Back to Home

ESO Lua File v101041

ingame/interactwindow/keepclaimdialog.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
GUILD_KEEP_RELEASE_INTERACTION =
{
    type = "Guild Keep Release",
    interactTypes = { INTERACTION_KEEP_GUILD_RELEASE },
}
GUILD_KEEP_CLAIM_INTERACTION =
{
    type = "Guild Keep Claim",
    interactTypes = { INTERACTION_KEEP_GUILD_CLAIM },
}
local GAMEPAD_KEEP_CLAIM_DIALOG = "GAMEPAD_KEEP_CLAIM_DIALOG"
ZO_GAMEPAD_KEEP_RELEASE_DIALOG = "GAMEPAD_KEEP_RELEASE_DIALOG"
local SELECT_GUILD_KEEP_CLAIM = "SELECT_GUILD_KEEP_CLAIM"
local RELEASE_KEEP_OWNERSHIP = "CONFIRM_RELEASE_KEEP_OWNERSHIP"
local function OnEndKeepGuildClaimInteraction()
    ZO_Dialogs_ReleaseDialog(SELECT_GUILD_KEEP_CLAIM)
    ZO_Dialogs_ReleaseDialog(GAMEPAD_KEEP_CLAIM_DIALOG)
end
    INTERACT_WINDOW:OnBeginInteraction(GUILD_KEEP_RELEASE_INTERACTION)
    local keepId = GetGuildReleaseInteractionKeepId()
    local dialogName = RELEASE_KEEP_OWNERSHIP
    if(IsInGamepadPreferredMode()) then
        dialogName = ZO_GAMEPAD_KEEP_RELEASE_DIALOG
    end
    ZO_Dialogs_ShowPlatformDialog(dialogName, {release = ReleaseInteractionKeepForGuild, keepId = keepId})
end
    ZO_Dialogs_ReleaseDialog(RELEASE_KEEP_OWNERSHIP)
    ZO_Dialogs_ReleaseDialog(ZO_GAMEPAD_KEEP_RELEASE_DIALOG)
    
end
local ZO_KeepClaimDialog = ZO_SelectGuildDialog:Subclass()
function ZO_KeepClaimDialog:New(control)
    local function acceptFunction(guildId)
        ClaimInteractionKeepForGuild(guildId)
        INTERACT_WINDOW:EndInteraction(GUILD_KEEP_CLAIM_INTERACTION)
    end
    local function declineFunction()
        INTERACT_WINDOW:EndInteraction(GUILD_KEEP_CLAIM_INTERACTION)
    end
    local dialog = ZO_SelectGuildDialog.New(self, control, SELECT_GUILD_KEEP_CLAIM, acceptFunction, declineFunction)
    dialog:SetTitle(GetString(SI_PROMPT_TITLE_SELECT_GUILD_KEEP_CLAIM))
    dialog:SetGuildFilter(function(guildId)
        return DoesPlayerHaveGuildPermission(guildId, GUILD_PERMISSION_CLAIM_AVA_RESOURCE)
    end)
    dialog:SetButtonText(1, SI_GUILD_CLAIM_KEEP_ACCEPT)
    dialog.errorTextLabel = control:GetNamedChild("ErrorText")
    dialog.lastUpdateTime = 0
    
