStoredCurrencyAmount(CURT_TOME_POINTS), CURRENCY_REDEMPTION_CURRENCY_OPTIONS) return true end, return ZO_Currency_FormatGamepad(CURT_TOME_POINTS, GetPlayerStoredCurrencyAmount(CURT_TOME_POINTS), ZO_CURRENCY_FORMAT_AMOUNT_NAME) end, } local postCurrencyAmount = GetPlayerStoredCurrencyAmount(CURT_TOME_POINTS) + (quantity * currencyPerBooster) local data2 = { ZO_CurrencyControl_SetSimpleCurrency(control, CURT_TOME_POINTS, postCurrencyAmount, CURRENCY_REDEMPTION_CURRENCY_OPTIONS, CURRENCY_SHOW_ALL, CURRENCY_IGNORE_HAS_ENOUGH) return true end, return ZO_Currency_FormatGamepad(CURT_TOME_POINTS, postCurrencyAmount, ZO_CURRENCY_FORMAT_AMOUNT_NAME) end, end, } return data1, data2enddo local itemQuantityEntryData if itemQuantityEntryData then return itemQuantityEntryData end itemQuantityEntryData.quantityEntry = true local dialog = itemQuantityEntryData.dialog local headerData = { data1 = data1, data2 = data2, } end --Editing the quantity can impact the price, so re-narrate the header when we're done local NARRATE_HEADER = true end itemQuantityEntryData.setup = function(control, data, selected, reselectingDuringRebuild, enabled, active) local dialog = itemQuantityEntryData.dialog local maxQuantity = dialogData.maxQuantity control.maximumControl:SetText(zo_strformat(SI_TAMRIEL_TOMES_CURRENCY_REDEMPTION_MAXIMUM_LABEL, maxQuantity)) end local dialog = itemQuantityEntryData.dialog return { editBoxText, SCREEN_NARRATION_MANAGER:CreateNarratableObject(zo_strformat(SI_TAMRIEL_TOMES_CURRENCY_REDEMPTION_MAXIMUM_LABEL, data.maxQuantity)) } end return itemQuantityEntryData endend local parametricListEntries = dialog.info.parametricList if maxQuantity > 1 then local itemQuantityEntry = { headerTemplate = "ZO_GamepadMenuEntryFullWidthHeaderTemplate", template = "ZO_TamrielTomeCurrencyRedemptionDialog_Gamepad_Quantity", } end local displayData = { data1 = data1, data2 = data2, } local DONT_LIMIT_NUM_ENTRIES = nilend { canQueue = true, gamepadInfo = { dialogType = GAMEPAD_DIALOGS.PARAMETRIC, allowRightStickPassThrough = true, }, title = { local IS_PLURAL = false end, }, { local IS_PLURAL = false end, }, parametricList = {}, -- we'll generate the entries on setup blockDialogReleaseOnPress = true, -- We need to manually control when we release so we can use the select keybind to activate entries baseNarrationTooltip = GAMEPAD_LEFT_DIALOG_TOOLTIP, buttons = { -- Select Button { keybind = "DIALOG_PRIMARY", if targetData.quantityEntry and targetControl then end end, return targetData ~= nil end, }, --Back { keybind = "DIALOG_NEGATIVE", end, }, --Confirm { keybind = "DIALOG_SECONDARY", local errorText = zo_strformat(SI_TAMRIEL_TOMES_CURRENCY_REDEMPTION_EXCEEDS_MAX_QUANTITY_ERROR, data.maxQuantity) return false, errorText end return true end, if quantity and quantity > 0 then if quantity <= maxQuantity then end end end, }, }, })---------------- Tome Token Redemption Dialog-------------- local data1 = { ZO_CurrencyControl_SetSimpleCurrency(control, CURT_TOME_TOKENS, currencyAmount, CURRENCY_REDEMPTION_CURRENCY_OPTIONS) return true end, end, } local postCurrencyAmount = currencyAmount - currencyCost local data2 = { ZO_CurrencyControl_SetSimpleCurrency(control, CURT_TOME_TOKENS, postCurrencyAmount, CURRENCY_REDEMPTION_CURRENCY_OPTIONS, CURRENCY_SHOW_ALL, CURRENCY_IGNORE_HAS_ENOUGH) return true end, return ZO_Currency_FormatGamepad(CURT_TOME_TOKENS, postCurrencyAmount, ZO_CURRENCY_FORMAT_AMOUNT_NAME) end, end, } return data1, data2end local headerData = { data1 = data1, data2 = data2, }end -- TODO Tamriel Tomes: Refactor dialogs to support a universal setup function if result == TAMRIEL_TOME_PURCHASE_RESULT_SUCCESS then endend{ canQueue = true, gamepadInfo = { dialogType = GAMEPAD_DIALOGS.BASIC, }, title = { }, { local currencyString = ZO_Currency_FormatGamepad(CURT_TOME_TOKENS, currencyCost, ZO_CURRENCY_FORMAT_WHITE_AMOUNT_WHITE_NAME_ICON) end, }, buttons = { { keybind = "DIALOG_PRIMARY", local pendingDialogData = { end, end, events = { { event = EVENT_TAMRIEL_TOME_PURCHASE_RESULT, end }, } } end, }, { keybind = "DIALOG_NEGATIVE", }, },})---------------- Tome Insufficient Token Redemption Dialog-------------- local data1 = { ZO_CurrencyControl_SetSimpleCurrency(control, CURT_TOME_TOKENS, GetPlayerStoredCurrencyAmount(CURT_TOME_TOKENS), CURRENCY_REDEMPTION_CURRENCY_OPTIONS) return true end, return ZO_Currency_FormatGamepad(CURT_TOME_TOKENS, GetPlayerStoredCurrencyAmount(CURT_TOME_TOKENS), ZO_CURRENCY_FORMAT_AMOUNT_NAME) end, } return data1end local headerData = { data1 = data1, }end { canQueue = true, gamepadInfo = { dialogType = GAMEPAD_DIALOGS.BASIC, }, title = { local IS_PLURAL = false end, }, { local currencyString = ZO_Currency_FormatGamepad(CURT_TOME_TOKENS, currencyCost, ZO_CURRENCY_FORMAT_WHITE_AMOUNT_WHITE_NAME_ICON) end, }, buttons = { { keybind = "DIALOG_NEGATIVE", }, }, }) |