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local AREA_TEXTURE_RESTING_ALPHA_GAMEPAD = 1local AREA_TEXTURE_RESTING_ALPHA_KEYBOARD = 0.85local QUEST_AREA_PIN_TYPES ={ MAP_PIN_TYPE_ASSISTED_QUEST_CONDITION, MAP_PIN_TYPE_ASSISTED_QUEST_OPTIONAL_CONDITION, MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_CONDITION, MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_OPTIONAL_CONDITION, MAP_PIN_TYPE_ASSISTED_QUEST_ZONE_STORY_CONDITION, MAP_PIN_TYPE_ASSISTED_QUEST_ZONE_STORY_OPTIONAL_CONDITION, MAP_PIN_TYPE_TRACKED_QUEST_CONDITION, MAP_PIN_TYPE_TRACKED_QUEST_OPTIONAL_CONDITION, MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_CONDITION, MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_OPTIONAL_CONDITION, MAP_PIN_TYPE_TRACKED_QUEST_ZONE_STORY_CONDITION, MAP_PIN_TYPE_TRACKED_QUEST_ZONE_STORY_OPTIONAL_CONDITION, MAP_PIN_TYPE_QUEST_CONDITION, MAP_PIN_TYPE_QUEST_OPTIONAL_CONDITION, MAP_PIN_TYPE_QUEST_REPEATABLE_CONDITION, MAP_PIN_TYPE_QUEST_REPEATABLE_OPTIONAL_CONDITION, MAP_PIN_TYPE_QUEST_ZONE_STORY_CONDITION, MAP_PIN_TYPE_QUEST_ZONE_STORY_OPTIONAL_CONDITION,}local SHOWN_AREA_PIN_TYPES_TO_ANIMATION_PIN_TEXTURE ={ [MAP_PIN_TYPE_ASSISTED_QUEST_CONDITION] = "EsoUI/Art/Compass/quest_icon_assisted.dds", [MAP_PIN_TYPE_ASSISTED_QUEST_OPTIONAL_CONDITION] = "EsoUI/Art/Compass/quest_icon_assisted.dds", [MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_CONDITION] = "EsoUI/Art/Compass/repeatableQuest_icon_assisted.dds", [MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_OPTIONAL_CONDITION] = "EsoUI/Art/Compass/repeatableQuest_icon_assisted.dds", [MAP_PIN_TYPE_ASSISTED_QUEST_ZONE_STORY_CONDITION] = "EsoUI/Art/Compass/zoneStoryQuest_icon_assisted.dds", [MAP_PIN_TYPE_ASSISTED_QUEST_ZONE_STORY_OPTIONAL_CONDITION] = "EsoUI/Art/Compass/zoneStoryQuest_icon_assisted.dds", [MAP_PIN_TYPE_TRACKED_QUEST_CONDITION] = "EsoUI/Art/Compass/quest_icon.dds", [MAP_PIN_TYPE_TRACKED_QUEST_OPTIONAL_CONDITION] = "EsoUI/Art/Compass/quest_icon.dds", [MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_CONDITION] = "EsoUI/Art/Compass/repeatableQuest_icon.dds", [MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_OPTIONAL_CONDITION] = "EsoUI/Art/Compass/repeatableQuest_icon.dds", [MAP_PIN_TYPE_TRACKED_QUEST_ZONE_STORY_CONDITION] = "EsoUI/Art/Compass/zoneStoryQuest_icon.dds", [MAP_PIN_TYPE_TRACKED_QUEST_ZONE_STORY_OPTIONAL_CONDITION] = "EsoUI/Art/Compass/zoneStoryQuest_icon.dds", [MAP_PIN_TYPE_QUEST_CONDITION] = "EsoUI/Art/Compass/quest_icon.dds", [MAP_PIN_TYPE_QUEST_OPTIONAL_CONDITION] = "EsoUI/Art/Compass/quest_icon.dds", [MAP_PIN_TYPE_QUEST_REPEATABLE_CONDITION] = "EsoUI/Art/Compass/repeatableQuest_icon.dds", [MAP_PIN_TYPE_QUEST_REPEATABLE_OPTIONAL_CONDITION] = "EsoUI/Art/Compass/repeatableQuest_icon.dds", [MAP_PIN_TYPE_QUEST_ZONE_STORY_CONDITION] = "EsoUI/Art/Compass/zoneStoryQuest_icon.dds", [MAP_PIN_TYPE_QUEST_ZONE_STORY_OPTIONAL_CONDITION] = "EsoUI/Art/Compass/zoneStoryQuest_icon.dds",}local AREA_PIN_TYPE_NAME ={ QUEST_PINS = "areaQuestPins", ZONE_STORY_SUGGESTION_PINS = "areaZoneStorySuggestionPins", ANTIQUITY_DIG_SITE_PINS = "antiquityDigSitePins",} return compassend journalIndex = journalIndex - 1 stepIndex = stepIndex - 1 conditionIndex = conditionIndex - 1 return true end end return falseend if visibilitySetting == COMPASS_ACTIVE_QUESTS_CHOICE_ON then return true elseif visibilitySetting == COMPASS_ACTIVE_QUESTS_CHOICE_OFF then return false else endend else return false endend self.areaOverrideAnimation = ANIMATION_MANAGER:CreateTimelineFromVirtual("CompassAreaOverrideLabelAnimation", self.areaOverride) end if ShouldShowQuestArea(nextOverride.journalIndex, nextOverride.stepIndex, nextOverride.conditionIndex) then self:PlayAreaOverrideAnimation(nextOverride.journalIndex, nextOverride.stepIndex, nextOverride.conditionIndex) break end end end) if ZO_MapPin.QUEST_CONDITION_PIN_TYPES[pinType] then elseif pinType == MAP_PIN_TYPE_ZONE_STORY_SUGGESTED_AREA then elseif pinType == MAP_PIN_TYPE_ANTIQUITY_DIG_SITE or pinType == MAP_PIN_TYPE_TRACKED_ANTIQUITY_DIG_SITE then end end self.control:RegisterForEvent(EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, function() self:OnGamepadPreferredModeChanged() end)end self.centerOverPinLabelAnimation = ANIMATION_MANAGER:CreateTimelineFromVirtual("CompassCenterOverPinAnimation", self.centerOverPinLabel)end end return timeline endend end endend local trackedZoneId, trackedZoneCompletionType, trackedActivityId = GetTrackedZoneStoryActivityInfo() if trackedZoneId == param1 and trackedZoneCompletionType == param2 and trackedActivityId == param3 then if playerIsInside then self:TryPlayingAnimationOnAreaPin(AREA_PIN_TYPE_NAME.ZONE_STORY_SUGGESTION_PINS, trackedZoneId, trackedZoneCompletionType, trackedActivityId, pinType) else self:StopAreaPinOutAnimation(AREA_PIN_TYPE_NAME.ZONE_STORY_SUGGESTION_PINS, trackedZoneId, trackedZoneCompletionType, trackedActivityId) end self:SetPlayerInside(AREA_PIN_TYPE_NAME.ZONE_STORY_SUGGESTION_PINS, trackedZoneId, trackedZoneCompletionType, trackedActivityId, playerIsInside) endendfunction Compass:OnPlayerInAntiquityDigSitePinAreaChanged(pinType, param1, param2, param3, playerIsInside) if playerIsInside then self:TryPlayingAnimationOnAreaPin(AREA_PIN_TYPE_NAME.ANTIQUITY_DIG_SITE_PINS, param1, param2, param3, pinType) else end self:SetPlayerInside(AREA_PIN_TYPE_NAME.ANTIQUITY_DIG_SITE_PINS, param1, param2, param3, playerIsInside)end end local IGNORE_PIN_TEXTURE = true end self:OnAreaAnimationStopped(animationTimeline, self.areaAnimationPools[AREA_PIN_TYPE_NAME.ZONE_STORY_SUGGESTION_PINS]) end end self.areaAnimationPools[AREA_PIN_TYPE_NAME.ZONE_STORY_SUGGESTION_PINS] = ZO_ObjectPool:New(CreateAreaAnimationTimeline)end end local IGNORE_PIN_TEXTURE = true end self:OnAreaAnimationStopped(animationTimeline, self.areaAnimationPools[AREA_PIN_TYPE_NAME.ANTIQUITY_DIG_SITE_PINS]) end end self.areaAnimationPools[AREA_PIN_TYPE_NAME.ANTIQUITY_DIG_SITE_PINS] = ZO_ObjectPool:New(CreateAreaAnimationTimeline)end pinType = pinType or areaTexture.pinType local pinTypeAssisted = ZO_MapPin.ASSISTED_PIN_TYPES[pinType] or