    dialog:InitializeGamepadDialogs()
    -- Event Handlers
    local function OnStartKeepGuildClaimInteraction()
        INTERACT_WINDOW:OnBeginInteraction(GUILD_KEEP_CLAIM_INTERACTION)
        if(not dialog:Show()) then
            INTERACT_WINDOW:EndInteraction(GUILD_KEEP_CLAIM_INTERACTION)
        end
    end
    dialog:SetDialogUpdateFn(function(_, time) dialog:OnUpdate(time) end)
    control:RegisterForEvent(EVENT_KEEP_GUILD_CLAIM_UPDATE, function() self:OnGuildInformationChanged() end)
    control:RegisterForEvent(EVENT_START_KEEP_GUILD_CLAIM_INTERACTION, function() OnStartKeepGuildClaimInteraction() end)
    control:RegisterForEvent(EVENT_END_KEEP_GUILD_CLAIM_INTERACTION, function() OnEndKeepGuildClaimInteraction() end)
    control:RegisterForEvent(EVENT_START_KEEP_GUILD_RELEASE_INTERACTION, function() OnStartKeepGuildReleaseInteraction() end)
    control:RegisterForEvent(EVENT_END_KEEP_GUILD_RELEASE_INTERACTION, function() OnEndKeepGuildReleaseInteraction() end)
    return dialog
end
function ZO_KeepClaimDialog:Show()
    local keepId = GetGuildClaimInteractionKeepId()
    local keepName = GetKeepName(keepId)
    self:SetPrompt(zo_strformat(SI_SELECT_GUILD_KEEP_CLAIM_INSTRUCTIONS, keepName))
    local dialogName = SELECT_GUILD_KEEP_CLAIM
    if(IsInGamepadPreferredMode()) then
        dialogName = GAMEPAD_KEEP_CLAIM_DIALOG
    end
    ZO_Dialogs_ShowPlatformDialog(dialogName)
    if(self:HasEntries()) then
        return true
    else
        ZO_Dialogs_ReleaseDialog(dialogName)
        return false
    end
end
function ZO_KeepClaimDialog:UpdateClaimAvailable()
    local result = CheckGuildKeepClaim(self.selectedGuildId, GetGuildClaimInteractionKeepId())
    if(result == CLAIM_KEEP_RESULT_TYPE_SUCCESS) then
        self.acceptButton:SetEnabled(true)
        self.errorTextLabel:SetHidden(true)
    else
        self.acceptButton:SetEnabled(false)
        self.errorTextLabel:SetHidden(false)
        local keepId = GetGuildClaimInteractionKeepId()
        local keepName = GetKeepName(keepId)
        if(result == CLAIM_KEEP_RESULT_TYPE_STILL_ON_COOLDOWN) then
            local time = GetSecondsUntilKeepClaimAvailable(keepId, BGQUERY_LOCAL)
            self.errorTextLabel:SetText(zo_strformat(SI_KEEP_CLAIM_ON_COOLDOWN, keepName, ZO_FormatTime(time, TIME_FORMAT_STYLE_COLONS, TIME_FORMAT_PRECISION_TWELVE_HOUR)))
        else
            self.errorTextLabel:SetText(zo_strformat(GetString("SI_CLAIMKEEPRESULTTYPE", result), keepName))
        end
    end
end
function ZO_KeepClaimDialog:OnUpdate(time)
    if(time > self.lastUpdateTime + 1) then
        self:UpdateClaimAvailable()
        self.lastUpdateTime = time
    end
end
function ZO_KeepClaimDialog:OnGuildSelected(entry)
    ZO_SelectGuildDialog.OnGuildSelected(self, entry)
end
    KEEP_CLAIM_DIALOG = ZO_KeepClaimDialog:New(self)
end
function ZO_KeepClaimDialog:SetCurrentDropdown(dropdown)
    self.currentDropdown = dropdown
end
function ZO_KeepClaimDialog:InitializeGamepadDialogs()
end
function ZO_KeepClaimDialog:InitializeGamepadReleaseKeepDialog()
    local dialogName = ZO_GAMEPAD_KEEP_RELEASE_DIALOG
    local dialogSingleton = ZO_GenericGamepadDialog_GetControl(GAMEPAD_DIALOGS.BASIC)
    ZO_Dialogs_RegisterCustomDialog(dialogName,
    {
        gamepadInfo =
        {
            dialogType = GAMEPAD_DIALOGS.BASIC,
        },
        title =
        {
            text = SI_GUILD_RELEASE_KEEP_CONFIRM_TITLE,
        },
        mainText =
        {
            text = SI_GUILD_RELEASE_KEEP_CONFIRM_PROMPT,
        },
        noChoiceCallback = function()
            INTERACT_WINDOW:EndInteraction(GUILD_KEEP_RELEASE_INTERACTION)
        end,
        buttons =
        {
            [1] =
            {
                keybind = "DIALOG_PRIMARY",
                text = SI_GUILD_RELEASE_KEEP_ACCEPT,
                callback = function(dialog)
                    dialog.data.release()
                    INTERACT_WINDOW:EndInteraction(GUILD_KEEP_RELEASE_INTERACTION)
                end,
                visible = function()
                    local keepId = dialogSingleton.data.keepId
                    local time = GetSecondsUntilKeepClaimAvailable(keepId, BGQUERY_LOCAL)
                    return time == 0
                end,
            },
            [2] =
            {
                keybind = "DIALOG_NEGATIVE",
                text = SI_DIALOG_CANCEL,
                callback = function(dialog)
                    INTERACT_WINDOW:EndInteraction(GUILD_KEEP_RELEASE_INTERACTION)
                end,
            },
        },
        updateFn = function(dialog)
            local keepId = dialog.data.keepId
            local keepName = GetKeepName(keepId) 
            local cooldown = GetSecondsUntilKeepClaimAvailable(keepId, BGQUERY_LOCAL)
            local isClaimAvailable = cooldown == 0
            local textParams
            if isClaimAvailable then
                dialog.info.mainText.text = SI_GUILD_RELEASE_KEEP_CONFIRM_PROMPT
                textParams = { mainTextParams = { keepName } }
                ZO_Dialogs_RefreshDialogText(dialogName, dialog, textParams)
                ZO_GenericGamepadDialog_RefreshKeybinds(dialog)
                --Re-narrate once the cooldown ends
                if not dialog.wasClaimAvailableLastUpdate then
                    local NARRATE_HEADER = true
                    SCREEN_NARRATION_MANAGER:QueueDialog(dialog, NARRATE_HEADER)
                end
            else
                dialog.info.mainText.text = SI_GUILD_RELEASE_KEEP_COOLDOWN
                textParams = { mainTextParams = { keepName, ZO_FormatTime(cooldown, TIME_FORMAT_STYLE_COLONS, TIME_FORMAT_PRECISION_TWELVE_HOUR) } }
                ZO_Dialogs_RefreshDialogText(dialogName, dialog, textParams)
            end
            --Set the new text params on the dialog so narration can use them
            dialog.textParams = textParams
            KEYBIND_STRIP:UpdateCurrentKeybindButtonGroups()
            dialog.wasClaimAvailableLastUpdate = isClaimAvailable
        end,
    })
end
function ZO_KeepClaimDialog:InitializeGamepadClaimKeepDialog()
    local dialogName = GAMEPAD_KEEP_CLAIM_DIALOG
    local function UpdateViolations()
        local data = self.currentDropdown and self.currentDropdown:GetSelectedItemData()
        self.noViolations = data and data.noViolations or self.noViolations
        KEYBIND_STRIP:UpdateCurrentKeybindButtonGroups()
    end
    local function UpdateSelectedGuildId(guildId)
        self.selectedGuildId = guildId
        self.selectedGuildName = GetGuildName(guildId)
        UpdateViolations()
    end
    local function UpdateSelectedGuildIndex(index)
        self.selectedGuildIndex = index
    end
    local function DeinitDialog()
        if self.currentDropdown then
            self.currentDropdown:Deactivate()
            self:SetCurrentDropdown(nil)
        end
        INTERACT_WINDOW:EndInteraction(GUILD_KEEP_CLAIM_INTERACTION)
    end
    local function ReleaseDialog()
        DeinitDialog()
        ZO_Dialogs_ReleaseDialogOnButtonPress(dialogName)
    end 
    local function UpdateDropdownHighlight()
        local highlightIndex = 1
        if(self.selectedGuildIndex ~= nil) then
            highlightIndex = self.selectedGuildIndex
        end
        self.currentDropdown:SetHighlightedItem(highlightIndex)
    end
    ZO_Dialogs_RegisterCustomDialog(dialogName,
    {
        gamepadInfo = {
            dialogType = GAMEPAD_DIALOGS.PARAMETRIC,
        },
        setup = function(dialog)
            self:RefreshGuildList()
            self.noViolations = nil
            UpdateSelectedGuildId(nil)
            UpdateSelectedGuildIndex(nil)
            dialog:setupFunc()
        end,
        blockDialogReleaseOnPress = true, -- We'll handle Dialog Releases ourselves since we don't want DIALOG_PRIMARY to release the dialog on press.
        noChoiceCallback = DeinitDialog,
        title =
        {
            text = GetString(SI_PROMPT_TITLE_SELECT_GUILD_KEEP_CLAIM),
        },
        mainText = 
        {
            text = function()
                local keepId = GetGuildClaimInteractionKeepId()
                local keepName = GetKeepName(keepId)
                local result = CheckGuildKeepClaim(self.selectedGuildId, keepId)
                
