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-- Capture Meter constants-----------------local MIN_NUM_PLAYERS_ONE_ARROW = 1local MIN_NUM_PLAYERS_TWO_ARROWS = 3local MIN_NUM_PLAYERS_THREE_ARROWS = 5local CAPTURE_BAR_BEGIN_OFFSET = .125 -- Begins 12.5% of the way through the circlelocal CAPTURE_BAR_LENGTH = .76 -- Is 75% of a circle long. We add an extra 1% to allow the semitransparent texture to overlap the barlocal ARROW_LENGTH = .04 -- Arrow's about 4% of the circle longlocal ENDCAP_LENGTH = .02 -- About 2% of the circle long.local CAPTURE_BAR_ARCLENGTH = CAPTURE_BAR_LENGTH * ZO_TWO_PIlocal ARROW_ARCLENGTH = ARROW_LENGTH * ZO_TWO_PIlocal ENDCAP_ARCLENGTH = ENDCAP_LENGTH * ZO_TWO_PIlocal FADE_DURATION_MS = 150local FULL_BAR_TIMEOUT_MS = 4000-- Capture Meter textures------------------- badge textureslocal ALLIANCE_BADGE_TEXTURES ={ [ALLIANCE_ALDMERI_DOMINION] = "EsoUI/Art/AvA/avaCaptureBar_allianceBadge_aldmeri.dds", [ALLIANCE_EBONHEART_PACT] = "EsoUI/Art/AvA/avaCaptureBar_allianceBadge_ebonheart.dds", [ALLIANCE_DAGGERFALL_COVENANT] = "EsoUI/Art/AvA/avaCaptureBar_allianceBadge_daggerfall.dds",}local BATTLEGROUND_TEAM_BADGE_TEXTURES ={ [BATTLEGROUND_TEAM_FIRE_DRAKES] = "EsoUI/Art/Battlegrounds/battlegroundsCaptureBar_teamBadge_orange.dds", [BATTLEGROUND_TEAM_STORM_LORDS] = "EsoUI/Art/Battlegrounds/battlegroundsCaptureBar_teamBadge_purple.dds", [BATTLEGROUND_TEAM_PIT_DAEMONS] = "EsoUI/Art/Battlegrounds/battlegroundsCaptureBar_teamBadge_green.dds",}-- bar textureslocal ALLIANCE_BAR_TEXTURES ={ [ALLIANCE_ALDMERI_DOMINION] = "EsoUI/Art/AvA/avaCaptureBar_fill_aldmeri.dds", [ALLIANCE_EBONHEART_PACT] = "EsoUI/Art/AvA/avaCaptureBar_fill_ebonheart.dds", [ALLIANCE_DAGGERFALL_COVENANT] = "EsoUI/Art/AvA/avaCaptureBar_fill_daggerfall.dds",}local BATTLEGROUND_TEAM_BAR_TEXTURES ={ [BATTLEGROUND_TEAM_FIRE_DRAKES] = "EsoUI/Art/Battlegrounds/battlegroundsCaptureBar_fill_orange.dds", [BATTLEGROUND_TEAM_STORM_LORDS] = "EsoUI/Art/Battlegrounds/battlegroundsCaptureBar_fill_purple.dds", [BATTLEGROUND_TEAM_PIT_DAEMONS] = "EsoUI/Art/Battlegrounds/battlegroundsCaptureBar_fill_green.dds",}-- point textureslocal ALLIANCE_POINT_TEXTURES ={ [ALLIANCE_ALDMERI_DOMINION] = "EsoUI/Art/AvA/avaCaptureBar_point_aldmeri.dds", [ALLIANCE_EBONHEART_PACT] = "EsoUI/Art/AvA/avaCaptureBar_point_ebonheart.dds", [ALLIANCE_DAGGERFALL_COVENANT] = "EsoUI/Art/AvA/avaCaptureBar_point_daggerfall.dds",}local BATTLEGROUND_TEAM_POINT_TEXTURES ={ [BATTLEGROUND_TEAM_FIRE_DRAKES] = "EsoUI/Art/Battlegrounds/battlegroundsCaptureBar_point_orange.dds", [BATTLEGROUND_TEAM_STORM_LORDS] = "EsoUI/Art/Battlegrounds/battlegroundsCaptureBar_point_purple.dds", [BATTLEGROUND_TEAM_PIT_DAEMONS] = "EsoUI/Art/Battlegrounds/battlegroundsCaptureBar_point_green.dds",}-- tail textureslocal ALLIANCE_TAIL_TEXTURES ={ [ALLIANCE_ALDMERI_DOMINION] = "EsoUI/Art/AvA/avaCaptureBar_point-inverse_aldmeri.dds", [ALLIANCE_EBONHEART_PACT] = "EsoUI/Art/AvA/avaCaptureBar_point-inverse_ebonheart.dds", [ALLIANCE_DAGGERFALL_COVENANT] = "EsoUI/Art/AvA/avaCaptureBar_point-inverse_daggerfall.dds",}local BATTLEGROUND_TEAM_TAIL_TEXTURES ={ [BATTLEGROUND_TEAM_FIRE_DRAKES] = "EsoUI/Art/Battlegrounds/battlegroundsCaptureBar_point-inverse_orange.dds", [BATTLEGROUND_TEAM_STORM_LORDS] = "EsoUI/Art/Battlegrounds/battlegroundsCaptureBar_point-inverse_purple.dds", [BATTLEGROUND_TEAM_PIT_DAEMONS] = "EsoUI/Art/Battlegrounds/battlegroundsCaptureBar_point-inverse_green.dds",}--------------------- Object functions------------------- return objectend -- Store references to controls --Set up fade in/out anim --Register for updates EVENT_MANAGER:RegisterForEvent("GameScore", EVENT_CAPTURE_AREA_STATUS, function(...) self:ServerUpdate(...) end) EVENT_MANAGER:RegisterForEvent("GameScore", EVENT_HIDE_OBJECTIVE_STATUS, function(...) self:Hide(...) end) local KEYBOARD_STYLE = { meter = "ZO_ObjectiveCapture_Keyboard_Template" } local GAMEPAD_STYLE = { meter = "ZO_ObjectiveCapture_Gamepad_Template" } ZO_PlatformStyle:New(function(style) self:ApplyPlatformStyle(style) end, KEYBOARD_STYLE, GAMEPAD_STYLE)end if isBattleground then return BATTLEGROUND_TEAM_BADGE_TEXTURES[alliance] else return ALLIANCE_BADGE_TEXTURES[alliance] endend