pinType == MAP_PIN_TYPE_TRACKED_ANTIQUITY_DIG_SITE if pinTypeAssisted then areaTexture.pinType = pinType else areaTexture.left:SetTexture("EsoUI/Art/Compass/"..platformModifier.."area2frameAnim_standard_endcap.dds") areaTexture.right:SetTexture("EsoUI/Art/Compass/"..platformModifier.."area2frameAnim_standard_endcap.dds") areaTexture.center:SetTexture("EsoUI/Art/Compass/"..platformModifier.."area2frameAnim_standard_center.dds") areaTexture.pinType = pinType endend end end if pin.param1 == param1 and pin.param2 == param2 and pin.param3 == param3 then pin.playerIsInside = playerIsInside return end end if param1 and param2 and param3 then table.insert(self.playerIsInsidePins[areaPinName], { param1 = param1, param2 = param2, param3 = param3, playerIsInside = playerIsInside }) endend if pin.param1 == param1 and (not param2 or pin.param2 == param2) and (not param3 or pin.param3 == param3) then end end endend if pin.param1 == param1 and pin.param2 == param2 and param3 == param3 then return pin.playerIsInside end end end return falseendendlocal END_CAP_WIDTH = 18 return (width + END_CAP_WIDTH * 2), heightend local areaTexture = ZO_ObjectPool_CreateNamedControl(areaPinName, "ZO_CompassAreaTexture", objectPool, self.control) end areaTexture.animationIn = animationIn -- This will allow the OnPlay event to trigger when running PlayInstantlyToEnd on the animation areaTexture.resetAlphaAnimation:SetEndAlpha(IsInGamepadPreferredMode() and AREA_TEXTURE_RESTING_ALPHA_GAMEPAD or AREA_TEXTURE_RESTING_ALPHA_KEYBOARD) local animatingControl = animationTimeline.areaTexture end local animationOut = ANIMATION_MANAGER:CreateTimelineFromVirtual("CompassAreaTextureAnimationOut", areaTexture) animationOut.areaTexture = areaTexture areaTexture.animationOut = animationOut return areaTextureendfunction Compass:OnAreaAnimationStarted(animationTimeline, areaTexturePinPool, ignorePinTexture, setAlphaFunction, setStartFrameFunction) animationTimeline.pin = pin areaTexture.key = key animationTimeline.areaTexture = areaTexture areaTexture.pin = pin local animationPinType = animationTimeline.pinType if not animationPinType then return end local NO_RESTING_ALPHA = nil local compassAreaTextureTemplate = IsInGamepadPreferredMode() and "ZO_CompassAreaTexture_Gamepad_Template" or "ZO_CompassAreaTexture_Keyboard_Template" self:ApplyTemplateToAreaTexture(areaTexture, compassAreaTextureTemplate, NO_RESTING_ALPHA, animationPinType) if not ignorePinTexture then local pinTexture = SHOWN_AREA_PIN_TYPES_TO_ANIMATION_PIN_TEXTURE[animationPinType] endendend return timelineendfunction Compass:OnQuestAreaGoalStateChanged(journalIndex, stepIndex, conditionIndex, playerIsInside) if not isComplete and playerIsInside == self:IsPlayerInside(AREA_PIN_TYPE_NAME.QUEST_PINS, journalIndex, stepIndex, conditionIndex) then end else self:StopAreaPinOutAnimation(AREA_PIN_TYPE_NAME.QUEST_PINS, journalIndex - 1, stepIndex - 1, conditionIndex - 1) if nextOverride.journalIndex == journalIndex and nextOverride.stepIndex == stepIndex and