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---------------------------------------------- CampaignEmperor Gamepad--------------------------------------------local CampaignEmperor_Gamepad = ZO_Object.MultiSubclass(CampaignEmperor_Shared, ZO_NoSelectionSortFilterList_Gamepad) -- Add to this function if there is something to be done on selection when scrolling through a leaderboard. -- At the moment this function exists to enable scrolling through a leaderboard.end return managerend ZO_Scroll_Gamepad_SetScrollIndicatorSide(self.scrollIndicator, ZO_SharedGamepadNavQuadrant_2_3_Background, RIGHT) if not gamepadInput then end if gamepadInput then end end end local SHOW_UNBOUND = true local DEFAULT_GAMEPAD_ACTION_NAME = nil ZO_Keybindings_RegisterLabelForBindingUpdate(self.scrollKeyUp, "UI_SHORTCUT_RIGHT_STICK_UP", SHOW_UNBOUND, DEFAULT_GAMEPAD_ACTION_NAME, OnInputChanged) self.imperialKeepPool = ZO_ControlPool:New("ZO_CampaignImperialKeep_Gamepad", self.imperialKeeps, "ImperialKeep") end local LIST_ENTRY_HEIGHT = 64 ZO_ScrollList_AddDataType(self.list, ZO_EMPEROR_LEADERBOARD_NONPLAYER_DATA, "ZO_CampaignEmperorLeaderboardsNonPlayerRow_Gamepad", LIST_ENTRY_HEIGHT, function(control, data) self:SetupLeaderboardNonPlayerEntry(control, data) end) ZO_ScrollList_AddDataType(self.list, ZO_EMPEROR_LEADERBOARD_PLAYER_DATA, "ZO_CampaignEmperorLeaderboardsPlayerRow_Gamepad", LIST_ENTRY_HEIGHT, function(control, data) self:SetupLeaderboardEntry(control, data) end) ZO_ScrollList_AddDataType(self.list, ZO_EMPEROR_LEADERBOARD_ALLIANCE_DATA, "ZO_CampaignEmperorLeaderboardsAllianceRow_Gamepad", LIST_ENTRY_HEIGHT, function(control, data) self:SetupLeaderboardAllianceEntry(control, data) end) ZO_ScrollList_AddDataType(self.list, ZO_EMPEROR_LEADERBOARD_EMPTY_DATA, "ZO_CampaignEmperorLeaderboardsEmptyRow_Gamepad", LIST_ENTRY_HEIGHT, function(control, data) self:SetupLeaderboardEmptyEntry(control, data) end) if newState == SCENE_FRAGMENT_SHOWN then self:QueryLeaderboardData(ALLIANCE_ALDMERI_DOMINION, ALLIANCE_DAGGERFALL_COVENANT, ALLIANCE_EBONHEART_PACT) GAMEPAD_TOOLTIPS:LayoutTextBlockTooltip(GAMEPAD_RIGHT_TOOLTIP, GetString(SI_CAMPAIGN_EMPEROR_CHARACTER_INELIGIBLE_TEXT)) end elseif newState == SCENE_FRAGMENT_HIDDEN then end end)endlocal leaderboardSortKeys ={ allianceName = {},} endendend local allianceList = { ALLIANCE_ALDMERI_DOMINION, ALLIANCE_DAGGERFALL_COVENANT, ALLIANCE_EBONHEART_PACT } local allianceInfo = { alliance = alliance, } endendend local foundPlayer = false { isAlliance = true, alliance = allianceInfo.alliance, } if numEntries > 0 then foundPlayer = foundPlayer or playerInAllianceLeaderboard end local emptyData = { isEmpty = true, } end end endendfunction CampaignEmperor_Gamepad:CreateImperialKeepControl(rulesetId, playerAlliance, index, _, prevKeep) if prevKeep then else local xOffset = index == 1 and 0 or 360 end return keepend if keep.nameControl then endend-- CampaignEmperor_Shared Overrides local numOwned = 0 for i = 1, numRequired do if keepAlliance ~= ALLIANCE_NONE then if keep.nameControl then end if keepAlliance == playerAlliance then numOwned = numOwned + 1 end else end end self.imperialKeepsRequiredData:SetText(zo_strformat(SI_GAMEPAD_CAMPAIGN_EMPEROR_KEEPS_NEEDED_FORMAT, numOwned, numRequired)) else self.imperialKeepsRequired:SetText(zo_strformat(SI_CAMPAIGN_EMPEROR_KEEPS_NEEDED, numOwned, numRequired)) endend-- XML Callsend |