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STABLES_KEYBOARD_SCENE_IDENTIFIER = "stables_keyboard"------------------Initialization----------------endend self.instructions:SetText(zo_strformat(SI_STABLE_INTRUCTIONS, GetNumUpgradesPerStablemasterTraining(), ZO_Currency_FormatKeyboard(CURT_MONEY, GetTrainingCost(), ZO_CURRENCY_FORMAT_WHITE_AMOUNT_ICON))) if timeUntilCanBeTrained == 0 then else local timeLeft = ZO_FormatTimeMilliseconds(timeUntilCanBeTrained, TIME_FORMAT_STYLE_COLONS, TIME_FORMAT_PRECISION_TWELVE_HOUR) end end endend local STABLES_INTERACTION = { end end, interactTypes = { INTERACTION_STABLE }, } if newState == SCENE_SHOWING then elseif newState == SCENE_HIDDEN then end end endendlocal NO_LEADING_EDGE = falselocal FORCE_VALUE = true return { end } end --Buy Button "EsoUI/Art/Vendor/vendor_tabIcon_buy_down.dds", "EsoUI/Art/Vendor/vendor_tabIcon_buy_over.dds", SOUNDS.STABLE_WINDOW_BUY_CLICKED, TUTORIAL_TRIGGER_STORE_OPENED) --Stables Button "EsoUI/Art/Mounts/tabIcon_ridingSkills_down.dds", "EsoUI/Art/Mounts/tabIcon_ridingSkills_over.dds", SOUNDS.STABLE_WINDOW_MANAGE_CLICKED, TUTORIAL_TRIGGER_RIDING_SKILL_MANAGEMENT_OPENED)end-------------------Class Functions----------------- local hasSkin = currentSkinId > 0 --If you have a skin, the warning control should be hidden if hadSkin ~= hasSkin then endend local speedBonus, maxSpeedBonus, staminaBonus, maxStaminaBonus, inventoryBonus, maxInventoryBonus = STABLE_MANAGER:GetStats() else self.timerOverlayControl:StartCooldown(timeUntilCanBeTrained, totalTrainWaitDuration, CD_TYPE_RADIAL, CD_TIME_TYPE_TIME_UNTIL, NO_LEADING_EDGE) endend ZO_CurrencyControl_SetSimpleCurrency(self.money, CURT_MONEY, STABLE_MANAGER.currentMoney, ZO_KEYBOARD_CURRENCY_OPTIONS, nil, not STABLE_MANAGER:CanAffordTraining())endend endend--------------------Global Functions------------------end |