nextOverride.conditionIndex == conditionIndex then end break end end end end self:SetPlayerInside(AREA_PIN_TYPE_NAME.QUEST_PINS, journalIndex, stepIndex, conditionIndex, playerIsInside)end end local USE_PIN_TEXTURE = false end end self:OnAreaAnimationStarted(animationTimeline, areaTexturePinPool, USE_PIN_TEXTURE, SetTextureAlpha, SetPlayFromFrame) end self:OnAreaAnimationStopped(animationTimeline, self.areaAnimationPools[AREA_PIN_TYPE_NAME.QUEST_PINS]) end end self.areaAnimationPools[AREA_PIN_TYPE_NAME.QUEST_PINS] = ZO_ObjectPool:New(CreateAreaAnimationTimeline) local template = IsInGamepadPreferredMode() and "ZO_CompassAreaTexture_Gamepad_Template" or "ZO_CompassAreaTexture_Keyboard_Template" local restingAlpha = IsInGamepadPreferredMode() and AREA_TEXTURE_RESTING_ALPHA_GAMEPAD or AREA_TEXTURE_RESTING_ALPHA_KEYBOARD end end end end end FOCUSED_QUEST_TRACKER:RegisterCallback("QuestTrackerTrackingStateChanged", OnQuestTrackerTrackingStateChanged) end end end -- The various area textures are not anchored to grow and shrink with the compass frame -- instead their size animation targets the size of the compass frame at start and sets the -- textures width to that. So when the screen resizes, and the width of the frame changes, -- the area textures widths need to be updated as well else end end end end C_MAP_HANDLERS:RegisterCallback("RefreshedSingleQuestPins", function(questIndex) self:PerformFullAreaQuestUpdate() end) C_MAP_HANDLERS:RegisterCallback("RefreshedAllQuestPins", function() self.refreshingJournalIndex = true self:PerformFullAreaQuestUpdate() self.refreshingJournalIndex = false end)end self.container:SetCardinalDirection(GetString(SI_COMPASS_NORTH_ABBREVIATION), font, CARDINAL_DIRECTION_NORTH) self.container:SetCardinalDirection(GetString(SI_COMPASS_EAST_ABBREVIATION), font, CARDINAL_DIRECTION_EAST) self.container:SetCardinalDirection(GetString(SI_COMPASS_WEST_ABBREVIATION), font, CARDINAL_DIRECTION_WEST) self.container:SetCardinalDirection(GetString(SI_COMPASS_SOUTH_ABBREVIATION), font, CARDINAL_DIRECTION_SOUTH)end self:ApplyTemplateToAreaTextures("ZO_CompassAreaTexture_Keyboard_Template", AREA_TEXTURE_RESTING_ALPHA_KEYBOARD)end self:ApplyTemplateToAreaTextures("ZO_CompassAreaTexture_Gamepad_Template", AREA_TEXTURE_RESTING_ALPHA_GAMEPAD)end else endend for journalIndex = 1, MAX_JOURNAL_QUESTS do else self:StopAreaPinOutAnimation(AREA_PIN_TYPE_NAME.QUEST_PINS, journalIndex - 1, stepIndex - 1, conditionIndex - 1) end end end end endendendend if isInPoi then endend if not StartMapPinAnimation(animation, PIN_ANIMATION_TARGET_MAP_ONLY, CT_COMPASS, pinType, zoneIndex - 1, poiIndex - 1) then else animation.key = key endendendlocal IGNORE_BREADCRUMBS = true animation.pinType = pinType if not StartMapPinAnimation(animation, PIN_ANIMATION_TARGET_MAP_ONLY, CT_COMPASS, pinType, param1, param2, param3, nil, IGNORE_BREADCRUMBS) then return false else animation.key = key animation.param1 = param1 animation.param2 = param2 animation.param3 = param3 return true endend