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local HIDE_DURATION_S = 3local FADE_DURATION_S = 1.5 if newState == SCENE_SHOWING then self.previousNameplateSetting = GetSetting_Bool(SETTING_TYPE_NAMEPLATES, NAMEPLATE_TYPE_ALL_NAMEPLATES) self.previousHealthBarSetting = GetSetting_Bool(SETTING_TYPE_NAMEPLATES, NAMEPLATE_TYPE_ALL_HEALTHBARS) self.previousGroupIndicatorSetting = GetSetting_Bool(SETTING_TYPE_NAMEPLATES, NAMEPLATE_TYPE_GROUP_INDICATORS) elseif newState == SCENE_HIDDEN then SetSetting(SETTING_TYPE_NAMEPLATES, NAMEPLATE_TYPE_ALL_NAMEPLATES, self.previousNameplateSetting and "true" or "false") SetSetting(SETTING_TYPE_NAMEPLATES, NAMEPLATE_TYPE_ALL_HEALTHBARS, self.previousHealthBarSetting and "true" or "false") SetSetting(SETTING_TYPE_NAMEPLATES, NAMEPLATE_TYPE_GROUP_INDICATORS, self.previousGroupIndicatorSetting and "true" or "false") end end) else if timeUntilHideS < FADE_DURATION_S then end end end end) local narrationInfo = { narrationType = NARRATION_TYPE_HUD, end, local narrationData = {} return narrationData end, } control:RegisterForEvent(EVENT_CONTROLLER_DISCONNECTED, function() self:OnControllerDisconnected() end)endend endend endendend else endend endend local currentNameplateVisibility = GetSetting_Bool(SETTING_TYPE_NAMEPLATES, NAMEPLATE_TYPE_ALL_NAMEPLATES) SetSetting(SETTING_TYPE_NAMEPLATES, NAMEPLATE_TYPE_ALL_NAMEPLATES, currentNameplateVisibility and "false" or "true")endend |