1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 |
return object
end
if selectedData then
end
end
{
title =
{
} ,
buttons =
{
{
} ,
{
}
}
} )
end
end
local FORCE = true
end
function ZO_SoulGemItemCharger : OnSoulGemSelected ( itemBagId , itemSlotIndex , soulGemBagId , soulGemSlotIndex )
local chargesToAdd = GetAmountSoulGemWouldChargeItem ( itemBagId , itemSlotIndex , soulGemBagId , soulGemSlotIndex )
end
return GetSoulGemItemInfo ( left . data . bag , left . data . index ) < GetSoulGemItemInfo ( right . data . bag , right . data . index )
end
end
local itemList = PLAYER_INVENTORY : GenerateListOfVirtualStackedItems ( INVENTORY_BACKPACK , IsFilledSoulGem )
end
listDialog : SetOnSelectedCallback ( function ( selectedData ) self : OnSoulGemSelected ( bag , index , selectedData . bag , selectedData . index ) end )
end
end
end |