sizeAnimation:SetStartAndEndHeight(currentAreaOverrideHeight, currentAreaOverrideHeight) -- Make sure the height is the correct height for the current keyboard/gamepad templateend local playedAnyAnimation = false if self:TryPlayingAnimationOnAreaPin(AREA_PIN_TYPE_NAME.QUEST_PINS, journalIndex - 1, stepIndex - 1, conditionIndex - 1, pinType) then playedAnyAnimation = true end end if not self.refreshingJournalIndex and playedAnyAnimation and (self.currentOverrideJournalIndex ~= journalIndex or self.currentOverrideStepIndex ~= stepIndex or self.currentOverrideConditionIndex ~= conditionIndex) then if nextOverride.journalIndex == journalIndex and nextOverride.stepIndex == stepIndex and nextOverride.conditionIndex == conditionIndex then return -- already queued end end end end self.areaOverrideQueue[#self.areaOverrideQueue + 1] = { journalIndex = journalIndex, stepIndex = stepIndex, conditionIndex = conditionIndex } else end endend if animation then endenddo local current = t if not current[key] then current[key] = {} end current = current[key] end return current end path[param3] = animation end if areaPinAnimations then local areaPinAnimationsParam1 = areaPinAnimations[param1] if areaPinAnimationsParam1 then local areaPinAnimationsParam2 = areaPinAnimationsParam1[param2] if areaPinAnimationsParam2 then return areaPinAnimationsParam2[param3] end end end end if areaPinAnimations then local areaPinAnimationsParam1 = areaPinAnimations[param1] if areaPinAnimationsParam1 then local areaPinAnimationsParam2 = areaPinAnimationsParam1[param2] if areaPinAnimationsParam2 then areaPinAnimationsParam2[param3] = nil end end end end local param1 = journalIndex - 1 if questPinAreaAnimationPool and questPinAreaAnimationPool[param1] then end end questPinAreaAnimationPool[param1] = nil end end -- [ESO-671175] We need to force an OnPlay event to trigger so that the size function can be called -- to resize the animation to fit the appropriately shown compass for the current platform. -- Only animationIn type animations are added to the list being iterated through here. end end end end end endend return (1.0 - (drawLevel / 0xFFFFFFFF)) - drawLayerend do local pinTypeToFormatId = { [MAP_PIN_TYPE_POI_SEEN] = SI_COMPASS_LOCATION_NAME_FORMAT, [MAP_PIN_TYPE_POI_COMPLETE] = SI_COMPASS_LOCATION_NAME_FORMAT, } local TIME_BETWEEN_LABEL_UPDATES_MS = 100 local bestPinIndices = {} local bestPinDistances = {} elseif not self.centerOverPinLabelAnimation:IsPlaying() or not self.centerOverPinLabelAnimation:IsPlayingBackward() then return end local bestPinDescription local bestPinType local insertIndex for bestPinIndex = 1, #bestPinIndices do if layerInformedDistance < bestPinDistances[bestPinIndex] then insertIndex = bestPinIndex break end end if not insertIndex then insertIndex = #bestPinIndices + 1 end end end break end end end if bestPinDescription then local formatId = pinTypeToFormatId[bestPinType] --The first 3 types are the player pins (self, group, leader) if bestPinType < 3 then end if formatId then else end else end end endendendendendend else endend |