if isBattleground then return BATTLEGROUND_TEAM_BAR_TEXTURES[alliance] else return ALLIANCE_BAR_TEXTURES[alliance] endend if isBattleground then return BATTLEGROUND_TEAM_POINT_TEXTURES[alliance] else return ALLIANCE_POINT_TEXTURES[alliance] endend if isBattleground then return BATTLEGROUND_TEAM_TAIL_TEXTURES[alliance] else return ALLIANCE_TAIL_TEXTURES[alliance] endendfunction ZO_ObjectiveCaptureMeter:ServerUpdate(eventCode, keepId, objectiveId, battlegroundContext, capturePoolValue, capturePoolSize, capturingPlayers, contestingPlayers, owningAlliance) -- Short-circuit if we're walking in to an already-owned flag. if capturePoolValue / capturePoolSize == 1 and (self.capturePercentage == nil or self.capturePercentage == 1) then return end -- Show the bar frame if we're within range -- Calculate percentage complete -- Turn on appropriate arrows local numMoreContestingPlayers = contestingPlayers - capturingPlayers local numMoreCapturingPlayers = capturingPlayers - contestingPlayers -- Determine visibility of UI if owningAlliance ~= 0 then -- Show alliance-specific UI elements -- Show appropriate endcap and arrows -- Flag is fully captured, start the timer to fade out this UI else if capturingPlayers > contestingPlayers then -- Flag is being captured; make the endcap a point -- if we are the team that "owns" the flag (i.e. we are capturing the point for our team) -- then play a sound indicating that the point is being captured end elseif capturingPlayers < contestingPlayers then -- Flag is being contested; make the endcap a tail -- if we aren't the team that owns the flag (i.e. we are taking the point from another team) -- then play a sound indicating that the point is being contested end else -- Stalemate end end -- Hide alliance-specific UI elements else -- In this case, the capture bar is going from nonzero to zero, which means we need to tween it down to zero and then -- hide the alliance-specific textures. This is handled in the AnimationTimeline's OnStop event. end endend local arrowAnchorPointPct -- The percentage of the way around the circle that the arrows should anchor to -- Goes from 0.0-1.0, where 0.0 is 12.5% around the circle (starting from the top center) -- and 1.0 is 87.5% of the way around. if visibleArrows > 0 then -- We're displaying capturing arrows -- Our arrows are longer than our capture bar, anchor to the end else -- Our capture bar is longer than our arrows, position arrows to follow capture bar arrowAnchorPointPct = captureBarFillPercentage end elseif visibleArrows < 0 then -- We're displaying contesting arrows if ARROW_ARCLENGTH * zo_abs(visibleArrows) + ENDCAP_ARCLENGTH > (1 - captureBarFillPercentage) * CAPTURE_BAR_ARCLENGTH then -- Our arrows are longer than our capture bar, anchor to the end else -- Our capture bar is longer than our arrows, position arrows to follow capture bar arrowAnchorPointPct = captureBarFillPercentage end else -- No arrows to display, but keep updating the position for the next time we unhide them arrowAnchorPointPct = captureBarFillPercentage end local textureRotation = -arrowAnchorPointPct * CAPTURE_BAR_ARCLENGTHend local captureBarFillPercentage = (progress * (self.capTimeline.endPct - self.capTimeline.startPct)) + self.capTimeline.startPct; local NO_LEADING_EDGE = false self.progressBar:StartFixedCooldown((captureBarFillPercentage * CAPTURE_BAR_LENGTH) + CAPTURE_BAR_BEGIN_OFFSET, CD_TYPE_RADIAL, CD_TIME_TYPE_TIME_REMAINING, NO_LEADING_EDGE) -- CD_TIME_TYPE_TIME_REMAINING causes clockwise scrollend -- Hide alliance-specific UI elements endend -- Give the fade-out animation time to play before hiding the control end, FADE_DURATION_MS)endend-- Param numArrows: A number between -3 and 3, determining which arrows to show and which to hide-- -3 corresponds to 3 contesting arrows, and-- +3 corresponds to 3 capturing arrows.-- If the number is <-3 or >3, 3 arrows will be shown in the corresponding direction -- Hide and show arrowsend local numArrows = 0 numArrows = 1 numArrows = 2 numArrows = 3 end end numArrows = -1 numArrows = -2 numArrows = -3 end end end return numArrowsendend---------------- Global XML--------------endendend |