                if result ~= CLAIM_KEEP_RESULT_TYPE_SUCCESS then
                    local cooldown = GetSecondsUntilKeepClaimAvailable(keepId, BGQUERY_LOCAL)
                    if cooldown > 0 then
                        return zo_strformat(SI_KEEP_CLAIM_ON_COOLDOWN, keepName, ZO_FormatTime(cooldown, TIME_FORMAT_STYLE_COLONS, TIME_FORMAT_PRECISION_TWELVE_HOUR))
                    else
                        return zo_strformat(GetString("SI_CLAIMKEEPRESULTTYPE", result), keepName)
                    end
                else
                    return zo_strformat(SI_GAMEPAD_SELECT_GUILD_KEEP_CLAIM_INSTRUCTIONS, keepName)
                end
            end
        },
        updateFn = function(dialog)
            local keepId = GetGuildClaimInteractionKeepId()
            local isClaimAvailable = GetSecondsUntilKeepClaimAvailable(keepId, BGQUERY_LOCAL) == 0
            
            if isClaimAvailable and not dialog.wasClaimAvailableLastUpdate then
                dialog:setupFunc()
                --Re-narrate once the cooldown ends
                local NARRATE_HEADER = true
                SCREEN_NARRATION_MANAGER:QueueDialog(dialog, NARRATE_HEADER)
            end
            UpdateViolations()
            ZO_Dialogs_RefreshDialogText(dialogName, dialog)
            ZO_GenericGamepadDialog_RefreshKeybinds(dialog)
            
