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ZO_GUILD_HISTORY_KEYBOARD_CATEGORY_TREE_WIDTH = 270ZO_GUILD_HISTORY_KEYBOARD_ROW_HEIGHT = 60endend ZO_GuildHistory_Shared.InitializeSortFilterList(self, "ZO_GuildHistoryRow_Keyboard", ZO_GUILD_HISTORY_KEYBOARD_ROW_HEIGHT)end end) end)end local DEFAULT_INDENT = 60 local DEFAULT_SPACING = -10 local NO_SELECTION_FUNCTION = nil local NO_EQUALITY_FUNCTION = nil local DEFAULT_CHILD_INDENT = nil local CHILD_SPACING = 0 local TREE_WIDTH = ZO_GUILD_HISTORY_KEYBOARD_CATEGORY_TREE_WIDTH - ZO_SCROLL_BAR_WIDTH local TEXT_LABEL_MAX_WIDTH = TREE_WIDTH - ZO_TREE_ENTRY_ICON_HEADER_TEXT_OFFSET_X self.categoryTree = ZO_Tree:New(self.control:GetNamedChild("Categories"), DEFAULT_INDENT, DEFAULT_SPACING, TREE_WIDTH) end end if selected then end end end -- Childless Category Header end return left.eventCategory == right.eventCategory and left.subcategoryIndex == right.subcategoryIndex end self.categoryTree:AddTemplate("ZO_IconChildlessHeader", CategoryHeaderSetup_Childless, TreeEntrySelected_Childless, EqualityFunc, DEFAULT_CHILD_INDENT, CHILD_SPACING) -- Parent Category Header if open and userRequested then end end self.categoryTree:AddTemplate("ZO_IconHeader", CategoryHeaderSetup_Parent, NO_SELECTION_FUNCTION, EqualityFunc, DEFAULT_CHILD_INDENT, CHILD_SPACING) --Subcategory Entry end self.categoryTree:AddTemplate("ZO_GuildHistorySubcategoryEntry", SubcategoryEntrySetup, TreeEntrySelected, EqualityFunc) --Build Tree for eventCategory = GUILD_HISTORY_EVENT_CATEGORY_ITERATION_BEGIN, GUILD_HISTORY_EVENT_CATEGORY_ITERATION_END do if categoryInfo then local categoryData = { eventCategory = eventCategory } if #categoryInfo.subcategories > 1 then local subcategoryData = { name = name, eventCategory = eventCategory, subcategoryIndex = subcategoryIndex } end else -- Don't show a subcategory when there's only the one categoryData.subcategoryIndex = 1 end end endend { -- Show More { keybind = "UI_SHORTCUT_PRIMARY", end, end, }, })endendfunction ZO_GuildHistory_Keyboard:SelectNodeForEventCategory(eventCategory, subcategoryIndex, suppressAutoRequest) local node = self.categoryTree:GetTreeNodeByData({ eventCategory = eventCategory, subcategoryIndex = subcategoryIndex or 1 }) if node then endend-- Helper function to allow switching to a guild without triggering an auto requestend-- Called from the GUILD_SELECTOR that controls which guild is currently selected for all guild screens endendend do else end end endend local IS_KEYBOARD = falseend if showLoadingSpinner then local loadingText = isTargetingEvents and GetString(SI_GUILD_HISTORY_RETRIEVING_ADDITIONAL) or GetString(SI_GUILD_HISTORY_RETRIEVING) else endendend |