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ZO_CAMPAIGN_OVERVIEW_TYPE ={ SCORING = 1, BONUSES = 2, EMPEROR = 3, VENGEANCE = 4,}ZO_CAMPAIGN_OVERVIEW_TYPE_VENGEANCE ={ LOADOUTS = 1, PERKS = 2,}ZO_CAMPAIGN_OVERVIEW_TYPE_INFO ={ [ZO_CAMPAIGN_OVERVIEW_TYPE.SCORING] = { priority = ZO_CAMPAIGN_OVERVIEW_TYPE.SCORING * 10, end, }, [ZO_CAMPAIGN_OVERVIEW_TYPE.VENGEANCE] = { priority = 12, children = { [ZO_CAMPAIGN_OVERVIEW_TYPE_VENGEANCE.LOADOUTS] = { end, }, [ZO_CAMPAIGN_OVERVIEW_TYPE_VENGEANCE.PERKS] = { end, } }, }, [ZO_CAMPAIGN_OVERVIEW_TYPE.BONUSES] = { priority = ZO_CAMPAIGN_OVERVIEW_TYPE.BONUSES * 10, end, }, [ZO_CAMPAIGN_OVERVIEW_TYPE.EMPEROR] = { priority = ZO_CAMPAIGN_OVERVIEW_TYPE.EMPEROR * 10, end, },} if newState == ZO_STATE.SHOWING then end end end elseif newState == SCENE_HIDDEN then end endendendend end end end end end local selected = node.selected or open end if open and userRequested then if not selectedNode or selectedNode.parentNode ~= node then end end end end end end if selected then -- Order matters: local hasCategoryChanged = self.currentCategoryFragmentFunction ~= categoryData.categoryFragmentFunction end end else -- Queue the category to show by category data, -- if possible, or by category fragment otherwise. end end end end local CHILD_SPACING = 0 local NO_SELECTION_FUNCTION = nil local NO_EQUALITY_FUNCTION = nil end return left == right end self.navigationTree:AddTemplate("ZO_GroupMenuKeyboard_StatusIconHeader", SetupParentNode, NO_SELECTION_FUNCTION, NO_EQUALITY_FUNCTION, ZO_GROUP_MENU_KEYBOARD_TREE_SUBCATEGORY_INDENT, CHILD_SPACING) self.navigationTree:AddTemplate("ZO_GroupMenuKeyboard_StatusIconChildlessHeader", SetupNode, OnNodeSelected, EqualityFunction) self.navigationTree:AddTemplate("ZO_GroupMenuKeyboard_Subcategory", SetupChildNode, OnNodeSelected, EqualityFunction) endend return nodeend return nodeend-- Queue the specified category fragment to show. if node then -- categoryDataToShow and categoryFragmentToShow are mutually exclusive. return true end return falseend-- Queue the specified category data to show. if node then -- categoryDataToShow and categoryFragmentToShow are mutually exclusive. return true end return falseend-- Show the specified category fragment, if the Campaign Overview is showing, or queue it to show. -- Look up the tree node associated with the queued category fragment and select it. if node then end else -- Queue the category fragment to show. endend-- Show the specified category data, if the Campaign Overview is showing, or queue it to show. -- Look up the tree node associated with the queued category data and select it. if node then if nodeIsSelected then if not self.currentCategoryFragment or self.currentCategoryFragment ~= categoryData.categoryFragment then -- In this case the node was auto-selected while hidden or on selection -- was not called before the screen was hidden we need to force the node's -- selection function to run again so it runs it's on showing code. end else end end else -- Queue the category data to show. endenddo local priority1, priority2 = item1.priority, item2.priority if priority1 == priority2 then elseif priority1 and priority2 then return priority1 < priority2 else return priority1 ~= nil end end local selectedParentData = nil if selectedNode then if parentNode then end end --Order matters: Do this after the category nodes have been added local nodeToSelect if selectedParentData then if parentNode then end end end end end local children = nodeData.children end if children and #children > 0 then end end end end local nodeTemplate if parentNode then nodeTemplate = "ZO_GroupMenuKeyboard_Subcategory" elseif nodeData.children or (nodeData.getChildrenFunction and #(nodeData.getChildrenFunction()) > 0) then nodeTemplate = "ZO_GroupMenuKeyboard_StatusIconHeader" else nodeTemplate = "ZO_GroupMenuKeyboard_StatusIconChildlessHeader" end end end end return node endendendendend------------------------------- Global XML Functions-----------------------------end |