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local UPDATE_RATE = 1 return objectend end end) if(newState == SCENE_FRAGMENT_SHOWING) then elseif(newState == SCENE_FRAGMENT_HIDDEN) then end end) end end if(self.keepUpgradeObject and keepId == self.keepUpgradeObject:GetKeep() and DoBattlegroundContextsIntersect(bgQueryType, self.keepUpgradeObject:GetBGQueryType())) then end end end) end) end) end) end) end) end)end local lastRow if(keepType == KEEPTYPE_KEEP) then else end if(lastRow) then else end lastRow = row endendendend -- stubendend allianceControl.alliance = allianceend if(guildName == "") then endendfunction ZO_MapKeepSummary_Shared:GenerateRemainingTimeLabel(current, forNextLevel, resourceRate, level) elseif forNextLevel <= 0 or resourceRate <= 0 or current > forNextLevel then else local timeRemaining = ((forNextLevel - current) / resourceRate) * 60 endend if(keepType == KEEPTYPE_KEEP) then else end if(keepType == KEEPTYPE_KEEP) then row.allianceTexture.alliance = alliance else end local remainingTimeText = self:GenerateRemainingTimeLabel(current, forNextLevel, resourceRate, level) endend |