            if self.noViolations and self.currentDropdown then
                self.currentDropdown:SetSelectedColor(ZO_SELECTED_TEXT)
            elseif self.currentDropdown then
                self.currentDropdown:SetSelectedColor(ZO_DISABLED_TEXT)
            end
            dialog.wasClaimAvailableLastUpdate = isClaimAvailable
        end,
        
        parametricList =
        {
            -- guild select
            {
                header = SI_GAMEPAD_KEEP_CLAIM_SELECT_GUILD_HEADER,
                template = "ZO_GamepadDropdownItem",
                templateData = {
                    rankSelector = true,  
                    visible = function()
                        return GetSecondsUntilKeepClaimAvailable(GetGuildClaimInteractionKeepId(), BGQUERY_LOCAL) == 0
                    end,
                    setup = function(control, data, selected, reselectingDuringRebuild, enabled, active)
                        control.dropdown:SetSortsItems(false)
                        control.dropdown:SetSelectedColor(ZO_SELECTED_TEXT)
                        self:SetCurrentDropdown(control.dropdown)
                        
                        control.dropdown:ClearItems()
                        local function OnGuildSelected(comboBox, entryText, entry)
                            self.noViolations = entry.noViolations
                            UpdateSelectedGuildId(entry.guildId)
                            UpdateSelectedGuildIndex(entry.index)
                            if self.noViolations then
                                self.currentDropdown:SetSelectedColor(ZO_SELECTED_TEXT)
                            else
                                self.currentDropdown:SetSelectedColor(ZO_ERROR_COLOR)
                            end
                        end
                        local keepId = GetGuildClaimInteractionKeepId()
                        local count = 1
                        local selectedIndex = nil
                        for guildId, entry in pairs(self.entries) do
                            local newEntry = control.dropdown:CreateItemEntry(entry.guildText, OnGuildSelected)
                            newEntry.guildId = entry.guildId
                            newEntry.index = count
                            newEntry.guildText = entry.guildText
                            local result = CheckGuildKeepClaim(guildId, keepId)
                            newEntry.noViolations = result == CLAIM_KEEP_RESULT_TYPE_SUCCESS
                            
                            if newEntry.noViolations then
                                newEntry.m_normalColor = ZO_DISABLED_TEXT
                                newEntry.m_highlightColor = ZO_SELECTED_TEXT
                            else
                                newEntry.m_normalColor = ZO_ERROR_COLOR
                                newEntry.m_highlightColor = ZO_ERROR_COLOR
                            end
                            control.dropdown:AddItem(newEntry)
                            if guildId == self.selectedGuildId then
                                selectedIndex = count
                            end
                            count = count + 1
                        end
                        if selectedIndex then
                            local IGNORE_CALLBACK = true
                            self.currentDropdown:SelectItemByIndex(selectedIndex, IGNORE_CALLBACK)
                        else
                            self.currentDropdown:SelectFirstItem()
                        end
                        
                        control.dropdown:UpdateItems()
                        SCREEN_NARRATION_MANAGER:RegisterDialogDropdown(data.dialog, control.dropdown)
                        local function OnDropdownDeactivated()
                            KEYBIND_STRIP:PopKeybindGroupState()
                        end
                        control.dropdown:SetDeactivatedCallback(OnDropdownDeactivated)
                    end,
                    narrationText = ZO_GetDefaultParametricListDropdownNarrationText,
                },
            },
        },
       
        buttons =
        {
            -- Cancel Button
            {
                keybind = "DIALOG_NEGATIVE",
                text = GetString(SI_DIALOG_CANCEL),
                callback = function()
                    ReleaseDialog()
                end,
            },
            -- Select Button (used for selecting guild)
            {
                keybind = "DIALOG_PRIMARY",
                text = GetString(SI_GAMEPAD_SELECT_OPTION),
                visible = function()
                    return GetSecondsUntilKeepClaimAvailable(GetGuildClaimInteractionKeepId(), BGQUERY_LOCAL) == 0
                end,
                callback = function()
                    KEYBIND_STRIP:PushKeybindGroupState() -- This is just to hide the keybinds (don't need to store the state)
                    self.currentDropdown:Activate()
                    UpdateDropdownHighlight()
                end,
            },
            -- Claim Button
            {
                keybind = "DIALOG_SECONDARY",
                text = GetString(SI_DIALOG_ACCEPT),
                visible = function()
                    return self.noViolations
                end,
                callback = function()
                    if(self.noViolations) then
                        ClaimInteractionKeepForGuild(self.selectedGuildId)
                    end
                    ReleaseDialog()
                end,
            },
        }
    })
end